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The Last Remnant

Posted: Mon Jun 25, 2018 10:22 pm
by linkff
Exit menus for changes to take effect. (script uses a key item as hook )
>Item editor(updated list more to come)
>Weapon editor Equipment List 1
>Shield Editor Equipment List 1
>Accessory Editor List 1
>Art_Editor_Rush
>Art_Editor_Emma
>Union 1, 2,3,4,5 Character editor + enable byte (can even add enemies in party but not tested for crashes carefull for scripted battles)

The Last Remnant

Posted: Tue Jun 26, 2018 6:20 am
by mitsu80
I love that game, I'm getting back to it just because of your cheat table, thank you!!

The Last Remnant

Posted: Tue Jun 26, 2018 12:35 pm
by linkff
If you believe it, im trying to get used to the combat .... playing it without cheats now .... i'll try to make a skill editor ... i managed to change the unique of Rush but had no effect maybe gotta find skill values :D enjoy

The Last Remnant

Posted: Tue Jun 26, 2018 3:04 pm
by Anglican
This is one of those games that you can use the unrandomizer to get the encounter you want if I remember it correctly.

The Last Remnant

Posted: Tue Jun 26, 2018 11:42 pm
by Kanelakis
Is it possible to change that option to activate before entering the game?

I would prefer to activate them while I loaded the game.

The Last Remnant

Posted: Wed Jun 27, 2018 11:43 am
by linkff
No it wont work before the game .... those adresses load in memory once you load your save .... I dont use any script to mod how game functions, my scripts in general are tracking.... Btw found arts for squad 2_character1 too :D i'll upload the script but it'll take some time to type all those ids >_< 65536 to test..

The Last Remnant

Posted: Wed Jun 27, 2018 1:09 pm
by Kanelakis
[QUOTE="linkff, post: 50363, member: 377"]No it wont work before the game .... those adresses load in memory once you load your save .... I dont use any script to mod how game functions, my scripts in general are tracking.... Btw found arts for squad 2_character1 too :D i'll upload the script but it'll take some time to type all those ids >_< 65536 to test..[/QUOTE]

ok

Could I put them in a Cheat Engine or have them all together?

In this Cheat engine he only misses the infinite items, for the rest everything.

The only nuisance and I have to activate this first, at the beginning of the screen, and then all the others after loading the game.

The Last Remnant

Posted: Thu Jun 28, 2018 7:32 pm
by linkff
[QUOTE="Kanelakis, post: 50367, member: 13439"]ok

Could I put them in a Cheat Engine or have them all together?

In this Cheat engine he only misses the infinite items, for the rest everything.

The only nuisance and I have to activate this first, at the beginning of the screen, and then all the others after loading the game.[/QUOTE]



You can merge both into a custom one if you want just load both and when cheat engine says merge say yes .... My ct is more like a save editor but messing with memory ... yes all cheats are savable.

The Last Remnant

Posted: Thu Jun 28, 2018 8:01 pm
by Kanelakis
[QUOTE="linkff, post: 50474, member: 377"]You can merge both into a custom one if you want just load both and when cheat engine says merge say yes .... My ct is more like a save editor but messing with memory ... yes all cheats are savable.[/QUOTE]

OK thanks.

I noticed that not all the objects, especially those for making weapons and shield, will be added?

The Last Remnant

Posted: Thu Jun 28, 2018 9:06 pm
by linkff
Its time consuming .... they will be added but i have not the time irl to type them all right now (in future yes) .... This game has huge amount of ids you are free to contribute if you want, i bruteforce them anyway and game gives the info ... yes they'll be added but not now ... if you are impatient item id hex difference is 0C hex and remember to change the offset of pointers with that amount too

The Last Remnant

Posted: Fri Jun 29, 2018 12:07 am
by Kanelakis
[QUOTE="linkff, post: 50485, member: 377"]Its time consuming .... they will be added but i have not the time irl to type them all right now (in future yes) .... This game has huge amount of ids you are free to contribute if you want, i bruteforce them anyway and game gives the info ... yes they'll be added but not now ... if you are impatient item id hex difference is 0C hex and remember to change the offset of pointers with that amount too[/QUOTE]

I would gladly help you, if I knew how to do it, I never made a cheat engine.?

The Last Remnant

Posted: Fri Jun 29, 2018 7:22 am
by Aximili
Here's the table i'm currently using that i found somewhere in this forum a while back maybe some of the codes will be of use to you. At the very least it's worth merging both together since it has no item or art editors.

The Last Remnant

Posted: Fri Jun 29, 2018 12:38 pm
by Kanelakis
[QUOTE="Aximili, post: 50524, member: 288"]Here's the table i'm currently using that i found somewhere in this forum a while back maybe some of the codes will be of use to you. At the very least it's worth merging both together since it has no item or art editors.[/QUOTE]

But I'm using this, the only thing missing is having all the items and components,for the rest he does not lack anything, there is more than I expected.

In the beginning, before the 1.0.512.0 update, I used this trainer of KelSat, I could not find the owner to get it updated, can I do it?

The Last Remnant

Posted: Fri Jun 29, 2018 2:11 pm
by Aximili
Talking about trainers made me remember that i had one stashed away for years in a directory, i tested it and it still seems to works as intended. I don't remember where i got it, probably from the old cheat engine forum, but it has pretty much anything you might need while the csv files might help linkff with his items and arts editor by providing ids and offsets.

The Last Remnant

Posted: Fri Jun 29, 2018 5:20 pm
by Kanelakis
[QUOTE="Aximili, post: 50553, member: 288"]Talking about trainers made me remember that i had one stashed away for years in a directory, i tested it and it still seems to works as intended. I don't remember where i got it, probably from the old cheat engine forum, but it has pretty much anything you might need while the csv files might help linkff with his items and arts editor by providing ids and offsets.[/QUOTE]

I know this trainer, in fact to make up for the objects I use this, but they are not infinite, I have to always recharge them.

If you can implement the codes it would be fantastic.