What about increasing Alohomora to lvl3 with a console command?Serenity42 wrote: ↑Wed Feb 15, 2023 10:59 pmI haven't seen any, but if you lower the difficulty to story there an auto solve option.
Search found 9 matches
- Thu Feb 16, 2023 9:14 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 97762
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Wed Feb 15, 2023 9:02 pm
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 97762
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
- Tue Feb 14, 2023 2:52 pm
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 97762
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Is there a way to unlock doors without doing the lockpick minigame? Also can you bypass the Alohomora level requirement?
- Mon Feb 13, 2023 10:41 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 97762
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
Cannot get the console to show up, dxgi.dll is in the right place, tried a number of different key assignments in the input.ini (set to read-only too). Steam version. The table works fine, but nothing happens with the console.
- Mon Nov 18, 2019 6:40 pm
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 483809
Re: Red Dead Redemption 2
Possible to get a fast walk animation toggle everywhere? The fast walk that you can use in camp and buildings.
- Sat Nov 16, 2019 9:56 am
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 483809
Re: Red Dead Redemption 2
Is it possible to add an option for FAST WALK outside of campsites/building interiors?
- Sun Nov 10, 2019 6:58 pm
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 483809
Re: Red Dead Redemption 2
Thank you for your efforts.
Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes.
- Sat Nov 18, 2017 11:37 pm
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 643
- Views: 563884
Re: Assassin's Creed: Origins
up da te... Update15 - added light bow arrow "clip" mod . - updated sync equipments level to sync equipments level / reset outfit quantities , as title suggests, you can also use this script to reset outfit quantities to 1 if you've got 2 or more of some of them. also, you can't sync the equipments...
- Fri Nov 17, 2017 11:36 am
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 643
- Views: 563884
Re: Assassin's Creed: Origins
another update ... Update13 - added instant charged heavy attack . - added weapon editor . remember to READ THE DESCRIPTION first~ Everything on this table works great now! It's really handy. I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way curren...