Search found 6 matches

by akim
Sun Aug 28, 2022 4:57 pm
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 403
Views: 196032

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

Same here, can't click the box if I restart CE. It only works one time after starting the game, else I need to restart everything in order for it to work. And big cred to the people who do those tables for free to us. The scripts use the CE Assert command and change the value of the addresses after...
by akim
Thu Aug 25, 2022 6:16 am
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 403
Views: 196032

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

finds 31 addresses assert(MOAP,89 54 24 10 48 89 4C 24 08 48 83 EC 38 48 8B 44 24 40 48 83 C0 ?? ??) with these, it will not fly out after the first move, which of them is correct, I have no idea. define(MOAP,Warhammer3.exe+01B0D6A6) //====== 2 2 1B0D706 1B0D6A6 1B0D646 13C0405 13C03B5 does not work...
by akim
Wed Aug 24, 2022 4:10 pm
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 403
Views: 196032

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

demo)))
what works and what doesn't, you need to check)))
by akim
Fri Aug 05, 2022 2:20 am
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 403
Views: 196032

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

scripts from version to version differ only in the ptr addresses. replace in the last script with these addresses. sometimes my game crashes.
by akim
Thu Aug 04, 2022 9:46 am
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 403
Views: 196032

Re: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05

1.3.2 (15399) // Definitions define(LUDO,"Warhammer3.exe") define(MOHP,Warhammer3.exe+031C23C7) //====== define(MOAP,Warhammer3.exe+017028C0) //====== 2 2 2 define(MAP2,Warhammer3.exe+017BF379) //====== define(MAP3,Warhammer3.exe+0185F2E0) //====== 2 2 2 define(MAP4,Warhammer3.exe+018D6385) //======...