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Re: Battle Brothers

Posted: Wed May 15, 2019 9:28 pm
by The Jack
Also, should avoid teleporting immideately after leaving settlements, otherwise you'll take them with you every time. Althouth it's pretty funny.

Re: Battle Brothers

Posted: Sat May 18, 2019 2:23 pm
by AlexS
(Google translation)

This is a test script. Try to activate it on the new version of the game. If the script is activated, tell me what the values of A B C D are.

Re: Battle Brothers

Posted: Sat May 18, 2019 2:57 pm
by Devilthanos
Hello there!

A= 0C
B= 03
C= 0B
D= 05

I hope this helps!

Re: Battle Brothers

Posted: Mon May 20, 2019 5:14 am
by danielyee
hi all n great friends creator table..it seem game been updated ver 1.3.0.16 recent..few days ago
any chance it be updated plz..appreciated to all great sir..thanks

Re: Battle Brothers

Posted: Mon May 20, 2019 4:46 pm
by AlexS
(Google translation)

To all.
This is a test script. Activate it on the new version of the game. The value of "X" will constantly change, this is normal. Do the game as much as possible a variety of actions. Take off and put on equipment, change fighters, move on the map, go to the city, buy and sell in stores, etc. If a crash occurs in the game and an error window appears, do not close it, switch to CE, look at the value "X" and tell it to me. Then restart the game, try to repeat the crash, tell me the value of "X" and under what conditions the crash appears.
This is an important test.

Re: Battle Brothers

Posted: Tue May 21, 2019 8:24 am
by hexfaae58df16
Please disregard this post as I am a retard.
Spoiler
A few replicable crashes I found.

Consistent values.
00000004 :When loading screen completes after creating a new company, completing loading a save game and just whenever unpaused on the main map in general.
00000012 :When opening Reputation screen.

Non consistent values:
When entering a town from the main map:
00003385
00003778
000035D4

When opening recruitment window in town:
00003B02
00002FA1
00003625

When trying out a recruit:
00003753
00003862
0000379F

When hiring a recruit:
000036BA
000032D7
0000369F

Thank you so much for taking the time to do this. <3

Re: Battle Brothers

Posted: Tue May 21, 2019 10:10 am
by Devilthanos
I tested on Lone Wolf start and even tho i died like the noob i am, i managed to do a few things at the start like visit towns, fullfil a few quests and buy, sell and enlist brothers, but no crashes for me! Even when dieing and starting a new campaign or reloading an autosave all was well for me.
What version of the game are you on hexfaae?
i m on 1.3.0.15

(Of course i ll try to keep testing the Table with more starts to see if i can find any other crashes like the ones mentioned above.)

Re: Battle Brothers

Posted: Tue May 21, 2019 11:52 pm
by hexfaae58df16
Devilthanos wrote:
Tue May 21, 2019 10:10 am
I tested on Lone Wolf start and even tho i died like the noob i am, i managed to do a few things at the start like visit towns, fullfil a few quests and buy, sell and enlist brothers, but no crashes for me! Even when dieing and starting a new campaign or reloading an autosave all was well for me.
What version of the game are you on hexfaae?
i m on 1.3.0.15

(Of course i ll try to keep testing the Table with more starts to see if i can find any other crashes like the ones mentioned above.)
I am retarded, I didn't realise a new patch had hit.

Thank you so much, for now, no crashes for me either now that I've upgraded to 1.3.0.15.

I hope I haven't made things more difficult :(

Re: Battle Brothers

Posted: Wed May 22, 2019 10:09 am
by LillyanaKabal
1.3.0.17 hit on Monday. I don't know if it changes anything for the table, but I can't even activate the test script.

Re: Battle Brothers

Posted: Wed May 22, 2019 1:59 pm
by anl93
LillyanaKabal wrote:
Wed May 22, 2019 10:09 am
1.3.0.17 hit on Monday. I don't know if it changes anything for the table, but I can't even activate the test script.
Alex does not have Steamy version so be patient.

Re: Battle Brothers

Posted: Wed May 22, 2019 3:05 pm
by AlexS
(Google translation)
hexfaae58df16 wrote:
Tue May 21, 2019 8:24 am
Please disregard this post
All right, this is useful information. What version of the game were these failures?

LillyanaKabal wrote:
Wed May 22, 2019 10:09 am
1.3.0.17 hit on Monday. I don't know if it changes anything for the table, but I can't even activate the test script.
This is bad news...

To ALL.
Does anyone else on version 1.3.0.17 not activate the TEST_6.CT script?

Re: Battle Brothers

Posted: Thu May 23, 2019 4:41 am
by hexfaae58df16
AlexS wrote:
Wed May 22, 2019 3:05 pm
All right, this is useful information. What version of the game were these failures?
Those crashes were on 1.3.0.13.

Re: Battle Brothers

Posted: Thu May 23, 2019 6:37 pm
by AlexS
(Google translation)

To all.

Try it.
This is a new script "Stats".

How to use.
Activate the script on the inventory screen. In the drop-down list ">>>" select the type. Set "Act." in the "Yes" position. Remove or put on any item of equipment (just like before). In the line "=" the value will appear, and "Act." will switch to "No". Then you can choose another type, set the "Act." in the "Yes" position and repeat the action.

Note.
The script has been tested and works stably on all versions of the game from very old 1.1.0.8 to 1.2.0.25. The script does not use the binding to the offset, so the performance of the script is likely to continue regardless of changes in offset in future game updates. To do this, all values ​​are displayed one by one. This is not very convenient, but more stable.

Sorry for my bad english ...

Re: Battle Brothers

Posted: Thu May 23, 2019 8:39 pm
by Devilthanos
Works perfectly! The only thing i noticed is that: Act didnt change from yes to no after the first time i set it to Yes.
Still i was able to change the stats every time by just changing the ">>>" value and equiping and unequiping items!
Very good work mate thanks!

Re: Battle Brothers

Posted: Thu May 23, 2019 9:35 pm
by AlexS
(Google translation)

Perhaps you set the line "Act." to freeze the values (cross), so "Yes" changed to "No" and immediately switched back to "Yes". It is better not to freeze it, because it can lead to random triggers. This line was added to avoid possible erroneous script triggers. The "Yes" state transfers the script to the "address search" mode, and immediately after finding the desired address, the state changes to "No", the script is disabled, it does not affect the game and cannot change the found address.