Star Ocean The Second Story R

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elphaba9876
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Re: Star Ocean The Second Story R

Post by elphaba9876 »

getting a player id not loaded when trying to use the party modifier on the demo how do you get the player id to load in the demo cheat table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

manila99
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Re: Star Ocean The Second Story R

Post by manila99 »

Best table for this game by far!!

I have a few requests:
1) No friendship loss when pickpocketing.
2) Encyclopedia 100% Completed.
3) Catching 1 fish will catch ALL fishes in that spot.

Lazarillo
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Re: Star Ocean The Second Story R

Post by Lazarillo »

Small thing I've noticed but the Sphere multiplier, while it works in battle, does not multiply the count of what's received for the purposes of various bonus missions. Would it be possible to sync those up?

Twilurk
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Re: Star Ocean The Second Story R

Post by Twilurk »

In case anyone is putting together talents and talent combinations:

Talent Values
Originality 2
Taste 4
Nimble Fingers 8
Design Sense 16
Composition 32
Rhythm Sense 64
Acoustic Sense 128
Love of Animals 256
Wild Instinct 512
Blessing of Mana 1024

Add together for combinations. Example: 1280 would be both Blessing of Mana and Love of Animals (Great way to get a Love of Animals Celine)
Last edited by Twilurk on Thu Nov 30, 2023 8:43 pm, edited 1 time in total.

Python4803
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Re: Star Ocean The Second Story R

Post by Python4803 »

With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.

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Lord Blade
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Re: Star Ocean The Second Story R

Post by Lord Blade »

So I was able to find the score during the cooking contest as 4 byte. Was able to edit it mid battle and easily win at the end.

Twilurk
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Re: Star Ocean The Second Story R

Post by Twilurk »

Python4803 wrote:
Tue Nov 07, 2023 10:52 pm
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Man, nothing is easy is it?

Noobsama
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Re: Star Ocean The Second Story R

Post by Noobsama »

Twilurk wrote:
Tue Nov 07, 2023 9:41 pm
In case anyone is putting together talents and talent combinations:

Talent Values
Originality 2
Taste 4
Nimble Fingers 8
Design Sense 16
Composition 32
Rhythm Sense 64
Acoustic Sense 128
Love of Animals 256
Wild Instinct 512
Blessing of Mana 1024

Add together for combinations. Example: 1280 would be both Blessing of Mana and Love of Animals (Great for to get a Love of Animals Celine)
Edit: I just saw the update in the cheat engine, I get it, nevermind ^^'
Thank you for the list

Raijinken
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Re: Star Ocean The Second Story R

Post by Raijinken »

In the Character Editor, there's a section for Talent and it'll display the value combination for what Talents the highlighted char currently has. And you change that; say if you want Originality, Taste, Nimble Fingers & Design Sense. you cnage the value to '30' as that's the total of all four of those.

Edit: forgot to mention a test I did before that list was posted, but the values start repeating at some point (the total is 2046). I tested '9999' with Cleine and got a combinaton of Nimble fingers, Love of Animals (the one I was trying to get), Wild Instinct and blessing of Mana
Last edited by Raijinken on Wed Nov 08, 2023 2:50 am, edited 2 times in total.

Twilurk
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Re: Star Ocean The Second Story R

Post by Twilurk »

Going to try to fix the weird -1 issue.

Twilurk
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Re: Star Ocean The Second Story R

Post by Twilurk »

Python4803 wrote:
Tue Nov 07, 2023 10:52 pm
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Okay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.

Here is the fix:
SO2R - Stat Temp Fix.CT
(528.31 KiB) Downloaded 179 times
Be aware this is temporary, and unsigned. Hopefully the table creator will implement this fix or a similar one that works as intended in all scenarios.

Noobsama
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Re: STAR OCEAN THE SECOND STORY R

Post by Noobsama »

DhaosCollider wrote:
Fri Sep 15, 2023 9:00 am

Notes:
  • Requires Cheat Engine 7.5/later. (wait until monoSymbolList is fully loaded)
  • Dropdown.Item/Dropdown.CombatSkill/Dropdown.Factor are multilingual.

    Have fun :)
    SO2R.CT
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • 100% Pickpocket Success Rate
    • Always Catch King Size Fish
    • Always Back Attack
    • No Enemy Wandering
    • No Enemy Chasing
    • Ignore Encounter Trigger
    • No Clip
  • Combat:
    • Physical Damage Multiplier
      • times: party
      • times: enemy
    • Spell Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • One Hit Break
    • Auto Perfect Counters
    • Sphere Bonus Point Multiplier
      • times
    • EXP Gained Multiplier
      • times
    • FOL Gained Multiplier
      • times
    • SP Gained Multiplier
      • times
    • BP Gained Multiplier
      • times
    • 100% Item Drop Rate
    • Drop Item Modifier
      • item id
  • Improve:
    • Ignore IC/Specialty Skill Costs
    • Ignore Combat Skill Costs
    • Ignore Special Art/Spell Costs
  • IC/Specialty:
    • No Item Loss
    • 100% IC/Super Specialty Success Rate
    • Always Discovering Talent
  • Misc:
    • Set Playtime to 0
    • Give Highest Stat Gains at Level Up
    • Character Data Modifier
      • REQ: Select target character on Equipment screen.
      • Pointer->CharacterParameter
        • CharacterID
        • LevelBase
        • Level
        • Experience
        • HitPointMaxBase
        • HitPointMaxBase2
        • HitPointMax
        • HitPoint
        • MentalPointMaxBase
        • MentalPointMax
        • MentalPoint
        • StrengthBase
        • Strength
        • ConstitutionBase
        • Constitution
        • IntelligenceBase
        • Intelligence
        • HitRateBase
        • HitRate
        • EvasionRateBase
        • EvasionRate
        • GutsBase
        • Guts
        • CriticalRateBase
        • CriticalRate
        • PowerBase
        • Power
        • WeightBase
        • Weight
        • LuckBase
        • Luck
        • StaminaBase
        • StaminaMax
        • Stamina
        • DeathResistanceBase
        • DeathResistance
        • DebuffResistanceBase
        • DebuffResistance
        • KnockBackResistanceBase
        • KnockBackResistance
        • ShootUpResistanceBase
        • ShootUpResistance
        • AttackElementBase
        • AttackElement
        • SpeedUpRate
        • SkillPoint
        • CombatSkillPoint
        • Talent
        • assistPoint
    • Item Data Modifier
      • REQ: Select target item on Items screen.
      • Pointer->PossessionItem
        • saveUniqueItemID
        • saveItemID
        • saveCount
        • saveFactorID
        • lastGetTime
        • isNew
        • isStatic
        • isGuest
        • pad0
        • pad1
        • pad2
        • pad3
        • pad4
    • Equipment Combat Skill Modifier
      • REQ: Select target character on Special Arts/Spells screen.
      • Pointer->EquipmentBattleSkillIDs
        • [0]
        • [1]
        • [2]
        • [3]
    • Friendship Modifier
      • Friendship of Selected Character
        • CHARA_CLAUDE
        • CHARA_RENA
        • CHARA_CELINE
        • CHARA_BOWMAN
        • CHARA_DIAS
        • CHARA_PRECIS
        • CHARA_ASHTON
        • CHARA_LEON
        • CHARA_OPERA
        • CHARA_ERNEST
        • CHARA_NOEL
        • CHARA_CHISATO
        • CHARA_WELCH
    • Party Member Modifier
    • Join Member
    • All Treasure Chests Open
    • All Treasure Chests Close
    • All Maps Open

<variables>
  • UserParameter
    • money
    • playTime
    • lastAteCookingItemID
    • cookingEffectCount
    • mainScenarioProgress
    • bunnyRaceMedal
View update history
Nov 07, 2023:
  • Added
    • Always Discovering Talent
    • Always Catch King Size Fish
      King Size is theoretical maximum value.
    • Join Member
      Invoke the internal method and makes the selected character a party member.
      Tested with Ashton, who isnt legitimate member and was able to wake up his PA.
      But it may affect progress of story. Try it if you dont mind that.
    • UserParameter
  • Fixed
    • Changed 100% IC Success Rate to 100% IC/Super Specialty Success Rate
      Now supports Appraising and Super Specialty.
    • P->BattlePlayer[3] under Required.getBattleManager
    • Give Highest Stat Gains at Level Up
      Decremented the 1st argument of UnityEngine.Random.RandomRangeInt.
Nov 06, 2023:
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
  • SO2R.CT
Nov 05, 2023:
  • Added
    • Character Data Modifier
    • 100% Pickpocket Success Rate
  • Fixed
    • Physical Damage Multiplier
    • Spell Damage Multiplier
    • Auto Perfect Counters
  • SO2R.CT
Nov 03, 2023: Supports Build ID 12353858+
  • Added
    • Auto Perfect Counters
    • Ignore IC/Specialty Skill Costs
  • Fixed
    • Ignore MP Costs
    • BP Gained Multiplier
    • No Item Loss
    • Offsets under Required.getParameterManager
  • SO2R.CT
Sep 20, 2023:
  • Added
    • Item Data Modifier
  • Fixed
    • No Item Loss
  • SO2R_Demo.CT
Sep 18, 2023:
  • Added
    • No Enemy Chasing
    • No Enemy Wandering
    • Friendship Modifier
    • No Clip
      you can cross the sea so you can find unique spots/fishing spots etc.
      In the demo you cannot enter towns/dungeons.
      Note that the game will freeze if you encounter an enemy for which you do not have data.
    • Ignore Encounter Trigger
    • Always Back Attack
  • SO2R_Demo.CT
Sep 17, 2023:
  • Added
    • Party Member Modifier
      In DEMO, members with ID 4/higher will crash the game.
    • All Treasure Chests Open
      No items are acquired. For those who don't want to worry about treasure chests.
    • All Treasure Chests Close
      Of course, their contents were also restored.
    • All Maps Open
    • Sphere Bonus Point Multiplier
    • Spell Damage Multiplier
    • Ignore Combat Skill Costs
      for Improve.
    • Ignore Special Art/Spell Costs
      for Improve.
    • IC Success Rate 100%
    • No Item Loss
    • Equipment Combat Skill Modifier
      I wanted to use Phase Gun again.
      Game will freeze if the skill data doesn't exist due to DEMO.
  • Fixed
    • Renamed Damage Multiplier to Physical Damage Multiplier
  • SO2R_Demo.CT
Sep 16, 2023:
  • Added
    • Drop Item Modifier
      You can change it to the selected item If the enemy has an item.
    • Ignore MP Costs
    • One Hit Break
    • Give Highest Stat Gains at Level Up
      Disable Random Number Generator.
  • SO2R_Demo.CT
Sep 15, 2023:
  • SO2R_Demo.CT
Thanks for the amazing updates again, I can now play my level 1 playthrough :D Strange request but do you think it'd be possible to make a character's portrait invisible as well as their sprites (in and outside of battle) ?

Or a trigger that makes the game think Claude is in the party as player 1 when he isn't, to prevent the game hanging for cutscenes etc?

Thanks again DhaosCollider, amazing work
Also, do you have a patreon or buymeacoffee or something?

formersaluki
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Re: Star Ocean The Second Story R

Post by formersaluki »

I see the auto perfect counter listed as fixed, but it's completely broken for me. It's weird because it was working perfectly for me sunday and then i started using one of the newer tables. Also, sometimes, a bunch of the cheats that I use are grayed out when i attach to the game process. Usually totally closing out CE and the game and starting over fixes this, but not always. Am I just dense? I admit i don't have a ton of experience with CE.

pon3904
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Re: Star Ocean The Second Story R

Post by pon3904 »

Twilurk wrote:
Wed Nov 08, 2023 2:51 am
Python4803 wrote:
Tue Nov 07, 2023 10:52 pm
With the latest update to Max Stat Gains at Level, characters that have 0 growth in a stat (Guts for casters as an example), are now gaining -1 per level, effectively reducing their stats at level.
Okay, I have implemented a temporary fix. I basically did a comparison against 0, and if 0 skipped the decrement.

Here is the fix:
SO2R - Stat Temp Fix.CT
Be aware this is temporary, and unsigned. Hopefully the table creator will implement this fix or a similar one that works as intended in all scenarios.
Thank you for the fix.
However, there is still a problem with STM.
Characters with 0 STM increase (Casters and Ernest, Chisato) are also incremented at each level up.

elphaba9876
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Re: Star Ocean The Second Story R

Post by elphaba9876 »

i'll ask again is the party modifier working? when i go to check the box next to party modifier i get s small window popping up saying p-playerid not loaded so for me at least I can't modify edit add in or change who is in the party.

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