Search found 18 matches
- Fri Dec 18, 2020 11:31 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Trainer Works When In CT Form But Not Standalone EXE
- Replies: 3
- Views: 8875
Re: Trainer Works When In CT Form But Not Standalone EXE
Yep, that fixed it. I'd actually seen that forum once before, but I was afraid that considering it was from 2017, the syntax behind enabling MEM_MAPPED might have changed. Guess it hasn't. Thank you so much for the help.
- Thu Dec 17, 2020 3:02 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Trainer Works When In CT Form But Not Standalone EXE
- Replies: 3
- Views: 8875
Trainer Works When In CT Form But Not Standalone EXE
So, I've tried this on Cheat Engine 6.5.1, Cheat Engine 7.0, and Cheat Engine 7.2, all with the same result. Whenever I open the Cheat Table I use to make the trainer (includes LUA Script, Trainer Form, and Cheat Table tool derives modifies some values from) the trainer works on the game. However, w...
- Mon Feb 03, 2020 6:52 am
- Forum: Generic Tutorials
- Topic: [Tutorial] How to Make Nintendo Switch Cheats with Static Addresses
- Replies: 0
- Views: 14355
[Tutorial] How to Make Nintendo Switch Cheats with Static Addresses
https://www.youtube.com/playlist?list=PLuytlW2MajyYH3z4HqsiX77oL3iXzhzdu The videos cover everything you'll need to know about making cheat codes for the Nintendo Switch with Static Addresses. These tutorials will not work for addresses that are dynamic, so videos after these will cover that. Those ...
- Sat Sep 21, 2019 7:28 am
- Forum: Cheat Engine Lua Scripting
- Topic: How to get DBVM/DBK to work on 32-Bit VM OS
- Replies: 0
- Views: 7725
How to get DBVM/DBK to work on 32-Bit VM OS
So, I'm working with a game that I can only write to while DBK is active. Cheat Engine scripts work perfectly fine on my native OS on 64-bit with DBK working as well. However, I needed to test to see if the scrpts I made in CE work on 32-bit. Only problem is I don't have a 32-bit machine lying aroun...
- Sat Aug 03, 2019 3:44 am
- Forum: Cheat Engine Lua Scripting
- Topic: Aobscan and writeBytes
- Replies: 3
- Views: 24393
Aobscan and writeBytes
So, I wanted to create a script that writes to addresses near an AOBScan signature. Here's my AOBScan Code: [ENABLE] aobscan(EnemyData, 80 00 03 40 00 00 00 01 80 4A BD DC 80 83 36 08 80 4A 86 98 00 00 00 01 80 4A BD DC 80 83 36 18 80 00 C6 28 00 00 00 00 00 00 00 02 80 83 36 38 80 1F C5 4C 00 00 00...
- Wed Dec 12, 2018 10:37 pm
- Forum: Tools
- Topic: [PC] Halo Map Converter Tool
- Replies: 1
- Views: 33662
[PC] Halo Map Converter Tool
I made a tool with Cheat Engine to convert Halo Custom Edition maps to Halo Trial Edition maps so they'll be editable with modding tools like Halo Map Tools v3.5. This tool is meant to serve as a replacement for Halo Map Version Converter that is available here: http://hce.halomaps.org/index.cfm?fid...
- Sun Apr 08, 2018 1:37 am
- Forum: Trainers
- Topic: Resident Evil 5 Steamworks V1.1.0 Trainer
- Replies: 0
- Views: 3062
Resident Evil 5 Steamworks V1.1.0 Trainer
https://www.youtube.com/watch?v=U-rLPrKiAvM Download the Trainer here: https://mega.nz/#!x0UQTAKL!h5uaYWGXN2JwUQio0X5kJ5uz3H8vxF-E3sw3V_VOZdA Download the Trainer's PDF Manual here: https://mega.nz/#!xl0QSabI!xKO0CFhcogFlf3TYDIK2RzuE-O_ggffCkw0iZo9PGww Download Raz0r''s two necessary patches here: ...
- Mon Mar 26, 2018 12:49 am
- Forum: Cheat Engine Lua Scripting
- Topic: How do you set a Checkbox in form to be checked via code?
- Replies: 3
- Views: 23272
Re: How do you set a Checkbox in form to be checked via code?
You should consider posting it for other people's enlightenment. Nothing worse than seeing a post that matches what you're trying to do, and then the inevitable "Edit: NVM, figured it out". :lol: I ended up solving my own issue. Let's say I want the function of one checkbox to check another checkbo...
- Sun Mar 25, 2018 3:16 am
- Forum: Cheat Engine Lua Scripting
- Topic: How do you set a Checkbox in form to be checked via code?
- Replies: 3
- Views: 23272
How do you set a Checkbox in form to be checked via code?
So, I want a certain function to be activated via Checkbox, and considering I think checkbox timers are a rather effective method of repeatedly calling a function, I wanted another function to check a checkbox automatically and run the code associated with it. How would I do this from another functi...
- Sun Mar 25, 2018 2:58 am
- Forum: Cheat Engine
- Topic: How can I add a proper certificate to my Cheat Engine trainers?
- Replies: 3
- Views: 2637
Re: How can I add a proper certificate to my Cheat Engine trainers?
So, after looking at a couple of things, I have two choices. Either pay anywhere from $20-$400 a year for a certificate, or get a free certificate issued to me by CAcert.org CAcert requires I give my full name and I have to make the program Open Source (open source doesn't bother me a bit, but givin...
- Sun Mar 25, 2018 1:03 am
- Forum: Cheat Engine
- Topic: How can I add a proper certificate to my Cheat Engine trainers?
- Replies: 3
- Views: 2637
How can I add a proper certificate to my Cheat Engine trainers?
So, whenever I open my Cheat Engine Trainer executables, I have a message popping up saying that the publisher is unknown. I looked around and all I could find was either how to make a test certificate via CMD and a couple of Visual Basic commands or certificates that you could purchase. Test Certif...
- Sun Mar 25, 2018 12:58 am
- Forum: Cheat Engine Lua Scripting
- Topic: How do you check to see if a value of an address has changed?
- Replies: 2
- Views: 29237
Re: How do you check to see if a value of an address has changed?
Not real sure but some thing like this might work, and the synchronized thread part is only needed if you want to mess with stuff on the UI thread. Thanks for trying to help me, but I wasn't able to understand how to implement the above code. However, I ended up solving my issue anyways. I'd asked ...
- Sat Mar 24, 2018 8:00 pm
- Forum: Trainers
- Topic: Pokemon XD Gale of Darkness Randomizer v3.0 [Dolphin 5.0 x64]
- Replies: 2
- Views: 8232
Re: Pokemon XD Gale of Darkness Randomizer v3.0 [Dolphin 5.0 x64]
Also, VirusTotal results are good, but you need to upload each executable separately, as just uploading the full .zip archive does test all the files, but you don't get the benefit of the extra tab that lists file-system access, etc. Seeing that it's not dropping a cryptocoin miner, etc. is reassur...
- Sat Mar 24, 2018 7:51 pm
- Forum: Cheat Engine Lua Scripting
- Topic: How do you check to see if a value of an address has changed?
- Replies: 2
- Views: 29237
How do you check to see if a value of an address has changed?
Let's say I want to have a function execute whenever a certain address value changes from one value to another(let's say address 0x80000000). I've tried setting readInteger("80000000") as a variable and then comparing it to itself, but that doesn't appear to work. How could I changing of an address ...
- Wed Mar 21, 2018 10:48 pm
- Forum: Tables
- Topic: Pokemon Colosseum [Dolphin 5.0 x64]
- Replies: 0
- Views: 1942
Pokemon Colosseum [Dolphin 5.0 x64]
The cheat table below contains every address related to opponent Pokemon Stat data in Pokemon Colosseum. If you want to use this in conjunction with my Pokemon Colosseum Randomizer, make sure you use Cheat Engine version 6.5.1 as that is the version of DBK my Randomizer uses. Make sure to run the LU...