Re: Last Epoch
Posted: Fri Mar 15, 2024 1:17 pm
Is Increasing projectile count feasible?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
that would be awesomesataclutch wrote: ↑Fri Mar 15, 2024 4:48 amCould you please double check the Monolith Data - Echo Quest Bypass? It would not let us enter boss after update. They threw two more updates after the official hotfix.NidasBot wrote: ↑Fri Mar 15, 2024 12:39 amThis is most likely because you've opened an instance of cheat engine that injected the monodatacollector which is used to get the games addresses. Try relaunch both Last Epoch and my table and see if it fixes the issue.
I've tested the table on 1.0.3.2, no issues found.
I'll work on an alternative script once I have time, that should help with this.SmeldinD wrote: ↑Thu Mar 14, 2024 7:14 pmHi, first off great trainer by the way, I just have 2 small questions. Is there a possibility to increase the drops of items less than when I check the high item drop rates? Manipulating the multiplier to for example 0.10 instead of 1 doesnt seem to make any difference, and Id like higher rates than usual (like 1.5x) but not so extreme that every normal mob basically drops 5 rare items.
Other question is if its possible to save the values in the table that I set, so that every time I run CE I dont have to redo every option. Im new to this so maybe there is a simple way but Im missing it. Thanks for any suggestions!
[Link]
Enjoy the build variety!
omarino2011 wrote: ↑Fri Mar 15, 2024 10:58 amYour Spoiling Us Rotten thanks for all the work my man
You're both welcome
I've done the best I can. Assembly is still new to me, if I could make sense of what I was looking at half the time, I may as well put in my resume at EHG.
I don't get it.How exactly are we ruining it for others?By having better blessings ourselfs?My use case i was trying to get my blessings to be almost perfect and i was halfway there.But tbh if it works for offline and not for online it looks like LE devs have fixed this.NidasBot wrote: ↑Sat Mar 16, 2024 4:03 amTable updated: 1.3.0 [16-Mar-2024] Available Here
Now, there are those of you having issues with the table ONLINE...you do realize It's clearly stated this table is for offline use right? If you choose to cheat online I'm not going to stop you, but I'm also not going to help you ruin it for others.
How does this script work? I have tons of shards droped on the ground bc I've activated 100% drops, but I activate this script and nothing happens. Thanks.
when Vacuum is on, loot any shard and it will collect any on the ground on that map. Loot range means you can click to collect anything as long as you can see it.
Impala wrote: ↑Sat Mar 02, 2024 3:13 pmThis is apparently a working runes script on the latest version, thanks peakyblinder for the aob
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>546</ID> <Description>"Infinite Runes (Open Inventory)"</Description> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //OneSlotItemContainer.GetQuantity - 40 53 - push rbx //GameAssembly.dll+E2CBF7 - 8B 40 28 - mov eax,[rax+28] aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 ?? ?? 57 FF) // should be unique alloc(newmem,$1000,infrunes) label(code) label(return) newmem: code: mov [rax+28],#999 mov eax,[rax+28] add rsp,20 jmp return infrunes: jmp newmem nop 2 return: registersymbol(infrunes) [DISABLE] infrunes: db 8B 40 28 48 83 C4 20 unregistersymbol(infrunes) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827 GameAssembly.dll+E2C804: 48 8D 4C 24 30 - lea rcx,[rsp+30] GameAssembly.dll+E2C809: 48 8B 50 20 - mov rdx,[rax+20] GameAssembly.dll+E2C80D: 48 89 54 24 30 - mov [rsp+30],rdx GameAssembly.dll+E2C812: E8 09 54 6D FF - call GameAssembly.dll+501C20 GameAssembly.dll+E2C817: 48 8B 44 24 30 - mov rax,[rsp+30] GameAssembly.dll+E2C81C: 48 85 C0 - test rax,rax GameAssembly.dll+E2C81F: 75 06 - jne GameAssembly.dll+E2C827 GameAssembly.dll+E2C821: 48 83 C4 20 - add rsp,20 GameAssembly.dll+E2C825: 5B - pop rbx GameAssembly.dll+E2C826: C3 - ret // ---------- INJECTING HERE ---------- GameAssembly.dll+E2C827: 8B 40 28 - mov eax,[rax+28] // ---------- DONE INJECTING ---------- GameAssembly.dll+E2C82A: 48 83 C4 20 - add rsp,20 GameAssembly.dll+E2C82E: 5B - pop rbx GameAssembly.dll+E2C82F: C3 - ret GameAssembly.dll+E2C830: E8 1B 58 6D FF - call GameAssembly.dll+502050 GameAssembly.dll+E2C835: CC - int 3 GameAssembly.dll+E2C836: CC - int 3 GameAssembly.dll+E2C837: CC - int 3 GameAssembly.dll+E2C838: CC - int 3 GameAssembly.dll+E2C839: CC - int 3 GameAssembly.dll+E2C83A: CC - int 3 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Code: Select all
[ENABLE]
//OneSlotItemContainer.GetQuantity - 40 53 - push rbx
//GameAssembly.dll+E2CBF7 - 8B 40 28 - mov eax,[rax+28]
aobscanmodule(infrunes,GameAssembly.dll,5B C3 8B 40 28 48 83 C4 20 5B C3) // should be unique
//aobscanmodule(infpotions,GameAssembly.dll,2B 43 60 89 43 24 40 84 F6 74 4A 48 8B 43 38) // should be unique
alloc(newmem,$1000,infrunes)
label(code)
label(return)
newmem:
code:
mov [rax+28],#999
mov eax,[rax+28]
add rsp,20
jmp return
infrunes+2:
jmp newmem
nop 2
return:
registersymbol(infrunes)
[DISABLE]
infrunes+2:
db 8B 40 28 48 83 C4 20
unregistersymbol(infrunes)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827
GameAssembly.dll+E2C804: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20 - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30 - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30 - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0 - test rax,rax
GameAssembly.dll+E2C81F: 75 06 - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C825: 5B - pop rbx
GameAssembly.dll+E2C826: C3 - ret
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28 - mov eax,[rax+28]
// ---------- DONE INJECTING ----------
GameAssembly.dll+E2C82A: 48 83 C4 20 - add rsp,20
GameAssembly.dll+E2C82E: 5B - pop rbx
GameAssembly.dll+E2C82F: C3 - ret
GameAssembly.dll+E2C830: E8 1B 58 6D FF - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC - int 3
GameAssembly.dll+E2C836: CC - int 3
GameAssembly.dll+E2C837: CC - int 3
GameAssembly.dll+E2C838: CC - int 3
GameAssembly.dll+E2C839: CC - int 3
GameAssembly.dll+E2C83A: CC - int 3
}
you seriously gonna ask that question here? smh