HELLDIVERS 2

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gir489
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Re: [REQUEST] HELLDIVERS 2

Post by gir489 »

kazer59 wrote:
Sun Feb 18, 2024 11:40 am
Works for me its perfect, possible to add stamina/health? thanks you
Yeah, gonna add more features when the servers are less fucked. I had to do all that shit at 12-2AM because I literally couldn't play between 3:00 and 12:00 because of how jammed the servers were. I paid for it hard, because I overslept (just woke up).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Athallante
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Re: [REQUEST] HELLDIVERS 2

Post by Athallante »

Can anyone give me a hand ? I juste need the samples everything else is okay to grind ! Fell free to pm me ^_^

JohhnyDoubleDown
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Re: [REQUEST] HELLDIVERS 2

Post by JohhnyDoubleDown »

yelli wrote:
Sun Feb 18, 2024 4:45 pm
surgknowsyou wrote:
Sun Feb 18, 2024 4:08 pm
So I am now able to find the addresses with Artmoney 8.12 pro. but i cannot change the values on them.

Deactivate "Driver Signature Enforcement" and set Artmoney in options to Kernel.
This solved it for me. It helped, it worked. Thanks a lot!

Vicelopa
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Re: [REQUEST] HELLDIVERS 2

Post by Vicelopa »

SunBeam wrote:
Sat Feb 17, 2024 12:16 am
gir489 wrote:
Fri Feb 16, 2024 8:07 pm
Enable the Kernel mode functions under bypass process protections.
Heeeeere comes another GG update where they will detect the driver ;) That's how shit got patched in the past with GG, still same mechanism today, from what I see: people giving advice, them reading it on a public forum and patching it within the next update. Don't say I didn't warn you :D
lol i remember see this at UC that people find that they can use artmoney and next day the game patched and need pro version to read the game.
Even with driver it need some tweak and can crash during scan.

Basically we help them to improve GG lol

BlackedRaaw
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Re: [REQUEST] HELLDIVERS 2

Post by BlackedRaaw »

So how can I use artmoney for samples? Is there a guide anywhere?

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gir489
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Re: [REQUEST] HELLDIVERS 2

Post by gir489 »

Vicelopa wrote:
Sun Feb 18, 2024 6:31 pm
lol i remember see this at UC that people find that they can use artmoney and next day the game patched and need pro version to read the game.
Even with driver it need some tweak and can crash during scan.

Basically we help them to improve GG lol
No, that was simply a GG flag the devs forgot to enable (it prevents [Link] from returning a valid handle, and anyone who had a handle is now invalid). I believe these flags are stored in SONYGame.ini, however, the file is encrypted, so I can't tell. GG is so fucking old, I don't think it's even in active development anymore. Even the engine the game is running on is considered legacy and out of service.

Papi_Kenokie
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Re: [REQUEST] HELLDIVERS 2

Post by Papi_Kenokie »

surgknowsyou wrote:
Sun Feb 18, 2024 5:40 pm
So I was able to add the Common Samples in easy mode. The method where you change the last line of the address to 8 and c didnt seem to work for me. Anyone else doing this? or do I have to go into a higher difficulty and gather said sample first.
it works and the difficulty doesn't matter.

majorb00bage
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Re: [REQUEST] HELLDIVERS 2

Post by majorb00bage »

Can anyone point me in the direction of what could be the reason, I'm trying to start a search using Squalr but the program just closes :cry:

hoffcat
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Re: [REQUEST] HELLDIVERS 2

Post by hoffcat »

Have you tried the procedure here?

[Link]

peperina
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Re: [REQUEST] HELLDIVERS 2

Post by peperina »

Does anyone have a working table? When I click the square in the ce table nothing happens it says "module not found" maybe something needs to be changed?

TM0414
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Re: [REQUEST] HELLDIVERS 2

Post by TM0414 »

gir489 wrote:
Sun Feb 18, 2024 7:22 pm
Vicelopa wrote:
Sun Feb 18, 2024 6:31 pm
lol i remember see this at UC that people find that they can use artmoney and next day the game patched and need pro version to read the game.
Even with driver it need some tweak and can crash during scan.

Basically we help them to improve GG lol
No, that was simply a GG flag the devs forgot to enable (it prevents [Link] from returning a valid handle, and anyone who had a handle is now invalid). I believe these flags are stored in SONYGame.ini, however, the file is encrypted, so I can't tell. GG is so fucking old, I don't think it's even in active development anymore. Even the engine the game is running on is considered legacy and out of service.

Thank you for the wonderful table!
It works perfectly for me.
It seems like the number of my grenades increases by 1 every time I switch them, but is there a way to simply prevent them from decreasing?
Yes, it's a visual problem lol

rappy123
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Re: HELLDIVERS 2

Post by rappy123 »

where to download artmoney 8.12 pls?

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STN
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Re: HELLDIVERS 2

Post by STN »

Request topic (for initial research/some useful information) for reference only

viewtopic.php?t=27690

bk360
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Re: HELLDIVERS 2

Post by bk360 »

Works perfectly using your method. Believe I saw you on UNK and didn't reply there but this method works and appreciate the table :)

Side note: Haven't logged out and just keeping the game running seems to not crash/DC you and updates haven't taken effect or have for some but was still using the table.

-People complained about updates but if you just keep the game open through updates everything seems to work fine.. some glitchy moments but no biggie

fangcia
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Re: HELLDIVERS 2

Post by fangcia »

Hope you can add a health script to this, the rest works well

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