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Re: Final fantasy VII Ever Crisis

Posted: Sun Feb 18, 2024 5:58 am
by Devola
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
Thanks! But i think is different table=)

Re: Final fantasy VII Ever Crisis

Posted: Thu Feb 22, 2024 8:39 pm
by dafirus
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?

Re: Final fantasy VII Ever Crisis

Posted: Fri Feb 23, 2024 2:45 pm
by Revolver
dafirus wrote:
Thu Feb 22, 2024 8:39 pm
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?
No? Everything's working fine for me, there hasn't been a patch either.

Re: Final fantasy VII Ever Crisis

Posted: Fri Feb 23, 2024 3:18 pm
by dafirus
Revolver wrote:
Fri Feb 23, 2024 2:45 pm
dafirus wrote:
Thu Feb 22, 2024 8:39 pm
Revolver wrote:
Sun Feb 18, 2024 3:47 am
Okay, I figured it out, Infinite HP fixed. The pointer offsets changed, hopefully that doesn't happen too often in the future.
All cheats stop to working again today :?
No? Everything's working fine for me, there hasn't been a patch either.
That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:

Re: Final fantasy VII Ever Crisis

Posted: Fri Feb 23, 2024 3:47 pm
by Revolver
dafirus wrote:
Fri Feb 23, 2024 3:18 pm

That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:
Double check you're using the latest table.

Re: Final fantasy VII Ever Crisis

Posted: Fri Feb 23, 2024 8:03 pm
by dafirus
Revolver wrote:
Fri Feb 23, 2024 3:47 pm
dafirus wrote:
Fri Feb 23, 2024 3:18 pm

That's weird! I tested it now and today the infinite energy of the skills, the hit kill and the scores are working, but the Life Infinito is still not working. :cry:
Double check you're using the latest table.
Yes, I am. V8

Re: Final fantasy VII Ever Crisis

Posted: Sat Feb 24, 2024 2:14 am
by Revolver
dafirus wrote:
Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:

Code: Select all

[ENABLE]

aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)

newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck

Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck

Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck

Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck

InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1


code:
  mov r8,[rbx]
  mov edx,edi
  jmp return

InfHpTest:
  jmp newmem
return:
registersymbol(InfHpTest)

ActivateInfHP:
dd 1

[DISABLE]

InfHpTest:
  db 4C 8B 03 8B D7

unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0

GameAssembly.dll+A1A2AF: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00                    - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00              - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9                          - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00                 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00                    - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03                          - mov r8,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+A1A2E3: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB                          - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00              - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00              - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0                             - call rax
GameAssembly.dll+A1A2F8: 84 C0                             - test al,al
GameAssembly.dll+A1A2FA: 75 34                             - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03                          - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB                          - mov rcx,rbx
}

Re: Final fantasy VII Ever Crisis

Posted: Sat Feb 24, 2024 4:23 am
by dafirus
Revolver wrote:
Sat Feb 24, 2024 2:14 am
dafirus wrote:
Fri Feb 23, 2024 8:03 pm
Yes, I am. V8
Sure, but there's two V8s. Right click "Pointer and HP (Must be in battle)" > Change script and replace the code with this:

Code: Select all

[ENABLE]

aobscanmodule(InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) // should be unique
alloc(newmem,$1000,InfHpTest)
alloc(Char1Ptr,8)
alloc(Char2Ptr,8)
alloc(Char3Ptr,8)
alloc(ActivateInfHP,4)
registersymbol(ActivateInfHP)
registersymbol(Char1Ptr)
registersymbol(Char2Ptr)
registersymbol(Char3Ptr)
label(code)
label(return)
label(Char1)
label(Char2)
label(Char3)
label(InfiniteHpCheck)

newmem:
cmp [rbx+168],1
je Char1
cmp [rbx+168],2
je Char2
cmp [rbx+168],3
je Char3
jmp InfiniteHpCheck

Char1:
mov [Char1Ptr],rbx
jmp InfiniteHpCheck

Char2:
mov [Char2Ptr],rbx
jmp InfiniteHpCheck

Char3:
mov [Char3Ptr],rbx
jmp InfiniteHpCheck

InfiniteHpCheck:
cmp [ActivateInfHP],1
jne code
cmp [rbx+168],3
ja code
mov byte ptr [rbx+191],1


code:
  mov r8,[rbx]
  mov edx,edi
  jmp return

InfHpTest:
  jmp newmem
return:
registersymbol(InfHpTest)

ActivateInfHP:
dd 1

[DISABLE]

InfHpTest:
  db 4C 8B 03 8B D7

unregistersymbol(InfHpTest)
dealloc(newmem)
dealloc(Char1Ptr)
dealloc(Char2Ptr)
dealloc(Char3Ptr)
dealloc(ActivateInfHP)
unregistersymbol(ActivateInfHP)
unregistersymbol(Char1Ptr)
unregistersymbol(Char2Ptr)
unregistersymbol(Char3Ptr)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+A1A2E0

GameAssembly.dll+A1A2AF: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2B2: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2B5: E8 F6 67 05 00                    - call Command.Battle.BossSkillModel.Update
GameAssembly.dll+A1A2BA: 48 8B 8B 40 03 00 00              - mov rcx,[rbx+00000340]
GameAssembly.dll+A1A2C1: 48 85 C9                          - test rcx,rcx
GameAssembly.dll+A1A2C4: 0F 84 BE 00 00 00                 - je GameAssembly.dll+A1A388
GameAssembly.dll+A1A2CA: 45 33 C0                          - xor r8d,r8d
GameAssembly.dll+A1A2CD: 0F 28 CE                          - movaps xmm1,xmm6
GameAssembly.dll+A1A2D0: E8 EB FD 05 00                    - call Command.Battle.ForceGaugeModel.Update
GameAssembly.dll+A1A2D5: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
GameAssembly.dll+A1A2E0: 4C 8B 03                          - mov r8,[rbx]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+A1A2E3: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A2E5: 48 8B CB                          - mov rcx,rbx
GameAssembly.dll+A1A2E8: 49 8B 80 C8 01 00 00              - mov rax,[r8+000001C8]
GameAssembly.dll+A1A2EF: 4D 8B 80 D0 01 00 00              - mov r8,[r8+000001D0]
GameAssembly.dll+A1A2F6: FF D0                             - call rax
GameAssembly.dll+A1A2F8: 84 C0                             - test al,al
GameAssembly.dll+A1A2FA: 75 34                             - jne GameAssembly.dll+A1A330
GameAssembly.dll+A1A2FC: 4C 8B 03                          - mov r8,[rbx]
GameAssembly.dll+A1A2FF: 8B D7                             - mov edx,edi
GameAssembly.dll+A1A301: 48 8B CB                          - mov rcx,rbx
}
I see! Thx a lot, Buddy! :)

Re: Final fantasy VII Ever Crisis

Posted: Sat Mar 02, 2024 9:09 am
by cecil123
Hey, so I reinstalled ever crisis recently, speed hack is fine for everything except for interfaces, end of battle animation/xp, and when you are in chibi form in dungeons. Any one got an idea how to fix this issue?

Re: Final fantasy VII Ever Crisis

Posted: Thu Mar 07, 2024 4:31 am
by Shadowds
Game just updated & broke the Pointer and HP

Re: Final fantasy VII Ever Crisis

Posted: Thu Mar 07, 2024 10:56 am
by Revolver
Updooted

Re: Final fantasy VII Ever Crisis

Posted: Wed Mar 13, 2024 2:16 pm
by Revolver
Some score addresses changed again.

Re: Final fantasy VII Ever Crisis

Posted: Wed Mar 13, 2024 11:50 pm
by Bigjoe91
Revolver wrote:
Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you as always

Re: Final fantasy VII Ever Crisis

Posted: Thu Mar 14, 2024 10:14 am
by clayden313
Revolver wrote:
Wed Mar 13, 2024 2:16 pm
Some score addresses changed again.
Thank you Revolver !

Re: Final fantasy VII Ever Crisis

Posted: Sat Mar 16, 2024 12:13 am
by Xer0Daze
The AOB for (InfHpTest,GameAssembly.dll,4C 8B 03 8B D7 48 8B CB 49 8B 80 C8) seems to have changed and broke the InfHP. I tried to debug it but I have to slice it all the way back to 4C 8B 03 to get results and none of those looked like the correct injection point to update it to. I did make sure I was in combat when scanning the AOBs and no dice.