<CheatEntry>
<ID>87544</ID>
<Description>"Spawn Poseidon Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87545</ID>
<Description>"Spawn Hera Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87546</ID>
<Description>"Spawn Hermes Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87547</ID>
<Description>"Spawn Chaos Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.
<CheatEntry>
<ID>87544</ID>
<Description>"Spawn Poseidon Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87545</ID>
<Description>"Spawn Hera Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87546</ID>
<Description>"Spawn Hermes Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87547</ID>
<Description>"Spawn Chaos Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.
<CheatEntry>
<ID>87544</ID>
<Description>"Spawn Poseidon Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87545</ID>
<Description>"Spawn Hera Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87546</ID>
<Description>"Spawn Hermes Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87547</ID>
<Description>"Spawn Chaos Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.
<CheatEntry>
<ID>87544</ID>
<Description>"Spawn Poseidon Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87545</ID>
<Description>"Spawn Hera Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87546</ID>
<Description>"Spawn Hermes Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>87547</ID>
<Description>"Spawn Chaos Boon"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
</AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.
All credits obviously to cfemen
How do you add code to a table?
Same question)
I figured it out, you have to press Ctrl+Alt+A to bring up the auto assemble form. then paste in
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
You'll have to do it multiple times. Once for each script. You'll copy from the STRICT line to the [DISABLE] line for each script.
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
You'll have to do it multiple times. Once for each script. You'll copy from the STRICT line to the [DISABLE] line for each script.
Is it possible to spawn Helpers like Narcisse, Echo or Artemis ?
I think it's a bit more complicated with those because they are an npc encounter usually tied to an entire floor. And Selene is also complex due to the whole path of stars thing.
What I would love and should be rather easy I hope would be a triple upgrade spawn. A Boon rarity option would also be nice but dunno if that's possible.
In any case thank you so much for the table and the people who helped with the extended boons list, makes for a really nice and colorful game experience xD
I just made this accoun For this only
Can anyone explain in monkey language how i just use it for resources only
My english is not my first language so being gentle is a nice thing to do
Ps i used to do the cheat engine on hades 1 and i just do the normal of writing the values then chosing it and changing it now in hades 2 when i do it they say there isnt any results withese values
Help