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Sengoku Dynasty

Posted: Sat Aug 12, 2023 1:02 am
by DhaosCollider


Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
    (101.47 KiB) Downloaded 3282 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Reply:
kalitbartman wrote:
Sun Aug 13, 2023 2:05 am
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks
  • I uninstalled this game now, but I tried creating it. Under Inventory Data List you will find it.
    Perhaps it doesn't work if the item amount goes from 1 to 0.
    If you can't use it, I can't do trial & error, so solve it yourself or give up.
    SengokuDynasty-Win64-Shipping.CT
    Added: No Item Loss
    (102.46 KiB) Downloaded 1459 times

Re: Sengoku Dynasty

Posted: Sat Aug 12, 2023 4:36 am
by totodudu
thx

Re: Sengoku Dynasty

Posted: Sat Aug 12, 2023 7:36 am
by totodudu
hello it is possible to add teleport to the point

Re: Sengoku Dynasty

Posted: Sun Aug 13, 2023 2:05 am
by kalitbartman
DhaosCollider wrote:
Sat Aug 12, 2023 1:02 am


Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks

Re: Sengoku Dynasty

Posted: Tue Aug 15, 2023 5:33 pm
by compmomnc
Thank you for taking the time to make this.

Re: Sengoku Dynasty

Posted: Sat Sep 09, 2023 10:48 am
by eddmos
maybe is option of instant build ? :D

Re: Sengoku Dynasty

Posted: Fri Jan 05, 2024 7:21 am
by Shedar
I wish you will add game speed/season days multiplier

Re: Sengoku Dynasty

Posted: Wed Mar 13, 2024 7:36 pm
by Okies
I am a big fan of Medieval Dynasty, but I've gotten used to the time freeze option so much so that I kinda "have" to have it. Especially with this game where a lot of exploring is taking place. I have tried to look into this myself, but it's way too advanced for me. I'm hoping someone who knows how to implement it can chime in.

Re: Sengoku Dynasty

Posted: Wed Mar 27, 2024 3:31 am
by Immortalpickle78
DhaosCollider wrote:
Sat Aug 12, 2023 1:02 am
[Link]

Notes:
  • Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
  • This game is surprisingly slow on my PC. It takes about 10 minutes for the first scan of CE to complete.
    I'm not going to do any more trial & error until this is improved.

    Have fun :)
    SengokuDynasty-Win64-Shipping.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Movement:
    • Walking/Crouching Speed Multipliier
      • times
    • Acceleration Multiplier
      • times
  • Attribute:
    • Infinite Health
    • Infinite Energy
    • Infinite Stamina
  • Inventory:
    • Inventory Data List

<pointers>
  • Pointer->World
    • P->SengokuDynastyGameInstance
      • P->PlayerController
        • P->SGBaseCharacter
          • P->SengokuDynastyPlayerState
            • P->BaseAttributeSet
              • Health
                • BaseValue
                • CurrentValue
              • MaxHealth
                • BaseValue
                • CurrentValue
              • Energy
                • BaseValue
                • CurrentValue
              • MaxEnergy
                • BaseValue
                • CurrentValue
              • Stamina
                • BaseValue
                • CurrentValue
              • MaxStamina
                • BaseValue
                • CurrentValue
          • P->CharacterMovementComponent
            • MaxWalkSpeed
            • MaxWalkSpeedCrouched
            • MaxSwimSpeed
            • MaxFlySpeed
            • MaxCustomMovementSpeed
            • MaxAcceleration
            • MinAnalogWalkSpeed
          • P->ActorComponent
            • P->Inventory
            • Inventory_size

<addresses>
  • NamePoolData
  • GUObjectArray
    • pointer
Reply:
kalitbartman wrote:
Sun Aug 13, 2023 2:05 am
could you try to add an item doesn't decrease/stay's in inventory when dropped so we can dupe items please thanks
  • I uninstalled this game now, but I tried creating it. Under Inventory Data List you will find it.
    Perhaps it doesn't work if the item amount goes from 1 to 0.
    If you can't use it, I can't do trial & error, so solve it yourself or give up.
    SengokuDynasty-Win64-Shipping.CT
not working, update please.