Final fantasy VII Ever Crisis

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nengow
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Re: Final fantasy VII Ever Crisis

Post by nengow »

sorry if this is a dumb question, but what is the difference between the cheat table speed hack vs. just using cheat engine's "enable speedhack" function?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Rinkorin
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Re: Final fantasy VII Ever Crisis

Post by Rinkorin »

Is it possible to make a damage multiplier script?

That would be useful for the new Highwind collection buffs.

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

Rinkorin wrote:
Thu Apr 18, 2024 8:09 am
Is it possible to make a damage multiplier script?

That would be useful for the new Highwind collection buffs.
Probably, but the Super Damage Score script already works for at least the Power Orb enhancements.

r3v
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Re: Final fantasy VII Ever Crisis

Post by r3v »

and did you tried to discover the script for crash events?
also
any script you find to the new highwind collection?

topboy
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Re: Final fantasy VII Ever Crisis

Post by topboy »

stage 15 Reno & Rude & Elena always game over even with OHK & Freeze HP

Revolver
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Re: Final fantasy VII Ever Crisis

Post by Revolver »

topboy wrote:
Fri Apr 19, 2024 1:09 am
stage 15 Reno & Rude & Elena always game over even with OHK & Freeze HP
Crash battles are server-side, cheats don't work on those.

powerzx
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Re: Final fantasy VII Ever Crisis

Post by powerzx »

Does anybody know how time is stored in this game? Is it a Float or 4 Bytes? What is 1 second equal to in Cheat Engine?

Chris_Chocobo
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Re: Final fantasy VII Ever Crisis

Post by Chris_Chocobo »

No new table?

Xer0Daze
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Re: Final fantasy VII Ever Crisis

Post by Xer0Daze »

Chris_Chocobo wrote:
Tue Apr 30, 2024 1:11 pm
No new table?
What's not working for you? Even with the newest update today at 10pm PST everything is still working on the client-side engagements for me as far as I can tell.

Chris_Chocobo
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Re: Final fantasy VII Ever Crisis

Post by Chris_Chocobo »

Xer0Daze wrote:
Thu May 02, 2024 3:51 am
Chris_Chocobo wrote:
Tue Apr 30, 2024 1:11 pm
No new table?
What's not working for you? Even with the newest update today at 10pm PST everything is still working on the client-side engagements for me as far as I can tell.
Sorry man i missed V13 my mistake :?

namlas87
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Re: Final fantasy VII Ever Crisis

Post by namlas87 »

hi i think we need an update. much appreciated in advance

foxhidden2009
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Re: Final fantasy VII Ever Crisis

Post by foxhidden2009 »

Hello, infinite HP not working anymore in V13 version need update maybe ? Thanks !

Cissa90
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Re: Final fantasy VII Ever Crisis

Post by Cissa90 »

Updated.
Also added new score script for 1 Hit Max Damage.

Seems there was some offset and register use changes, should all be functional. The Super damage I cannot test as there is no event with dmg output atm.
Attachments
FF7EC V14.ct
(166.44 KiB) Downloaded 96 times

BolderRock
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Re: Final fantasy VII Ever Crisis

Post by BolderRock »

Hello. Everything seems to be working except for the infinite HP.

foxhidden2009
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Re: Final fantasy VII Ever Crisis

Post by foxhidden2009 »

Hey Cissa, thanks for the update for me it-s working perfectly !

Sorry for the noob question but in the V13, when ticking for example "Scripts" it was ticking automatically all sub-categories.
With the V14 it's not the case anymore, I have to ticket all boxes. And when I close the game and if I let the table open, it didn't work once the game is open again so I have to reopen the table and tick again all boxes, is there a way to save this please ? :o

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