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Re: Dragon's Dogma 2 - walk key script

Posted: Sat Mar 23, 2024 4:03 pm
by AtomicFarts
SunBeam wrote:
Fri Mar 22, 2024 2:21 pm
Typical Capcom shit: copy-pasta and adapt. Not to mention they compete with Sony by releasing this at the same time with Forbidden West? Bold move, doubt they'll sell better :D
I'm 100% sure DD2 will sell more. Plenty of people are tired of the Forbidden West's formula (I sure am at least). Plus the politics shoved into the second game might push some others away as well.

Re: Dragon's Dogma 2 +3

Posted: Sat Mar 23, 2024 6:45 pm
by beguiler
Just putting this out there, it appears the Denuvo game activation is tied to starting a new game. So if you wipe out your saves and start a new game 5x it won't let you play for 24 hours. Someone trying to get the game to run on proton on the steam deck found that out.

Re: Dragon's Dogma 2 +3

Posted: Sat Mar 23, 2024 7:23 pm
by ryep
beguiler wrote:
Sat Mar 23, 2024 6:45 pm
Just putting this out there, it appears the Denuvo game activation is tied to starting a new game. So if you wipe out your saves and start a new game 5x it won't let you play for 24 hours. Someone trying to get the game to run on proton on the steam deck found that out.
I've wiped my save around 10+ times now, testing the weight system, and I haven't hit any issues. Possibly a Proton thing?

Re: Dragon's Dogma 2 +3

Posted: Sat Mar 23, 2024 7:25 pm
by dicvodka
Would anyone have any idea how to edit the inventory to change something else into the finder's token? I spent 4 hours trying to find out where my first seekers token was and I still cant find it and I dont want to lose out on this quest.

Re: Dragon's Dogma 2 +3

Posted: Sat Mar 23, 2024 8:37 pm
by beguiler
ryep wrote:
Sat Mar 23, 2024 7:23 pm
I've wiped my save around 10+ times now, testing the weight system, and I haven't hit any issues. Possibly a Proton thing?
Possibly. I haven't tried it myself. Just read about the experience of someone trying to get the game running correctly on the deck. Though Capcom did reply in a post that they are going to patch in a "start new game" option for steam so there might be some truth to it.

[Link]

Re: Dragon's Dogma 2 +2

Posted: Sat Mar 23, 2024 9:51 pm
by poo pu
Gl33m1 wrote:
Sat Mar 23, 2024 4:02 am
krustytoe wrote:
Fri Mar 22, 2024 9:58 pm
just copy and paste into your cheat table

Highlighted Item Finder (Turn off when not using it)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Highlighted Item Finder"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40)
alloc(newmem,$100,ItemAob)
label(code)
label(return)
label(ItemPtr)
registersymbol(ItemAob)
registersymbol(ItemPtr)

newmem:
  mov [ItemPtr],rax

code:
  movups xmm1,[rax+20]
  movups [rsp+40],xmm0
  jmp return

ItemPtr:
  dq 0

ItemAob:
  jmp newmem
  nop 4
return:

[DISABLE]
ItemAob:
  db 0F 10 48 20 0F 11 44 24 40

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemPtr</Address>
          <Offsets>
            <Offset>2A</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You're a literal good, my dude. This is the ONE thing I've been trying to find. I spent probably 5 hours just trying to get it to work myself. It's working like a champ too. Thanks so so so much.
what do you do to acc add this to the cheat table, im not sure where to copy paste it, sorry

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 12:56 am
by vegitossj7
any way for XP/DCP rate? or to edit how much DCP for next vocation level?

Re: Dragon's Dogma 2 +2

Posted: Sun Mar 24, 2024 1:37 am
by Gl33m1
poo pu wrote:
Sat Mar 23, 2024 9:51 pm
Gl33m1 wrote:
Sat Mar 23, 2024 4:02 am
krustytoe wrote:
Fri Mar 22, 2024 9:58 pm
just copy and paste into your cheat table

Highlighted Item Finder (Turn off when not using it)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"Highlighted Item Finder"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40)
alloc(newmem,$100,ItemAob)
label(code)
label(return)
label(ItemPtr)
registersymbol(ItemAob)
registersymbol(ItemPtr)

newmem:
  mov [ItemPtr],rax

code:
  movups xmm1,[rax+20]
  movups [rsp+40],xmm0
  jmp return

ItemPtr:
  dq 0

ItemAob:
  jmp newmem
  nop 4
return:

[DISABLE]
ItemAob:
  db 0F 10 48 20 0F 11 44 24 40

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>2</ID>
          <Description>"Quantity"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ItemPtr</Address>
          <Offsets>
            <Offset>2A</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You're a literal good, my dude. This is the ONE thing I've been trying to find. I spent probably 5 hours just trying to get it to work myself. It's working like a champ too. Thanks so so so much.
what do you do to acc add this to the cheat table, im not sure where to copy paste it, sorry
I gotchu. You can do it 1 of 2 ways. The first is just copy/paste the code into notepad and save it as its own cheat table (make sure the file extension is .ct). The second is copy the code, right click in your current cheat table in some black space in the cheat options at the bottom, and hit paste. It should add it automatically. You can then go to file>Save and it'll save the addition to your current table.

Re: Dragon's Dogma 2 +2

Posted: Sun Mar 24, 2024 3:09 am
by poo pu
thank you so muchhh

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 3:56 am
by citizenking
I'd be incredibly grateful for something that allows for editing vocation rank DCP since there are some augments I want, but they're gated behind Vocations I don't really care to play (Mage rank 9 for stamina regen augment is rough D:).

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 5:39 am
by benny89
Looking for a way to edit name and moniker of my character. I don't really want to start again and do character creation from scratch :(

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 5:44 am
by jonaaa
benny89 wrote:
Sun Mar 24, 2024 5:39 am
Looking for a way to edit name and moniker of my character. I don't really want to start again and do character creation from scratch :(
Why not using Art of Metamorphosis? You can edit everything just like in Character Creation.

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 9:41 am
by ChrisToTheTopher
Is there a way to add/change the Seeker Tokens?

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 10:35 am
by jrpglover
Will you be adding the edit item to the table? :)

Re: Dragon's Dogma 2 +3

Posted: Sun Mar 24, 2024 11:13 am
by FunFastEfficienttt
ChrisToTheTopher wrote:
Sun Mar 24, 2024 9:41 am
Is there a way to add/change the Seeker Tokens?
Just find 1 and item edit it to whatever value you want.