Search found 506 matches

by Send
Mon May 13, 2024 2:21 pm
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

ZenekeEv wrote:
Mon May 13, 2024 1:54 pm
[Link]

You'll have to download the required includes yourself. nlohmann and imgui
by Send
Mon May 13, 2024 12:34 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Samurai Riot-Definitive Edition
Replies: 4
Views: 546

Re: [REQUEST] Samurai Riot-Definitive Edition

lu_metal wrote:
Wed May 08, 2024 9:00 pm
lu_metal wrote:
Fri Mar 17, 2023 5:59 pm
Image
by Send
Sun May 12, 2024 10:39 pm
Forum: Single Player Cheat Requests
Topic: Unity Flyhack
Replies: 3
Views: 125

Re: Unity Flyhack

by Send
Sun May 12, 2024 7:23 pm
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

Added "No Item Cooldown" (Stuff like Health Pots)
by Send
Sun May 12, 2024 4:22 pm
Forum: Single Player Cheat Requests
Topic: Solo Leveling Arise
Replies: 68
Views: 20757

Re: Solo Leveling Arise

intelhater wrote:
Sun May 12, 2024 4:02 pm
Send wrote:
Sat May 11, 2024 8:27 am
PM'd.
I got a noti that you quoted me in this thread but nothing shows up in this thread about that quote. So did you delete that quote or what did you say in your quote?
PM'd.
by Send
Sun May 12, 2024 2:41 pm
Forum: Tables
Topic: MEGATON MUSASHI W: WIRED [+45]
Replies: 96
Views: 10004

Re: MEGATON MUSASHI W: WIRED [+45]

Hi Send! We really appreciate the table sir! Thank you for you sevice! :) I was just wondering that Infinite ammo was removed.. Is there a chance you could put it back? Sorry, im a newb when it comes to tables. Hi, thank you! I added Unlimited Ammo back to the table. I had to use a different functi...
by Send
Sun May 12, 2024 7:11 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

Removed Inf Buff and Timer Disable. Added a Attack Speed modifier so you can change it on the fly. I'd stick with 7. Anything above will have occasional disconnections.
by Send
Sun May 12, 2024 6:24 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

intelhater wrote:
Sun May 12, 2024 6:18 am
Send wrote:
Sun May 12, 2024 5:37 am
CriticalMomento1 wrote:
Sun May 12, 2024 5:19 am
damn thats inf buff gonna go crazy when i get good skills
Edit: They are visual only.
I can't get the hp stuff to show up in your table when I use cheat engine
The PlayerData? HP is server side. You can edit your SP recovery amount and time.
by Send
Sun May 12, 2024 5:37 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

CriticalMomento1 wrote:
Sun May 12, 2024 5:19 am
damn thats inf buff gonna go crazy when i get good skills
Edit: They are visual only.
by Send
Sun May 12, 2024 5:19 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

Added Dungeon Timer Disable
by Send
Sun May 12, 2024 5:11 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

CriticalMomento1 wrote:
Sun May 12, 2024 4:56 am
lmao the dmg hack makes my game fast
Added Infinite Buff timer. :lol:
by Send
Sun May 12, 2024 5:01 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

CriticalMomento1 wrote:
Sun May 12, 2024 4:56 am
lmao the dmg hack makes my game fast
The only way I could figure it out was to manipulate the animation controls. But it works.
by Send
Sun May 12, 2024 4:22 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

CriticalMomento1 wrote:
Sat May 11, 2024 4:42 am
Added 'x5 Attack Speed' :D
by Send
Sun May 12, 2024 2:50 am
Forum: Tables
Topic: Sword Art Online: Integral Factor
Replies: 38
Views: 1432

Re: Sword Art Online: Integral Factor

Hmm.I was able to find a structure named 'Mob' that includes CollisionEnable. Set to 0, you can't hit enemies. Do the same thing for the Player structure and can still be hit. Hmmmmmm.