Page 2 of 4

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sat Jul 29, 2023 4:50 pm
by TioEdu
greenfield wrote:
Sat Jul 29, 2023 12:38 pm
TioEdu wrote:
Fri Jul 28, 2023 10:35 am
LOL
They use CE to hack speed.
I find it funny that a save reaches 2gb of data, probably the items were never sold or left the store because the person used CE to leave absurd values.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Fri Sep 22, 2023 9:10 pm
by goldenboy12
Any chance of an updated table please,

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Fri Dec 29, 2023 4:13 pm
by fxvll
TioEdu wrote:
Wed Jul 05, 2023 5:42 pm
video explaining how to recalculate address! (I won't be doing the same thing for each game, ok?)



Later I do more, I just started creating!
does it still works?

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sun Dec 31, 2023 2:11 am
by AsmithaXXX
Coud someone update the second table from the first page ? Would be grateful.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sun Dec 31, 2023 3:27 am
by TioEdu
They changed the way the game reads items, but you only need to find one, it will appear like this in memory, if you change the display to 4 bytes.


Image

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sun Dec 31, 2023 3:31 am
by fxvll
AsmithaXXX wrote:
Sun Dec 31, 2023 2:11 am
Coud someone update the second table from the first page ? Would be grateful.
i don't think anyone will update the table, but i could be wrong. Because from what i experience, if you edit anything beyond certain threshold, your game will be bugged & your item will have x0 on it & its quantity won't increase whatever you do.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sun Dec 31, 2023 3:59 am
by fxvll
TioEdu wrote:
Sun Dec 31, 2023 3:27 am
They changed the way the game reads items, but you only need to find one, it will appear like this in memory, if you change the display to 4 bytes.


Image
i guess you can edit the bugged item with this method? i don't know if this will fix it or not, but at least you can edit it :D

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Sun Dec 31, 2023 9:17 pm
by AsmithaXXX
well changing item quantity as hex is no problem however its really easy to brick a save and i changed gold at the start of a new save(change to 999 999 999- it didnt buged the game i think an even so its more then you will ever earn :)

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Mon Jan 01, 2024 3:52 am
by fxvll
AsmithaXXX wrote:
Sun Dec 31, 2023 9:17 pm
well changing item quantity as hex is no problem however its really easy to brick a save and i changed gold at the start of a new save(change to 999 999 999- it didnt buged the game i think an even so its more then you will ever earn :)
yup, i think the safest is to just edit money & tech points ( if needed ), other than that the save will be bugged

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Mon Jan 01, 2024 10:32 am
by Selinda
Can you make it so that the god points at the start are infinite/changeable? Would be cool to start with a ton of epic heroes.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Mon Jan 01, 2024 3:12 pm
by lmrlmax
Here is my table, hope it work for you guys.
Deactivate after use, don't turn on script all of the time.
Feature
Image
Notes:
1. For resources, I recommend it only to use for Currency / Gold.
---- Activate > Make Building in Research Building(?) > Deactivate
2. For Other than Money, I recommend to use script under Item Storage
---- Activate > Storage > Select All > Delete / Sell with Customer Quantity > Ok > Use it for category that I list in CE > Deactivate

For god point, you can search value of your current use of god point not the value that showing in your screen.

For Bloodline Material, only use Item to 20 script, because if Bloodline Material amount is more than 20, your save game can get bugged.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Mon Jan 01, 2024 4:40 pm
by fxvll
lmrlmax wrote:
Mon Jan 01, 2024 3:12 pm
Here is my table, hope it work for you guys.
Deactivate after use, don't turn on script all of the time.
Feature
Image
Notes:
1. For resources, I recommend it only to use for Currency / Gold.
---- Activate > Make Building in Research Building(?) > Deactivate
2. For Other than Money, I recommend to use script under Item Storage
---- Activate > Storage > Select All > Delete / Sell with Customer Quantity > Ok > Use it for category that I list in CE > Deactivate

For god point, you can search value of your current use of god point not the value that showing in your screen.
so that's why i never found the god point :lol:

nice share bro 👍 this will help my a lot when i just want to test something

N.B. :
this will still make your save game bugged

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Tue Jan 02, 2024 7:46 am
by lmrlmax
fxvll wrote:
Mon Jan 01, 2024 4:40 pm
so that's why i never found the god point :lol:

nice share bro 👍 this will help my a lot when i just want to test something

N.B. :
this will still make your save game bugged
what feature make your save game bugged ?

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Tue Jan 02, 2024 8:13 am
by TioEdu
I think the bug he must be talking about is that everything become zero, if you increase the value too much, it will take up space in part of the game code, then all the items will be zero. Even after you delete everything it won't solve it because you "ate" part of the game memory that controls something.

edit: It can actually be solved, but it's such a complicated process that it's not even worth explaining and you'd have to know where it was "eaten" in memory when you edited it.

Re: The Leviathan’s Fantasy v1.0.0.5

Posted: Tue Jan 02, 2024 8:52 am
by lmrlmax
Bug that I got so far:
1. I got Item value to 0 after Disassemble Bloodline Material, but I already fix it and inform it in CE Table and make Max Value to 20 and it become safe to use.
2. I got Adventure stuck at Portal Gate, because of Adventure Item in Trading House have High Value because "Resources to 9M [Affect Trading House] [Activate > Use Resources]" Script. Careful Using "Resources to 9M [Affect Trading House] [Activate > Use Resources]",
I recommend it to:
a. Pause the Game first -> Activate -> Make Building in Maintenance Center -> Deactivate Script -> Resume the Game
or
b. Disable Portal first then use Script, Activate -> Make Building in Maintenance Center -> Deactivate Script -> Resume the Game
or
c. Only use Script in early game
or
d. Use "Item to 9K [Activate > Storage > Select All > Delete Custom Quantity]" Script for Money, because it share same address and only the value is different. Pause the Game first -> Activate -> Make Building in Maintenance Center -> Deactivate Script -> Resume the Game