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Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 5:56 pm
by DrummerIX
NeonRose wrote:
Tue Apr 23, 2024 5:36 pm
I was curious if an option can be added for infinite MP only outside of battle - I would enjoy adjusting the game in this way so MP is still something to watch [in battle] but would essentially replenish outside of battle. Either way, thank you for all the hard work!
You can kind of do this manually right now. Use Infinite Item Outside Battle and an MP Restore Item.

Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 6:10 pm
by Kentda
BlackMonster wrote:
Tue Apr 23, 2024 4:32 pm
Any1 tried this on the GOG version yet? i cant play yet thats why i ask, ty.
I have it on GOG. I've tested most of the cheat functions and have had no crashes (save the one already mentioned in the original post). I have noticed, and not sure if its just a GOG thing or Steam as well that if you use the table at all sometimes the game crashes when you quit. It's not a serious issue, you just have to click until it brings up the box of "this isn't responding" and select close program.

Also, I edited my Accessory list back on page 5. Two items were described wrong and have been updated with accurate descriptions.

Re: Eiyuden Chronicle Hundred Heroes [+43]

Posted: Tue Apr 23, 2024 6:18 pm
by ShanfromSpace
vitiumcordis wrote:
Tue Apr 23, 2024 4:13 pm
Send wrote:
Tue Apr 23, 2024 3:40 pm
Altius wrote:
Tue Apr 23, 2024 10:06 am


Same D:
And an error message trying to activate saying that it fails to determine what is "FIeld.UI.MainMenu.Initialize".
Are you using Cheat Engine 7.5?

And are you playing on PC or SteamDeck?
7,5. PC (Steam version, no steamdeck)
Do you have the deluxe edition? Still not working for me too

Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 7:13 pm
by DrummerIX
Did you get CE from cheatengine.org? Just say no to the bloatware.

Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 7:46 pm
by FleetingInfinity
When I changed versions of your cheats to get the version with the Allies are invulnerable in war cheat everything seemed to be working fine, but now it seems that One Hit Kill doesn't work anymore. Not that it's a huge deal, but just thought would point that out.

Edit: One thing of note, the last time I was using it I didn't have someone in my party that took up two slots but I do right now. Not sure if that's the issue.

Edit 2: I did go back and test this and no, it wasn't because I had a person with two slots. Was still broken even with a normal six person party.

Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 9:05 pm
by kuromigem
Is it possible to raise the profit number from trading? Trying to get Hogan is a nightmare for me haha

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Tue Apr 23, 2024 9:07 pm
by DrummerIX
EDIT 5.5:
I said I wasn't adding more, but figured out a couple more options:

[*]Item Stacks To 99 (New Items Only) (Reload Save Game)
[*]Change Some Types of Rune Slots To Allow Magic Runes (Nowa's 2nd Slot and others)

Now unless something else jumps out that I want to spend time trying to find, I think this is about it this time. :)

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Tue Apr 23, 2024 10:03 pm
by makotech222
I'm looking at trying to figure out how unit's stat growth is done. I have some partially decompiled source code, but game is il2cpp so its incomplete. I've found some hints at how its done; seems to be using MasterBundle.ParameterCurves, which is a ILookup of <int,ParameterCurve[]>, which gives you the growth curve. The problem i'm having is, i dunno what that key is. There are i think 113 items/keys in the IGrouping, and i'm missing the code that handles calls to that functionality, which is ParameterEvaluator.Evaluate().

I imagine units and stats somehow come together to produce the key, because i assume characters will have differing growths, and some may share growths. Also, I imagine each stat would have its own growth, i.e. Luck vs Dexterity growing differently.

I've been digging into it for a few hours, but haven't gotten it; trying to use cheat engine, dnspy, and various other tools to try and decompile, but no luck :(

Re: Eiyuden Chronicle Hundred Heroes [+44]

Posted: Tue Apr 23, 2024 10:22 pm
by NeonRose
DrummerIX wrote:
Tue Apr 23, 2024 5:56 pm
NeonRose wrote:
Tue Apr 23, 2024 5:36 pm
I was curious if an option can be added for infinite MP only outside of battle - I would enjoy adjusting the game in this way so MP is still something to watch [in battle] but would essentially replenish outside of battle. Either way, thank you for all the hard work!
You can kind of do this manually right now. Use Infinite Item Outside Battle and an MP Restore Item.
Oh, that's true! By chance might you let me know if you ever find a way to do it through the CE? Otherwise I think you're doing a great job - thank you!

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Tue Apr 23, 2024 11:26 pm
by Kentda
For opening up the rune slots, that's great. I mean, there are some characters I want to play with, but they're locked to purely buff runes. Assuming this is only changing normally "open" slots. Ie ones you can choose what rune to place into it. Because a number of characters have slots that are locked to upgrades. Lian has a haymaker style attack as a locked rune slot.

Now what would be awesome, but not sure if it CAN be done, is to allow players to remove the rune from the level 1 slot. Some characters can (one of the early healers has a Water rune in slot 1 that can be removed). Some of the lvl 1 slots are nice, while others are just meh. Mallore's lvl 1 slot doesn't really feel worth the SP cost (for example).

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Tue Apr 23, 2024 11:38 pm
by Kentda
Makotech222, you may want to check the wiki. Some characters already have their full 1-99 progression for stats. The numbers there may be of some help to figuring things out. Having looked at a few, there do seem to be patterns that are shared. Lian's Luck progression is the same as Gigina's Speed progression. Both also share the same HP progression chart.

Do note that not all the characters have their progression listed (yet). The wiki I've been using (not sure how to do hyperlinks) is called the Official Eiyuden Chronicle Wiki. Not the fandom one, the wiki.gg one. Also not sure about rules to linking to other sites.

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Tue Apr 23, 2024 11:44 pm
by makotech222
Good to know, thank you. that might help

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Wed Apr 24, 2024 12:08 am
by NeonRose
DrummerIX wrote:
Tue Apr 23, 2024 9:07 pm
EDIT 5.5:
I said I wasn't adding more, but figured out a couple more options:

[*]Item Stacks To 99 (New Items Only) (Reload Save Game)
[*]Change Some Types of Rune Slots To Allow Magic Runes (Nowa's 2nd Slot and others)

Now unless something else jumps out that I want to spend time trying to find, I think this is about it this time. :)
I tried using the "Change Some Types of Rune Slots To Allow Magic Runes" and it does, indeed, allow Nowa to use magic stat (power, magic, etc) runes. I am just curious what else it might be doing? I had originally thought it'd allow us to change them how we wanted - hence my curiosity. ^^

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Wed Apr 24, 2024 12:39 am
by DrummerIX
makotech222 wrote:
Tue Apr 23, 2024 10:03 pm
I'm looking at trying to figure out how unit's stat growth is done. I have some partially decompiled source code, but game is il2cpp so its incomplete. I've found some hints at how its done; seems to be using MasterBundle.ParameterCurves, which is a ILookup of <int,ParameterCurve[]>, which gives you the growth curve. The problem i'm having is, i dunno what that key is. There are i think 113 items/keys in the IGrouping, and i'm missing the code that handles calls to that functionality, which is ParameterEvaluator.Evaluate().

I imagine units and stats somehow come together to produce the key, because i assume characters will have differing growths, and some may share growths. Also, I imagine each stat would have its own growth, i.e. Luck vs Dexterity growing differently.

I've been digging into it for a few hours, but haven't gotten it; trying to use cheat engine, dnspy, and various other tools to try and decompile, but no luck :(
I've been researching some of this to try to get a stat multiplier. My first attempt was to change the default unit parameters, but this appears to mess up stats, so I'm inclined to believe the index is the original starting stat for that particular unit. I have a GameManagerPtr available if you Activate that you can see the entire MasterBundle. Stats are calculated from GameData.Unit for out of battle and CalculatedUnitParameter..ctor for Battle portion it seems. I think I have to mess around with those functions to do a stat multiplier. I might work on it later.

Re: Eiyuden Chronicle Hundred Heroes [+46]

Posted: Wed Apr 24, 2024 12:40 am
by Royce G
Is it possible for a party editor?