Last Epoch

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ZKK
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Posts: 16
Joined: Fri Sep 03, 2021 11:28 pm
Reputation: 1

Re: Last Epoch

Post by ZKK »

quang.billy.79 wrote:
Sat Feb 24, 2024 11:16 am
Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
Image
Legendary are made with both a Unique and Exalted. Legendary doesn't have a drop rate. take a quick look at the wiki or guide in the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sanitka
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Posts: 458
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Reputation: 201

Re: Last Epoch

Post by sanitka »

pondzilla wrote:
Sat Feb 24, 2024 10:53 am
Any feature that's working in Multiplayer mode?
a/ cheats are supposed to be used in single-player only
b/ there are anti-cheat measures implemented in the game
c/ cheat in MP and you get yourself banned from game servers

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sanitka
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Re: Last Epoch

Post by sanitka »

Q175333 wrote:
Sat Feb 24, 2024 9:57 am
Is it possible to unlock all waypoints,ts a lot
Some can be unlocked, but you risk f*cking up your game.
Try clicking on couple of locked ones, some of then should be unlocked after using the script. Some are 'protected' and ignore lock flag.

Used structure UIWaypointStandard
[61] isActive (unlocked)
[62] playerIsHere

Hooked onEnable method.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>546</ID>
      <Description>"WP Enabler"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version: 
  Date   : 2024-02-24
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJWPENABLE,GameAssembly.dll,48 85 C0 0F 84 B4 00 00 00 80 78 62 00 74 D9) // should be unique
alloc(newmem,$1000,INJWPENABLE)

label(code)
label(return)

newmem:
  test rax,rax
  je GameAssembly.dll+18C70D5

  mov byte ptr [rax+61],01

code:
  jmp return

INJWPENABLE:
  jmp newmem
  nop 4

return:
registersymbol(INJWPENABLE)

[DISABLE]

INJWPENABLE:
  db 48 85 C0 0F 84 B4 00 00 00 80 78 62 00 74 D9

unregistersymbol(INJWPENABLE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+18C7021

GameAssembly.dll+18C6FF6: F2 0F 11 4D 20        - movsd [rbp+20],xmm1
GameAssembly.dll+18C6FFB: 0F 1F 44 00 00        - nop dword ptr [rax+rax+00]
GameAssembly.dll+18C7000: 48 8B 15 51 EA 30 04  - mov rdx,[GameAssembly.dll+5BD5A58]
GameAssembly.dll+18C7007: 48 8D 4D 10           - lea rcx,[rbp+10]
GameAssembly.dll+18C700B: E8 10 E6 AD 00        - call GameAssembly.dll+23A5620
GameAssembly.dll+18C7010: 84 C0                 - test al,al
GameAssembly.dll+18C7012: 74 47                 - je GameAssembly.dll+18C705B
GameAssembly.dll+18C7014: 48 8B 45 20           - mov rax,[rbp+20]
// ---------- INJECTING HERE ----------
GameAssembly.dll+18C7018: 48 85 C0              - test rax,rax
GameAssembly.dll+18C701B: 0F 84 B4 00 00 00     - je GameAssembly.dll+18C70D5
// ---------- DONE INJECTING  ----------
GameAssembly.dll+18C7021: 80 78 62 00           - cmp byte ptr [rax+62],00
GameAssembly.dll+18C7025: 74 D9                 - je GameAssembly.dll+18C7000
GameAssembly.dll+18C7027: 48 8B 4F 28           - mov rcx,[rdi+28]
GameAssembly.dll+18C702B: 48 85 C9              - test rcx,rcx
GameAssembly.dll+18C702E: 0F 84 9B 00 00 00     - je GameAssembly.dll+18C70CF
GameAssembly.dll+18C7034: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+18C7037: B2 01                 - mov dl,01
GameAssembly.dll+18C7039: E8 D2 05 A1 01        - call UnityEngine.GameObject.SetActive
GameAssembly.dll+18C703E: 33 DB                 - xor ebx,ebx
GameAssembly.dll+18C7040: 89 5D 70              - mov [rbp+70],ebx
GameAssembly.dll+18C7043: C7 06 4F 00 00 00     - mov [rsi],0000004F
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by sanitka on Sat Feb 24, 2024 6:27 pm, edited 2 times in total.

K1ng0fNo0b
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Reputation: 11

Re: Last Epoch

Post by K1ng0fNo0b »

Q175333 wrote:
Sat Feb 24, 2024 9:57 am
Is it possible to unlock all waypoints,ts a lot
this are a great option to implement

Chindopopito
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Re: Last Epoch

Post by Chindopopito »

Guys, please. Stop asking for options to be added. He clearly said "NO REQUESTS". He will be adding options as soon as he feels like it.

@Impala thank you for sharing this CT. It's been of great use so far.

Chindopopito
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Reputation: 21

Re: Last Epoch

Post by Chindopopito »

quang.billy.79 wrote:
Sat Feb 24, 2024 11:16 am
Could you make a cheat that affects the Legendary Item Drop Rate? Like in this trainer? This trainer works for me, but somehow it won't drop a legendary ring or belt or some kind of item. Also, the variety is very low
Image
Legendary items are not like a separate item per se. These are a mix of two gear rarities. That's why you just can't make a CT nor a trainer to drop any legendary. Now, items are tied to certain areas, that's why you get no variety. You need to go to the area where mobs drop the item you are looking for.

The only "trainer" that can do that, is melonloader. But since version 1.0, that tool is having issues and the guy that created the mod for Last Epoch is working on a fix to make it work 100%. But to be honest, using a tool that allows you to create the perfect item, takes away the fun about looter games.

sicwan
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Re: Last Epoch

Post by sicwan »

Just letting you know, that if you have Cheat Engine in dark mode, you CANNOT see 10 of the entries very well at all, (since they are in black text)
I know they can be changed easily, just a heads up that it may unintentionally affect people

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sanitka
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Posts: 458
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Re: Last Epoch

Post by sanitka »

For those who enjoy disector and structures ;) as there is inventory, equipment, shards ... everything

Get Player Actor Pointer (copy & paste to your table):
Hooked PlayerFinder.getPlayerActor

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>547</ID>
      <Description>"Get Actor"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Last Epoch.exe
  Version: 
  Date   : 2024-02-24
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJGETACTOR,GameAssembly.dll,48 8B 80 B8 00 00 00 48 8B 40 38 48 83 C4 20 5B C3 E8) // should be unique
alloc(newmem,$1000,INJGETACTOR)

label(code)
label(return)
label(actorPtr)

newmem:

code:
  mov rax,[rax+000000B8]       // long version; any offset
  mov rax,[rax+38]             // short version; 7F max offset
  mov [actorPtr],rax

  jmp return

actorPtr:
  dq 0

INJGETACTOR:
  jmp newmem
  nop 6                        // nop both mov rax ...

return:
registersymbol(INJGETACTOR)
registersymbol(actorPtr)

[DISABLE]

INJGETACTOR:
  db 48 8B 80 B8 00 00 00 48 8B 40 38

unregistersymbol(*)
dealloc(newmem)

{
PlayerFinder.getPlayerActor
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12DB116

GameAssembly.dll+12DB0E6: 48 89 01              - mov [rcx],rax
GameAssembly.dll+12DB0E9: E8 42 66 DF FE        - call GameAssembly.dll+D1730
GameAssembly.dll+12DB0EE: 48 8B 05 43 D7 8E 04  - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB0F5: F6 80 2F 01 00 00 02  - test byte ptr [rax+0000012F],02
GameAssembly.dll+12DB0FC: 74 18                 - je GameAssembly.dll+12DB116
GameAssembly.dll+12DB0FE: 83 B8 E0 00 00 00 00  - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+12DB105: 75 0F                 - jne GameAssembly.dll+12DB116
GameAssembly.dll+12DB107: 48 8B C8              - mov rcx,rax
GameAssembly.dll+12DB10A: E8 21 C5 D7 FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+12DB10F: 48 8B 05 22 D7 8E 04  - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB116: 48 8B 80 B8 00 00 00  - mov rax,[rax+000000B8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+12DB11D: 48 8B 40 38           - mov rax,[rax+38]
GameAssembly.dll+12DB121: 48 83 C4 20           - add rsp,20
// ---------- DONE INJECTING  ----------
GameAssembly.dll+12DB125: 5B                    - pop rbx
GameAssembly.dll+12DB126: C3                    - ret 
GameAssembly.dll+12DB127: E8 34 6A DF FE        - call GameAssembly.dll+D1B60
GameAssembly.dll+12DB12C: CC                    - int 3 
GameAssembly.dll+12DB12D: CC                    - int 3 
GameAssembly.dll+12DB12E: CC                    - int 3 
GameAssembly.dll+12DB12F: CC                    - int 3 
PlayerFinder.getPlayerDataTracker: 40 53                 - push rbx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Actor Ptr"</Description>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>actorPtr</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Actor Structure (save to disk and import in Structure Disect):

Code: Select all

<Structures>
  <Structure Name="Actor" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
    <Elements>
      <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
      <Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="ActorData" Description="data" DisplayMethod="unsigned integer"/>
      <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actorSync" DisplayMethod="unsigned integer"/>
      <Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="foundActorSync" DisplayMethod="unsigned integer"/>
      <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="health" DisplayMethod="unsigned integer">
        <Structure Name="UnitHealth" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            <Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
            <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actor" DisplayMethod="unsigned integer"/>
            <Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="maxHealth" DisplayMethod="unsigned integer"/>
            <Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="currentHealth" DisplayMethod="unsigned integer"/>
            <Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="damageable" DisplayMethod="unsigned integer"/>
            <Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="canDie" DisplayMethod="unsigned integer"/>
            <Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="healable" DisplayMethod="unsigned integer"/>
            <Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="baseHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
            <Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="addedHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
            <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="damageTakenEvent" DisplayMethod="unsigned integer"/>
            <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="lethalDamageTakenEvent" DisplayMethod="unsigned integer"/>
            <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="healthChangeEvent" DisplayMethod="unsigned integer"/>
            <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="unimportanceModifier" DisplayMethod="unsigned integer"/>
            <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="unimportanceCoroutine" DisplayMethod="unsigned integer"/>
            <Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="origonalUnimportance" DisplayMethod="unsigned integer"/>
            <Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="additionalSourcesOfCannotDie" DisplayMethod="unsigned integer"/>
            <Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="oldHealthRatio" DisplayMethod="unsigned integer"/>
            <Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="healthRatio" DisplayMethod="unsigned integer"/>
            <Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="useHealthCap" DisplayMethod="unsigned integer"/>
            <Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="healthCap" DisplayMethod="unsigned integer"/>
            <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="activeHealthCaps" DisplayMethod="unsigned integer"/>
            <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="tForm" DisplayMethod="unsigned integer"/>
            <Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="healthSerialisation" DisplayMethod="unsigned integer"/>
            <Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="effectiveHealthModifier" DisplayMethod="unsigned integer"/>
            <Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="startingHealthPercentage" DisplayMethod="unsigned integer"/>
            <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="protectionDamageTypes" DisplayMethod="unsigned integer"/>
            <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="relativeProtectionValues" DisplayMethod="unsigned integer"/>
          </Elements>
        </Structure>
      </Element>
      <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="alignmentManager" DisplayMethod="unsigned integer"/>
      <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="protection" DisplayMethod="unsigned integer"/>
      <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stats" DisplayMethod="unsigned integer"/>
      <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="dying" DisplayMethod="unsigned integer"/>
      <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="stateController" DisplayMethod="unsigned integer"/>
      <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="summoned" DisplayMethod="unsigned integer"/>
      <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="mana" DisplayMethod="unsigned integer"/>
      <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="chargeManager" DisplayMethod="unsigned integer"/>
      <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="leechTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="statBuffs" DisplayMethod="unsigned integer"/>
      <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="abilityObjectConstructor" DisplayMethod="unsigned integer"/>
      <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="tForm" DisplayMethod="unsigned integer"/>
      <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="sizeManager" DisplayMethod="unsigned integer"/>
      <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="navMeshAgent" DisplayMethod="unsigned integer"/>
      <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="ailmentReceiver" DisplayMethod="unsigned integer"/>
      <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="accuracyManager" DisplayMethod="unsigned integer"/>
      <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="animationManager" DisplayMethod="unsigned integer"/>
      <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="targetFinder" DisplayMethod="unsigned integer"/>
      <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="waiting" DisplayMethod="unsigned integer"/>
      <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="movingToTarget" DisplayMethod="unsigned integer"/>
      <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="stunned" DisplayMethod="unsigned integer"/>
      <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="relayDamageEvents" DisplayMethod="unsigned integer"/>
      <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="stateSoundManager" DisplayMethod="unsigned integer"/>
      <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="deathItemDrop" DisplayMethod="unsigned integer"/>
      <Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="itemContainersManager" DisplayMethod="unsigned integer">
        <Structure Name="ItemContainersManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
          <Elements>
            <Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
            <Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
            <Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="inventory" DisplayMethod="unsigned integer"/>
            <Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="equipment" DisplayMethod="unsigned integer"/>
            <Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="materials" DisplayMethod="unsigned integer"/>
            <Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="cursor" DisplayMethod="unsigned integer"/>
            <Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="swapBuffer" DisplayMethod="unsigned integer"/>
            <Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stash" DisplayMethod="unsigned integer"/>
            <Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="shop" DisplayMethod="unsigned integer"/>
            <Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="buyback" DisplayMethod="unsigned integer"/>
            <Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="crafting" DisplayMethod="unsigned integer"/>
            <Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="eternityCache" DisplayMethod="unsigned integer"/>
            <Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="gambling" DisplayMethod="unsigned integer"/>
            <Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="soulGambling" DisplayMethod="unsigned integer"/>
            <Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="factionGamblingCoF" DisplayMethod="unsigned integer"/>
            <Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="factionGamblingMG" DisplayMethod="unsigned integer"/>
            <Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="arenaKey" DisplayMethod="unsigned integer"/>
            <Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="dun1Key" DisplayMethod="unsigned integer"/>
            <Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="lightlessArborDungeonKey" DisplayMethod="unsigned integer"/>
            <Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="soulfireBastionDungeonKey" DisplayMethod="unsigned integer"/>
            <Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="idols" DisplayMethod="unsigned integer"/>
            <Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="blessings" DisplayMethod="unsigned integer"/>
            <Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="lenses" DisplayMethod="unsigned integer"/>
            <Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="giftedItems" DisplayMethod="unsigned integer"/>
            <Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="itemToGift" DisplayMethod="unsigned integer"/>
            <Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="itemToTrade" DisplayMethod="unsigned integer"/>
            <Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="itemToTradePreview" DisplayMethod="unsigned integer"/>
            <Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="itemToList" DisplayMethod="unsigned integer"/>
            <Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="craftingManager" DisplayMethod="unsigned integer"/>
            <Element Offset="248" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F8" Description="CursorPickedFromPos" DisplayMethod="unsigned integer"/>
            <Element Offset="256" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000100" Description="CursorPickedFromContainer" DisplayMethod="unsigned integer"/>
            <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="treeData" DisplayMethod="unsigned integer"/>
            <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="characterMutator" DisplayMethod="unsigned integer"/>
            <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="tracker" DisplayMethod="unsigned integer"/>
            <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
            <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="shardStorage" DisplayMethod="unsigned integer"/>
            <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonanceStorage" DisplayMethod="unsigned integer"/>
            <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="movingPlayer" DisplayMethod="unsigned integer"/>
            <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="actor" DisplayMethod="unsigned integer"/>
            <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="itemEquipManager" DisplayMethod="unsigned integer"/>
            <Element Offset="336" Vartype="Byte" Bytesize="1" OffsetHex="00000150" Description="fullyInitialisedAndLoaded" DisplayMethod="unsigned integer"/>
            <Element Offset="337" Vartype="Byte" Bytesize="1" OffsetHex="00000151" Description="saveStashFlag" DisplayMethod="unsigned integer"/>
            <Element Offset="338" Vartype="Byte" Bytesize="1" OffsetHex="00000152" Description="saveCharContainerFlag" DisplayMethod="unsigned integer"/>
            <Element Offset="339" Vartype="Byte" Bytesize="1" OffsetHex="00000153" Description="saveStashLayoutFlag" DisplayMethod="unsigned integer"/>
            <Element Offset="340" Vartype="Byte" Bytesize="1" OffsetHex="00000154" Description="syncBuybackFlag" DisplayMethod="unsigned integer"/>
            <Element Offset="341" Vartype="Byte" Bytesize="1" OffsetHex="00000155" Description="cursorLocked" DisplayMethod="unsigned integer"/>
            <Element Offset="342" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000156" Description="soulGamblingSeed" DisplayMethod="unsigned integer"/>
            <Element Offset="344" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000158" Description="itemsPurchasedFromSoulGamblerSincePopulated" DisplayMethod="unsigned integer"/>
            <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="OnCursorLockStatusChange" DisplayMethod="unsigned integer"/>
            <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="blessingsDiscovered" DisplayMethod="unsigned integer"/>
            <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="unequippableDropPairs" DisplayMethod="unsigned integer"/>
            <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="clientAdditionalOffhandBaseTypeProvider" DisplayMethod="unsigned integer"/>
            <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="tempCharacterInfoProvider" DisplayMethod="unsigned integer"/>
          </Elements>
        </Structure>
      </Element>
      <Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="characterMutator" DisplayMethod="unsigned integer"/>
      <Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="playerQuestListHolder" DisplayMethod="unsigned integer"/>
      <Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="playerMonolithQuestListHolder" DisplayMethod="unsigned integer"/>
      <Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="monolithRunsManager" DisplayMethod="unsigned integer"/>
      <Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="goldTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="factionInfo" DisplayMethod="unsigned integer"/>
      <Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonancesTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="experienceTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="itemDropBonuses" DisplayMethod="unsigned integer"/>
      <Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="generateItems" DisplayMethod="unsigned integer"/>
      <Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="localTreeData" DisplayMethod="unsigned integer"/>
      <Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="voteManager" DisplayMethod="unsigned integer"/>
      <Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="dungeonRunManager" DisplayMethod="unsigned integer"/>
      <Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="arenaRunManager" DisplayMethod="unsigned integer"/>
      <Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="weaponInfoHolder" DisplayMethod="unsigned integer"/>
      <Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="falconIdleState" DisplayMethod="unsigned integer"/>
      <Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="actorPointerEventListener" DisplayMethod="unsigned integer"/>
      <Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="colliders" DisplayMethod="unsigned integer"/>
      <Element Offset="408" Vartype="Float" Bytesize="4" OffsetHex="00000198" Description="unscaledRadius" DisplayMethod="unsigned integer"/>
      <Element Offset="412" Vartype="Byte" Bytesize="1" OffsetHex="0000019C" Description="cannotBePushed" DisplayMethod="unsigned integer"/>
      <Element Offset="413" Vartype="Byte" Bytesize="1" OffsetHex="0000019D" Description="isPlayerActor" DisplayMethod="unsigned integer"/>
      <Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="increasedPotionDroprate" DisplayMethod="unsigned integer"/>
      <Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="cannotTargetWithMovementAbilities" DisplayMethod="unsigned integer"/>
      <Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="distanceFromCentreForAttackersToMoveTowards" DisplayMethod="unsigned integer"/>
      <Element Offset="428" Vartype="Byte" Bytesize="1" OffsetHex="000001AC" Description="neverValidTarget" DisplayMethod="unsigned integer"/>
      <Element Offset="429" Vartype="Byte" Bytesize="1" OffsetHex="000001AD" Description="cannotBeAffectedByDarkness" DisplayMethod="unsigned integer"/>
      <Element Offset="432" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B0" Description="totalSourcesOfTargetInvalidity" DisplayMethod="unsigned integer"/>
      <Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="abilityEventListener" DisplayMethod="unsigned integer"/>
      <Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="creationReferences" DisplayMethod="unsigned integer"/>
      <Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="summonTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="mutatorManager" DisplayMethod="unsigned integer"/>
      <Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="hasMutatorManager" DisplayMethod="unsigned integer"/>
      <Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="hitSoundReceiver" DisplayMethod="unsigned integer"/>
      <Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="checkedForHitSoundReceiver" DisplayMethod="unsigned integer"/>
      <Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="hasHitSoundReceiver" DisplayMethod="unsigned integer"/>
      <Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="movingPlayerServer" DisplayMethod="unsigned integer"/>
      <Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="abilityList" DisplayMethod="unsigned integer"/>
      <Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="characterDataTracker" DisplayMethod="unsigned integer"/>
      <Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="healthPotion" DisplayMethod="unsigned integer"/>
      <Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="minionStanceData" DisplayMethod="unsigned integer"/>
      <Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="tooltipDPSManager" DisplayMethod="unsigned integer"/>
      <Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="appliedModKeys" DisplayMethod="unsigned integer"/>
      <Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="rarity" DisplayMethod="unsigned integer"/>
      <Element Offset="553" Vartype="Byte" Bytesize="1" OffsetHex="00000229" Description="isMinion" DisplayMethod="unsigned integer"/>
      <Element Offset="554" Vartype="Byte" Bytesize="1" OffsetHex="0000022A" Description="isSummonedTotem" DisplayMethod="unsigned integer"/>
      <Element Offset="555" Vartype="Byte" Bytesize="1" OffsetHex="0000022B" Description="&lt;UsingAbilityHasActivated&gt;k__BackingField" DisplayMethod="unsigned integer"/>
      <Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="referenceVersion" DisplayMethod="unsigned integer"/>
      <Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="usingAbilityActivatedEvent" DisplayMethod="unsigned integer"/>
      <Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="reachedMovementAbilityDestinationEvent" DisplayMethod="unsigned integer"/>
      <Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="movedToPlayerSpawnEvent" DisplayMethod="unsigned integer"/>
      <Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="initialRadius" DisplayMethod="unsigned integer"/>
      <Element Offset="588" Vartype="Byte" Bytesize="1" OffsetHex="0000024C" Description="hasBeenDisabled" DisplayMethod="unsigned integer"/>
      <Element Offset="589" Vartype="Byte" Bytesize="1" OffsetHex="0000024D" Description="initialised" DisplayMethod="unsigned integer"/>
      <Element Offset="592" Vartype="Float" Bytesize="4" OffsetHex="00000250" Description="timeLastPulled" DisplayMethod="unsigned integer"/>
      <Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="objectLastPulledBy" DisplayMethod="unsigned integer"/>
    </Elements>
  </Structure>
</Structures>

User avatar
sanitka
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Re: Last Epoch

Post by sanitka »

K1ng0fNo0b wrote:
Sat Feb 24, 2024 3:56 pm
Q175333 wrote:
Sat Feb 24, 2024 9:57 am
Is it possible to unlock all waypoints,ts a lot
this are a great option to implement
see
sanitka wrote:
Sat Feb 24, 2024 3:24 pm

Silk
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Posts: 38
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Reputation: 2

Re: Last Epoch

Post by Silk »

How did you get this new script to work?

When trying to add this via ctrl alt A it give me an error, "You haven't specified and enable section"

Pasting this whole thing right into the existing rune script doesn't work either and give me this error, " Not all code is injectable"
ZKK wrote:
Fri Feb 23, 2024 7:07 pm
Impala wrote:
Fri Feb 23, 2024 7:04 pm
ZKK wrote:
Fri Feb 23, 2024 6:58 pm
This runes script will work for you, let me know

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Infinite Runes (Open Inventory) Backup"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(infrunes,GameAssembly.dll,8B 40 28 48 83 C4 20 5B C3 E8 8B) // should be unique
alloc(newmem,$1000,infrunes)

label(code)
label(return)

newmem:

code:
  mov [rax+28],#999
  mov eax,[rax+28]
  add rsp,20
  jmp return

infrunes:
  jmp newmem
  nop 2
return:
registersymbol(infrunes)

[DISABLE]

infrunes:
  db 8B 40 28 48 83 C4 20

unregistersymbol(infrunes)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E2C827

GameAssembly.dll+E2C804: 48 8D 4C 24 30  - lea rcx,[rsp+30]
GameAssembly.dll+E2C809: 48 8B 50 20     - mov rdx,[rax+20]
GameAssembly.dll+E2C80D: 48 89 54 24 30  - mov [rsp+30],rdx
GameAssembly.dll+E2C812: E8 09 54 6D FF  - call GameAssembly.dll+501C20
GameAssembly.dll+E2C817: 48 8B 44 24 30  - mov rax,[rsp+30]
GameAssembly.dll+E2C81C: 48 85 C0        - test rax,rax
GameAssembly.dll+E2C81F: 75 06           - jne GameAssembly.dll+E2C827
GameAssembly.dll+E2C821: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C825: 5B              - pop rbx
GameAssembly.dll+E2C826: C3              - ret 
// ---------- INJECTING HERE ----------
GameAssembly.dll+E2C827: 8B 40 28        - mov eax,[rax+28]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E2C82A: 48 83 C4 20     - add rsp,20
GameAssembly.dll+E2C82E: 5B              - pop rbx
GameAssembly.dll+E2C82F: C3              - ret 
GameAssembly.dll+E2C830: E8 1B 58 6D FF  - call GameAssembly.dll+502050
GameAssembly.dll+E2C835: CC              - int 3 
GameAssembly.dll+E2C836: CC              - int 3 
GameAssembly.dll+E2C837: CC              - int 3 
GameAssembly.dll+E2C838: CC              - int 3 
GameAssembly.dll+E2C839: CC              - int 3 
GameAssembly.dll+E2C83A: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can confirm that the script is working like a charm now! Thanks a bunch.

Chindopopito
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Posts: 50
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Re: Last Epoch

Post by Chindopopito »

Silk wrote:
Sun Feb 25, 2024 2:31 am
How did you get this new script to work?
Download the newest table. Infinite runes work now. Keep in mind that you must be playing on the 1.0.0d version of the game.

Silk
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Posts: 38
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Re: Last Epoch

Post by Silk »

Chindopopito wrote:
Sun Feb 25, 2024 2:48 am
Silk wrote:
Sun Feb 25, 2024 2:31 am
How did you get this new script to work?
Download the newest table. Infinite runes work now. Keep in mind that you must be playing on the 1.0.0d version of the game.
Ah darn thanks! I hadn't realized there had been an update to the game, now to bad the forge potential doesn't work but oh well thanks to OP for sharing the table.

User avatar
sanitka
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Reputation: 201

Re: Last Epoch

Post by sanitka »

Silk wrote:
Sun Feb 25, 2024 2:31 am
How did you get this new script to work?

When trying to add this via ctrl alt A it give me an error, "You haven't specified and enable section"

Pasting this whole thing right into the existing rune script doesn't work either and give me this error, " Not all code is injectable"
just three steps:

Web:
Select All, Ctrl+C

CE:
Ctrl+V

a new script named "Infinite Runes (Open Inventory) Backup" should appear at the bottom or bellow the row you had selected.

muliari14
Novice Cheater
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Posts: 15
Joined: Fri Apr 26, 2019 7:01 am
Reputation: 0

Re: Last Epoch

Post by muliari14 »

Impala wrote:
Fri Feb 23, 2024 4:39 pm
These Three Script Did Not Work For Me:
-Max Unique, Sets and Implicit Rolls
-Max Affix Rolls for others
-Vacuum Crafting Mats


Cannot Toggle:
-Instant Max Bonus Stability
Last edited by muliari14 on Sun Feb 25, 2024 5:24 am, edited 2 times in total.

senseirain
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Posts: 147
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Re: Last Epoch

Post by senseirain »

is that a code for change class specialization?

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