StarCrawlers (2017-08-07)
Posted: Wed May 24, 2017 11:46 am
Simple table for StarCrawlers, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Tested game version V1.0.2 64-bit. May work on other versions.
2. Game_static Stats.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.
Allows the following to be modfied.
- "Game_static Stats -> _instance -> _playerInfo -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.
V1002
1. PlayerInfo.
Allows the following to be modfied.
- "PlayerInfo Stats -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.
2. InventoryItem.
"Stat Changes Set to Massive?" fixed for negative Health and excessive Shield Icons.
3. UICharacter.
Allows the following to be modfied.
- "PlayerCharacter -> __currentXp". XP.
4. Faction.
Allows modifying Factions not in Wire Terminal.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.
V1001
1. PlayerInfo.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.
2. InventoryItem.
"Stat Changes Set to Massive?" sets Stat Changes to massive.
3. UI_FactionInterface.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.
V1000
1. Tested game version V1.0 64-bit. May work on other versions.
2. UICharacter.
Allows the following to be modfied.
- "Abilities -> _unspentPoints". Ability Points.
- isImmortal. Godmode?
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1003
1. Tested game version V1.0.2 64-bit. May work on other versions.
2. Game_static Stats.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.
Allows the following to be modfied.
- "Game_static Stats -> _instance -> _playerInfo -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.
V1002
1. PlayerInfo.
Allows the following to be modfied.
- "PlayerInfo Stats -> Progression -> StoryFlags -> Slot X with CURR_EON_CUBE". Eon Cubes.
2. InventoryItem.
"Stat Changes Set to Massive?" fixed for negative Health and excessive Shield Icons.
3. UICharacter.
Allows the following to be modfied.
- "PlayerCharacter -> __currentXp". XP.
4. Faction.
Allows modifying Factions not in Wire Terminal.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.
V1001
1. PlayerInfo.
"Credits Set to Max?" sets Credits to massive.
"Inventory Slots Set to Massive?" sets Inventory Slots to massive.
2. InventoryItem.
"Stat Changes Set to Massive?" sets Stat Changes to massive.
3. UI_FactionInterface.
"Reputation Set to Max?" sets Reputation to max.
"Favor Set to Massive?" sets Favor to massive.
V1000
1. Tested game version V1.0 64-bit. May work on other versions.
2. UICharacter.
Allows the following to be modfied.
- "Abilities -> _unspentPoints". Ability Points.
- isImmortal. Godmode?