Page 10 of 28

Re: Horizon Forbidden West [Engine:Decima]

Posted: Wed Mar 27, 2024 9:22 pm
by SunBeam
windgale wrote:
Wed Mar 27, 2024 6:24 pm
Nothing has been posted yet, aside from people asking for it.
Busy figuring out adding items to inventory.

Meanwhile:



BR,
Sun

Re: Horizon Forbidden West [Engine:Decima]

Posted: Wed Mar 27, 2024 9:54 pm
by sebastianyyz
The table keeps getting better. Thank you so much @SunBeam.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Wed Mar 27, 2024 10:06 pm
by Giony
damn, that trials option gonna come in really handy. let him cook

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 5:48 am
by 7zW9S5s6
Giony wrote:
Wed Mar 27, 2024 10:06 pm
damn, that trials option gonna come in really handy. let him cook
Sustained breaker & Reap and clear comes instanly in mind :D

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 10:05 am
by YamiNoZero
SunBeam wrote:
Thu Mar 21, 2024 3:26 pm
Thank you for all your hard work and continued efforts! I appreciate you my guy!

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 12:08 pm
by kay0
BigBear743 wrote:
Fri Mar 22, 2024 11:52 pm
TonytotheB82 wrote:
Fri Mar 22, 2024 8:11 pm
Uhuru N'Uru wrote:
Fri Mar 22, 2024 6:16 pm

Game already has an FOV slider built in to the setings menu.
Really like the way opening the settings in game still show you the currently paused screen to see the in game effect of each graphics setting.
I like the option for sure and the way it's implemented. But I'd like more. I have a large widescreen monitor.
I thought I made a useless option but glad that somebody have the same idea with me :D , the table below has a few script that I'm working on, you might wanna change some of the graphic options to achieve better result, I'm currently using FOV = 2 and it look great :D
========================
Table #2 has the instant trial completion. Make sure you follow the step noted in the table, a little bit inconvenience while waiting for Sunbeam's masterpiece :?
Is there a way to only modify the Aim FOV and Scan FOV? The way the camera moves in so much is kinda annoying :D

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 1:06 pm
by SunBeam
The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series? If there's even gonna be a third..

Image

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 1:23 pm
by nl2336
SunBeam wrote:
Thu Mar 28, 2024 1:06 pm
The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series? If there's even gonna be a third..

Image
they said they were working on an online horizon game

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 3:12 pm
by fauxfire76
xHidan wrote:
Wed Mar 27, 2024 6:31 am
coffeeman wrote:
Wed Mar 27, 2024 5:04 am
could i ct script for please get for teleport to way point please
u can use fearlessrevolution trainer for that
Only trainer listed that I see does not include that as an option. It includes a movement speed increase option but no teleport so far as I can tell. Unless you mean something else.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 3:31 pm
by windgale
SunBeam wrote:
Fri Mar 22, 2024 6:18 pm

Sure. If you have the "[Player] Infinite Clip / Infinite Ammo / Fast Fire" script active, disable it first. Then open the script by right-clicking it, and Change script. Everywhere you see 0x30 change it to 0x28 (lines 12 and 16). Click OK to close script editing, then activate the script. Your bow ammo will now stay at 2, will decrease just 1 time as you shoot and automatically refill back to 2 after the shot's done. But no more rapid fire. There you go, if you can live without seeing the entire ammo stockpiled at the bottom-right of the screen, that should do it :P

EDIT: And if your OCD is too powerful, then, for THIS version of the game:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Infinite Ammo / Bow Clip"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

HorizonForbiddenWest.exe+129A606:
xor edi,edi
nop 1

[DISABLE]

HorizonForbiddenWest.exe+129A606:
cmovne edi,esi

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Copy and paste the above into CE's GUI. A new entry will be created, called "Infinite Ammo / Bow Clip". Now use the new script instead of the other one.
I do want to say that the newest update has changed something because this script you made now crashes when I try to shoot. I can aim and pull the bow back but upon trying to release the game has a hiccup then crashes. Thanks for making it though, it was great while it worked!

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 5:23 pm
by Momber
SunBeam wrote:
Thu Mar 28, 2024 1:06 pm
The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series?
That stuff may have been in their Decima engine ever since the first Horizon game, which was internally considered to entail co-op features. The idea was dropped long before the release of Zero Dawn however. You can find videos on youtube where the devs talk about this.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 5:25 pm
by YamiNoZero
SunBeam wrote:
Mon Mar 25, 2024 3:19 am
SunBeam wrote:
Mon Mar 25, 2024 12:39 am
...
Solved it, we now have perfect tension :D Also ability to add items:
Sir, could you please provide us with the script that does this if the table is gonna some time before being updated? I'm literally holding out on continuing the game 'cause I want that script, thanks in advance.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 5:29 pm
by Momber
windgale wrote:
Thu Mar 28, 2024 3:31 pm
I do want to say that the newest update has changed something
You mean the game update 1.0.43 that was just released? Yeah well, game updates usually break trainers and cheats. That's known and thus it's recommended to disable automatic updates if one relies on playing with a trainer or cheats.

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 6:01 pm
by windgale
Momber wrote:
Thu Mar 28, 2024 5:29 pm
You mean the game update 1.0.43 that was just released? Yeah well, game updates usually break trainers and cheats. That's known and thus it's recommended to disable automatic updates if one relies on playing with a trainer or cheats.
Unnecessary to say as much, but thanks for the reminder. The purpose of my message was to inform them in case that script is in table whenever he releases it, to make them aware if they already weren't. Gotta test stuff to know what works and what doesn't, right?

Re: Horizon Forbidden West [Engine:Decima]

Posted: Thu Mar 28, 2024 6:27 pm
by SunBeam
Momber wrote:
Thu Mar 28, 2024 5:29 pm
windgale wrote:
Thu Mar 28, 2024 3:31 pm
I do want to say that the newest update has changed something
You mean the game update 1.0.43 that was just released? Yeah well, game updates usually break trainers and cheats. That's known and thus it's recommended to disable automatic updates if one relies on playing with a trainer or cheats.
While the dialogue is nice and dandy, I said this:

Image

Which means that YES, it won't work on a game update. Why: because that offset I marked in yellow will most likely have changed.