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Re: Far Cry New Dawn - table v: 1.0.10 CT

Posted: Tue Apr 09, 2019 11:41 am
by xorps
l0wb1t
Distance is absolutely necessary. Enemies will then be drawn only at a short distance

Re: Far Cry New Dawn - table v: 1.0.10 CT

Posted: Wed Apr 10, 2019 8:40 am
by NickWinston123
Thanks! Is there any way to make it so you can kill as many civilians as you want without being killed? Not many things to fight once I've finished the game

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Wed Apr 10, 2019 10:39 am
by TimFun13
Table Updated:
  • v 1.0.11:
    Added:
    • No Civilian Kill Penalty { l0wb1t }
    • Visible Icon Distance Hook { l0wb1t }
NickWinston123 wrote:
Wed Apr 10, 2019 8:40 am
Thanks! Is there any way to make it so you can kill as many civilians as you want without being killed? Not many things to fight once I've finished the game
Now there is. Sorry, thought I already posted the updated table.

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Wed Apr 10, 2019 2:59 pm
by l0wb1t
ShyTwig16 wrote:
Wed Apr 10, 2019 10:39 am
[*]Visible Icon Distance Hook { l0wb1t }
Don't you think it would be better to seperate each icon type or atleast important ones? like notes and lootable objects?
i think having them all enabled at once, is very annoying.
And, if you check the opcode i just posted you will notice not all Icons going thru this one, some others are going to a second one.
Just saying :)

Code: Select all

aobscanmodule(_ShowMapIcons,FC_m64.dll,0F 2F 70 60 76 22)
aobscanmodule(_ShowMapIcons2,FC_m64.dll,F3 44 0F 10 40 60 E8 DF)
BR, l0wb1t

Re: Far Cry New Dawn - table v: 1.0.10 CT

Posted: Wed Apr 10, 2019 3:54 pm
by l0wb1t
xorps wrote:
Tue Apr 09, 2019 11:41 am
l0wb1t
Distance is absolutely necessary. Enemies will then be drawn only at a short distance

I noticed, you hook the same function where i do my hook for Enemy Health Bars, its the same function lol

i also noticed you just posted a script twice,

(this one)

Code: Select all

[ENABLE]
aobscanmodule(Hook,FC_m64.dll,48 83 EC * 0F B6 81 B0 02 00 00 * * * * * * * * * * * F3 0F 10)
Hook+04:
  db 31 C0 90 90 90 90 90
registersymbol(Hook)
[DISABLE]
Hook+04:
  db 0F B6 81 B0 02 00 00
unregistersymbol(Hook)
Was this a mistake? because if i enable this one, nothing happens on my screen
Image

Oh and for Instant Reload, you have to change offset 08 to 28 to 0.1f if you want to make it work when your palyer is reloading when you aren't pressing "R" Key :)

Thanks for sharing, adding that to my table aswell

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Wed Apr 10, 2019 5:02 pm
by xorps
The drawing function is one for all. Yours is used as a timer. So here's the rate of fire
Spoiler

Code: Select all

FC_m64.dll+FF86271 - F3 0F10 50 64         - movss xmm2,[rax+64]
FC_m64.dll+FF86276 - 45 31 C9              - xor r9d,r9d
FC_m64.dll+FF86279 - 41 8D 51 0E           - lea edx,[r9+0E]
FC_m64.dll+FF8627D - E9 0EF9ABF1           - jmp FC_m64.dll+1A45B90
FC_m64.dll+FF86282 - C3                    - ret 

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Thu Apr 11, 2019 4:02 am
by NickWinston123
ShyTwig16 wrote:
Wed Apr 10, 2019 10:39 am
Table Updated:
  • v 1.0.11:
    Added:
    • No Civilian Kill Penalty { l0wb1t }
    • Visible Icon Distance Hook { l0wb1t }
NickWinston123 wrote:
Wed Apr 10, 2019 8:40 am
Thanks! Is there any way to make it so you can kill as many civilians as you want without being killed? Not many things to fight once I've finished the game
Now there is. Sorry, thought I already posted the updated table.
Thank you so much! That was incredibly fast :D :D

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Thu Apr 11, 2019 4:38 pm
by l0wb1t
xorps wrote:
Wed Apr 10, 2019 5:02 pm
So here's the rate of fire
Rate of Fire, awesome
Ok from what i saw

MagazineBase+100+7C = Rate of Fire
i'm using it that way in my Cheat. Thanks for sharing. Also, its so easy to find (when you really dig for it lol)
All you have to do is checking the registers from a writing ammo opcode, and you will see RAX is holding the Base from the Structure where rate of Fire is in. Nice find Xorps :)

Still trying to find the Bullet Impact force. I want that the enemys are flying away when the bullets hits them. :D

Weapon zoom

Code: Select all

FC_m64.dll+EDEBE03 - 89 02                 - mov [rdx],eax
FC_m64.dll+EDEBE05 - 8B 81 98040000        - mov eax,[rcx+00000498]
FC_m64.dll+EDEBE0B - 41 89 00              - mov [r8],eax

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Sun Apr 14, 2019 8:10 am
by xorps

Code: Select all

 F3 41 0F59 B5 50010000  - mulss xmm6,[r13+00000150]
   48 8B 87 48010000     - mov rax,[rdi+00000148]
   F3 0F5C 70 2C         - subss xmm6,[rax+2C]
Damage multiplier for cars

l0wb1t
The force of the bullet

Code: Select all

F3 0F10 91 7C040000   - movss xmm2,[rcx+0000047C]
48 89 C1              - mov rcx,rax
F3 0F59 C2            - mulss xmm0,xmm2
Weapon aiming speed

Code: Select all

 F3 0F10 92 A0050000   - movss xmm2,[rdx+000005A0]
48 89 D3              - mov rbx,rdx
F3 0F58 91 A4040000   - addss xmm2,dword ptr [rcx+000004A4]
We need to find a flag that includes binoculars :?

Re: Far Cry New Dawn - table v: 1.0.11 CT

Posted: Mon Jun 03, 2019 8:03 pm
by wrathraven
can you explain how to use this? its not in the typical cheat engine table format.thanks.

Re: Far Cry New Dawn - table v: 1.0.12 CT

Posted: Thu Apr 16, 2020 7:01 am
by TimFun13
Table Updated:
  • v 1.0.12:
    • Changed: Infinite Health, No Fall Damage -> Health Dec. Hook
    • Changed: Infinite Stamina -> Stamina Wrt. Hook
    • Changed: Infinite Oxygen -> Oxygen Dec. Hook
    • Changed: Infinite Wrath -> Eden's Gift Dec. Hook
    • Changed: One Hit Kills -> Combatant health Dec. Hook
Updated Table

Re: Far Cry New Dawn - table v: 1.0.12 CT

Posted: Wed May 06, 2020 3:22 pm
by D1g1Byt3

Code: Select all

I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "HealthDecHook.CEA", bytes don't match injection point.
  At: 00007FFA12BBB4DF
 Got: F30F5C742420
Read: F331D24889D9
-------------------- CODE --------------------
7FFA12BBB4CB - E8 6081B9F4 - call 7FFA07753630
7FFA12BBB4D0 - 48 89 C2  - mov rdx,rax
7FFA12BBB4D3 - 4C 8D 44 24 70  - lea r8,[rsp+70]
7FFA12BBB4D8 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4DB - E8 D0B1BFF3 - call 7FFA067B66B0
7FFA12BBB4DC - D0 - db -30 -4F
7FFA12BBB4DD - B1 BF - mov cl,-41
7FFA12BBB4DF - F3 31 D2  - repe xor edx,edx   <<<---- Injection point
7FFA12BBB4E2 - 48 89 D9  - mov rcx,rbx
7FFA12BBB4E5 - E8 4681B9F4 - call 7FFA07753630
7FFA12BBB4EA - 48 89 C2  - mov rdx,rax
7FFA12BBB4ED - 4C 8D 45 30  - lea r8,[rbp+30]
7FFA12BBB4F1 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4F4 - E8 07B2BFF3 - call 7FFA067B6700
7FFA12BBB4F9 - 4C 89 E9  - mov rcx,r13
7FFA12BBB4FC - E8 0F63B4F4 - call 7FFA07701810
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthDecHook.CEA"
 
I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "HealthDecHook.CEA", bytes don't match injection point.
  At: 00007FFA12BBB4DF
 Got: F30F5C742420
Read: F331D24889D9
-------------------- CODE --------------------
7FFA12BBB4CB - E8 6081B9F4 - call 7FFA07753630
7FFA12BBB4D0 - 48 89 C2  - mov rdx,rax
7FFA12BBB4D3 - 4C 8D 44 24 70  - lea r8,[rsp+70]
7FFA12BBB4D8 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4DB - E8 D0B1BFF3 - call 7FFA067B66B0
7FFA12BBB4DC - D0 - db -30 -4F
7FFA12BBB4DD - B1 BF - mov cl,-41
7FFA12BBB4DF - F3 31 D2  - repe xor edx,edx   <<<---- Injection point
7FFA12BBB4E2 - 48 89 D9  - mov rcx,rbx
7FFA12BBB4E5 - E8 4681B9F4 - call 7FFA07753630
7FFA12BBB4EA - 48 89 C2  - mov rdx,rax
7FFA12BBB4ED - 4C 8D 45 30  - lea r8,[rbp+30]
7FFA12BBB4F1 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4F4 - E8 07B2BFF3 - call 7FFA067B6700
7FFA12BBB4F9 - 4C 89 E9  - mov rcx,r13
7FFA12BBB4FC - E8 0F63B4F4 - call 7FFA07701810
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthDecHook.CEA"
 
I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "HealthDecHook.CEA", bytes don't match injection point.
  At: 00007FFA12BBB4DF
 Got: F30F5C742420
Read: F331D24889D9
-------------------- CODE --------------------
7FFA12BBB4CB - E8 6081B9F4 - call 7FFA07753630
7FFA12BBB4D0 - 48 89 C2  - mov rdx,rax
7FFA12BBB4D3 - 4C 8D 44 24 70  - lea r8,[rsp+70]
7FFA12BBB4D8 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4DB - E8 D0B1BFF3 - call 7FFA067B66B0
7FFA12BBB4DC - D0 - db -30 -4F
7FFA12BBB4DD - B1 BF - mov cl,-41
7FFA12BBB4DF - F3 31 D2  - repe xor edx,edx   <<<---- Injection point
7FFA12BBB4E2 - 48 89 D9  - mov rcx,rbx
7FFA12BBB4E5 - E8 4681B9F4 - call 7FFA07753630
7FFA12BBB4EA - 48 89 C2  - mov rdx,rax
7FFA12BBB4ED - 4C 8D 45 30  - lea r8,[rbp+30]
7FFA12BBB4F1 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4F4 - E8 07B2BFF3 - call 7FFA067B6700
7FFA12BBB4F9 - 4C 89 E9  - mov rcx,r13
7FFA12BBB4FC - E8 0F63B4F4 - call 7FFA07701810
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthDecHook.CEA"
 
I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "HealthDecHook.CEA", bytes don't match injection point.
  At: 00007FFA12BBB4DF
 Got: F30F5C742420
Read: F331D24889D9
-------------------- CODE --------------------
7FFA12BBB4CB - E8 6081B9F4 - call 7FFA07753630
7FFA12BBB4D0 - 48 89 C2  - mov rdx,rax
7FFA12BBB4D3 - 4C 8D 44 24 70  - lea r8,[rsp+70]
7FFA12BBB4D8 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4DB - E8 D0B1BFF3 - call 7FFA067B66B0
7FFA12BBB4DC - D0 - db -30 -4F
7FFA12BBB4DD - B1 BF - mov cl,-41
7FFA12BBB4DF - F3 31 D2  - repe xor edx,edx   <<<---- Injection point
7FFA12BBB4E2 - 48 89 D9  - mov rcx,rbx
7FFA12BBB4E5 - E8 4681B9F4 - call 7FFA07753630
7FFA12BBB4EA - 48 89 C2  - mov rdx,rax
7FFA12BBB4ED - 4C 8D 45 30  - lea r8,[rbp+30]
7FFA12BBB4F1 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4F4 - E8 07B2BFF3 - call 7FFA067B6700
7FFA12BBB4F9 - 4C 89 E9  - mov rcx,r13
7FFA12BBB4FC - E8 0F63B4F4 - call 7FFA07701810
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthDecHook.CEA"
 
I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:600:
Error with "HealthDecHook.CEA", bytes don't match injection point.
  At: 00007FFA12BBB4DF
 Got: F30F5C742420
Read: F331D24889D9
-------------------- CODE --------------------
7FFA12BBB4CB - E8 6081B9F4 - call 7FFA07753630
7FFA12BBB4D0 - 48 89 C2  - mov rdx,rax
7FFA12BBB4D3 - 4C 8D 44 24 70  - lea r8,[rsp+70]
7FFA12BBB4D8 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4DB - E8 D0B1BFF3 - call 7FFA067B66B0
7FFA12BBB4DC - D0 - db -30 -4F
7FFA12BBB4DD - B1 BF - mov cl,-41
7FFA12BBB4DF - F3 31 D2  - repe xor edx,edx   <<<---- Injection point
7FFA12BBB4E2 - 48 89 D9  - mov rcx,rbx
7FFA12BBB4E5 - E8 4681B9F4 - call 7FFA07753630
7FFA12BBB4EA - 48 89 C2  - mov rdx,rax
7FFA12BBB4ED - 4C 8D 45 30  - lea r8,[rbp+30]
7FFA12BBB4F1 - 48 89 F1  - mov rcx,rsi
7FFA12BBB4F4 - E8 07B2BFF3 - call 7FFA067B6700
7FFA12BBB4F9 - 4C 89 E9  - mov rcx,r13
7FFA12BBB4FC - E8 0F63B4F4 - call 7FFA07701810
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthDecHook.CEA"
 
This is the error im getting when trying to enable the Health Dec. Hook.

Everything else is working fine so far, but this one wont activate.

Re: Far Cry New Dawn - table v: 1.0.12 CT

Posted: Fri Jul 10, 2020 12:59 pm
by kirby59
Is it possible to add credits? Microtransactions are really enraging!

Re: Far Cry New Dawn - table v: 1.0.12 CT

Posted: Mon Jul 27, 2020 10:52 pm
by ThePpEater
I aint sure if more updates are coming or not but mine always has the I2 failure of ram or whatever it is

Re: Far Cry New Dawn - table v: 1.0.12 CT

Posted: Sun Sep 13, 2020 4:06 pm
by qu3L
Hello, first of thank you for making this! Must be hard work. However, the table doesn't seem to function anymore. Any possible fix or an updated version? Thanks a lot.