Page 1 of 7

Dragon's Dogma 2 - table v: 1.5 CT

Posted: Fri Mar 22, 2024 3:19 pm
by ModEngine
Dragon's Dogma 2 Steam v1.5 Cheat Engine Table (CT)

Game Name: Dragon's Dogma 2
Game Vendor: Steam + EPiC + Microsoft Store Xbox GamePass
Game Engine Version: Full Release v1.0
Game Process: DD2.exe
Game Engine: RE Engine






Features

Unlimited Health
Unlimited Stamina
Infinite Rift Crystals
Total DCP
No Encumbrance (Increases max encumbrance)
Infinite Base Strength
Infinite Base Defence
Infinite Base Magick
Infinite Base Magick Defence
Infinite Base Knockdown Power
Vocation DCP (Freeze the values for changes to take effect)


Pointers:

Level
XP (Freeze the values then switch between status screen for changes to take effect )
Edit Gold

Player Carry Weight (Credits to RMLSNK)
Main Pawn Carry Weight (Credits to RMLSNK)


Fighter Vocation DCP
Archer Vocation DCP
Mage Vocation DCP
Thief Vocation DCP
Warrior Vocation DCP
Sorcerer Vocation DCP
Magick Archer Vocation DCP
Mystic Spearhand Vocation DCP
Trickster Vocation DCP
Warfarer Vocation DCP


Edit Base Health
Edit Base Stamina
Edit Base Strength
Edit Base Defence
Edit Base Magick
Edit Base Magick Defence
Edit Base Knockdown Power


Note:

Tested on Steam version but might work for other non-steam version as well such as Microsoft Store.

For any of the Vocation DCP to work, you must freeze its value then go to status screen > vocation to see the new value. Put a high value to see the vocation DCP maxed out for your class type.

Will add more options as I play the game. I am still finding the pawns stats as I progress through the game but been incredibly busy lately.



Dealing with the anti-cheat

Run the game in offline mode. Run Steam in offline mode.

Alternatively try REFramework (download DD2.zip). Make sure you download the latest to avoid startup crash issues.

[Link]



Versions:

v 1.0: Initial release

v1.1: Added new info about anti-cheat

v1.2: Added more cheats

v1.3: Added several options to modify DCP, and main player and pawn stats. All credits to RMLSNK for the carry weight pointers. Also made a script for no encumbrance so you can carry as many items as you like.

v1.4: Added all of Vocations including the Arisen ones. Added even more base stat values ( defence, magick defence, knockdown power etc ).

v1.5: Added editable values for all base stats (health,stamina, strength, magick etc etc ).


A minimum of Cheat Engine 7.0 is required but it should work on any version regardless. I try to make my cheats compatible across variety of devices and versions.


Please give me +rep if you liked it. If you want to share, please don't post this elsewhere without linking to this thread.

If you wish to encourage me, please use my app. Cheat engine is great and my app is completely optional. You can continue to enjoy the cheat engine offerings I have available here.

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 3:30 pm
by omgitsbees
Crashes for me, I think you need the DD2 ReFramework .dll, I downloaded that but i'm not sure how to get that to work. When I put the files in my main DD2 directory, and launch DD2, the game crashes before it gets to the main menu.

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 3:36 pm
by Leunsel
The REFramework isn't updated yet.
Praydog is still facing some problems that he is working on right now.
For now, there is no real way to "cheat" in that game yet without constantly running into crashes.

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 3:37 pm
by Lord Blade
I've been able to just find the values for health and stamina while playing and lock them without issue. But I can't make tables, so I have to do it every time I run the game.

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 4:49 pm
by ModEngine
omgitsbees wrote:
Fri Mar 22, 2024 3:30 pm
Crashes for me, I think you need the DD2 ReFramework .dll, I downloaded that but i'm not sure how to get that to work. When I put the files in my main DD2 directory, and launch DD2, the game crashes before it gets to the main menu.
You can try enabling then disabling the mods. I managed to find a few more cheats, will add those.

Yeah the cheat engine table is a little wonky at the moment, the framework probably will fix the issues but should still be usable nonetheless.

Stay tuned

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 6:28 pm
by reefmaster
cheat engine wrote:
Fri Mar 22, 2024 4:49 pm
omgitsbees wrote:
Fri Mar 22, 2024 3:30 pm
Crashes for me, I think you need the DD2 ReFramework .dll, I downloaded that but i'm not sure how to get that to work. When I put the files in my main DD2 directory, and launch DD2, the game crashes before it gets to the main menu.
You can try enabling then disabling the mods. I managed to find a few more cheats, will add those.

Yeah the cheat engine table is a little wonky at the moment, the framework probably will fix the issues but should still be usable nonetheless.

Stay tuned
It works but then crashes soon. Please push an update quick

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 8:35 pm
by VDay
Some kind of infinite item or item quantity freeze/editor would be fantastic. Would be pretty much all you'd need for the early/mid game along with the basics that have been covered already.

Thanks for working on this!

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 9:46 pm
by Alexandra Moldovia
Hey there thanks for table any idea when we might get an item quantity editor?

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Fri Mar 22, 2024 10:26 pm
by ModEngine
reefmaster wrote:
Fri Mar 22, 2024 6:28 pm
It works but then crashes soon. Please push an update quick
Run the game in offline mode. And try REFramework (download DD2.zip)

[Link]

The game doesn't crash for me so not sure what you guys are doing different.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 1:16 am
by ModEngine
Added these cheats

Infinite Rift Crystals

Pointers:

Level
XP
Edit Gold

It appears if you run Steam and the game in offline mode, there are no crashes. I haven't experienced any so far.

Will add more options later, for now these should be sufficient. They will probably be in my app so please grab that as it makes pushing updates easier.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 1:22 am
by Franseven
would love to see a "teleport to marker" option

Re: Dragon's Dogma 2 - table v: 1.0 CT

Posted: Sat Mar 23, 2024 1:27 am
by Idleworm
can we edit pawns stats? would like something for that please

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 1:29 am
by ishist
Is there a way to start the game in offline mode without actually disconnecting my internet? I tried the Reframework and it just causes my game to crash before the framework can even initialize.

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 1:44 am
by mojao
hi any one can ad quick custom skill swap?

Re: Dragon's Dogma 2 - table v: 1.2 CT

Posted: Sat Mar 23, 2024 1:49 am
by notapoke
Items dont decrease or unlimited gold beetles/ ferrystones would be clutch