Search found 60 matches
- Tue Feb 09, 2021 12:17 am
- Forum: Cheat Engine
- Topic: Green Values and Steam
- Replies: 2
- Views: 2265
Re: Green Values and Steam
Green addresses are static, Black addresses are dynamic. Static meaning their relative location is constant between different runs of a program. You are safe to change them.
- Sun Feb 07, 2021 8:39 pm
- Forum: Single Player Cheat Requests
- Topic: Space Haven
- Replies: 16
- Views: 22912
Re: Space Haven
Great work, but it's not working on gog version, can you share the source code maybe i can fix it ? You tested it on a steam version and it worked? Not surprising it wouldn't work on a GOG version because the jar classes would be slightly different. I can send you the IntelliJ project files but if ...
- Tue Jan 26, 2021 10:05 pm
- Forum: Single Player Cheat Requests
- Topic: Space Haven
- Replies: 16
- Views: 22912
Re: Space Haven
I did make some scripts in cheat engine that worked sometimes in regards to resource amount, so it is possible but one would need to find a better function to inject into than I did. However I got bored and decided to play around with a java application to cheat the game instead. Just place in the g...
- Tue Jun 09, 2020 11:03 pm
- Forum: Tables
- Topic: Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20
- Replies: 529
- Views: 495810
Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12
man you're still going strong for linux eriXD!
In a rare treat, I have updated the "enable console" for CD's extension
In a rare treat, I have updated the "enable console" for CD's extension
- Thu May 28, 2020 8:23 pm
- Forum: Single Player Cheat Requests
- Topic: Slay the Spire cheat
- Replies: 67
- Views: 161680
Slay the Spire cheat
[QUOTE="Ontos, post: 137289, member: 3554"]<br /> Can you tell me what these options are for?<br /> [B]Hand<br /> Print Remaining Seeded Relic Pool[/B]<br /> [/QUOTE]<br /> [B]Hand[/B] is just a group category, click it to expand. You can set the Cost, Damage and Block of the first card in your hand...
- Sun Mar 08, 2020 1:54 am
- Forum: Tables
- Topic: Hearts of Iron IV Console Hack Script
- Replies: 4
- Views: 15630
Re: Hearts of Iron IV Console Hack Script
viewtopic.php?f=4&t=9636&start=120#p123970
Check in this thread for console updates. Console hack is contained in the extension.
- Tue Mar 03, 2020 3:11 am
- Forum: Single Player Cheat Requests
- Topic: req :wildermyth
- Replies: 17
- Views: 22961
Re: req :wildermyth
There is an in-game cheat system if you just put devMode.txt in directory and enable cheats in the options. You can add abilities and increase retirement age. https://i.imgur.com/q3WJ9w2.png The game itself is a bunch of hashmaps so a pointer table is awkward. and many of the values are calculated b...
- Sun Mar 01, 2020 1:59 am
- Forum: Single Player Cheat Requests
- Topic: Slay the Spire cheat
- Replies: 67
- Views: 161680
Re: Slay the Spire cheat
Any chance for a table for the steam version? Did the script not work on the steam version? They should be running the same java. You may need to open the steam installation directory for sts and run the game directly rather than going through steam launcher. I don't have access to a current steam ...
- Wed Feb 12, 2020 6:33 pm
- Forum: Single Player Cheat Requests
- Topic: Slay the Spire cheat
- Replies: 67
- Views: 161680
Re: Slay the Spire cheat
@BringChaos The table is good (but "current energy" option will be nice). But it works only for first run, then you need to close and re-launch game or table will show only "??". The current energy was made into a java static somewhere else in the code from the other variables used in the table so ...
- Mon Feb 10, 2020 3:47 am
- Forum: Single Player Cheat Requests
- Topic: Slay the Spire cheat
- Replies: 67
- Views: 161680
Re: Slay the Spire cheat
Just installed the GOG v2.0 version of the game and ran GoG Games/Slayer the Spire/SlayTheSpire.exe (the shortcut in the start menu goes through javaw.exe and adds compressed oops) and my old table I posted in 2018 worked for me and just needed some tweaks to the offsets.
- Wed Jun 05, 2019 12:23 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] REQ:LIFE IS HARD
- Replies: 7
- Views: 4378
Re: REQ:LIFE IS HARD
Made a quick one for resources on 2019.3.10ea-steam but should have a wide range of compatibility. https://i.imgur.com/JDrfSf3.png And here is a printout of the fields for the DayNightScript object if you want to quickly plug any other useful variables I missed b64 : debug (type: System.Boolean) b65...
- Sat Sep 08, 2018 3:35 pm
- Forum: Tables
- Topic: Europa Universalis IV v1.28.3.0 STEAM (GM and More) 2019-Feb-05
- Replies: 613
- Views: 669276
Re: Europa Universalis IV v1.26.0.0 STEAM (GM and More) 2018-Sep-07
For those that can't wait for the full table extension release here is console in ironman for 1.26
- Tue Aug 28, 2018 1:39 pm
- Forum: Tables
- Topic: Graveyard Keeper
- Replies: 128
- Views: 190645
Re: Graveyard Keeper
The latest update broke the craft speed multiplier. I need to put a hotkey on resetting movement speed as it interferes with cut scenes. Craft speed still works for me, but I made the AOB longer in case it was hooking in the wrong location. I also added Teleporting to my new script http://fearlessr...
- Wed Aug 22, 2018 9:57 pm
- Forum: Tables
- Topic: Graveyard Keeper
- Replies: 128
- Views: 190645
Re: Graveyard Keeper
could anyone figure out a way to walk through walls or w/e so that we can see if the "town" is really there or not? The "town" seems to be a dumping ground of npcs when they aren't visiting to keep them loaded on the map. You can talk to them while they are down there. https://i.imgur.com/KSdrIVz.j...
- Wed Aug 22, 2018 5:41 pm
- Forum: Tables
- Topic: Graveyard Keeper
- Replies: 128
- Views: 190645
Re: Graveyard Keeper
I made my own script a bit ago because of how slow everything felt. It has a multiplier for work & craft speed as well as movement speed. There is an inventory table inside the movement speed hack since the player object is right there anyways. You can sort of edit items, changing hammer_0 to hammer...