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Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 10:05 am
by Kurei
justiny wrote:
Sat Dec 03, 2022 9:43 am
Hi op your "Set Item Quantity on Pickup" not working on steam latest version, dx12
Can confirmed it isn't working.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 12:08 pm
by Akira
No clue, there simply isn't any update for the game available on my end.
Even restarted steam and checked the beta tab.
So on my end the table works 100% fine for the steam version.
Besides that half of my scripts are using UE functions which shouldn't change through any normal game updates which means they can't really break.
(FoV Modifier, World Gravity Modifier, World Time Dilation Modifier, Character Time Dilation Modifier, Teleport and the script for the pointer)

Tested the Set Item Quantity on Pickup script mainly with credits (currency).
You activate it, enter what ever value you want in the SetQuantityTo pointer and then pick something up.
After that you also see your current item quantity in the CurrentQuantity pointer.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 12:39 pm
by Kroco
any plans on epic version? seems like it's a lot different

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 12:53 pm
by Akira
Kroco wrote:
Sat Dec 03, 2022 12:39 pm
any plans on epic version? seems like it's a lot different
Speaking with somepome in my discord server (linked in main post) about it.
Atm it looks like the steam game version uses a modified unreal engine version while the epic games game version uses a default unreal engine version.
Fucking weird.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 1:24 pm
by justiny
Inf items (health injector, grp batteries, ammo)
on steam copy, & dx 12
Script will break if there are any updates, since i'm not using aob with wildcards.

Help test & refine thanks.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 1:46 pm
by Akira
Added a table version for Epic Games!
viewtopic.php?p=276708#p276708
I don't own that version so no promises that every single thing works or that I'll update it.
Credits to TheLootGoblin_TTV for helping me test things.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 1:56 pm
by Akira
justiny wrote:
Sat Dec 03, 2022 1:24 pm
Inf items (health injector, grp batteries, ammo)
Help test & refine thanks.
This address accesses by far more things than your character has (111 values on my end) which means it affects other things as well.
And we do not know what these other things are, which is the main reason why I used a address in my own script which only accesses the current item you pick up.

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 2:35 pm
by Kroco
Akira wrote:
Sat Dec 03, 2022 1:46 pm
Added a table version for Epic Games!
viewtopic.php?p=276708#p276708
I don't own that version so no promises that every single thing works or that I'll update it.
Credits to TheLootGoblin_TTV for helping me test things.
only inf ammo and world timer working..same as in steam version of table

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 2:39 pm
by daniman
Kroco wrote:
Sat Dec 03, 2022 2:35 pm
Akira wrote:
Sat Dec 03, 2022 1:46 pm
Added a table version for Epic Games!
viewtopic.php?p=276708#p276708
I don't own that version so no promises that every single thing works or that I'll update it.
Credits to TheLootGoblin_TTV for helping me test things.
only inf ammo and world timer working..same as in steam version of table
hp and god mode doesn´t work in both tables

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 3:01 pm
by Akira
Kroco wrote:
Sat Dec 03, 2022 2:35 pm
only inf ammo and world timer working..same as in steam version of table
daniman wrote:
Sat Dec 03, 2022 2:39 pm
hp and god mode doesn´t work in both tables
No clue what ya guys doing buut steam table works 100% fine for me in steam
And the epic games table, at least God Mode, Inf. Ammo & pointer are working for a guy who's testing it with the epic games version atm.

So it's somehow either different for everyone or you guys are doing something wrong which seems more likely.
Maybe re-start everything?

Feel free to gift me the epic games version and I'll make all or at least most scripts work for it :P

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 3:28 pm
by Pixzl
Only came here for the adjustable FoV and its a god send. Makes the game much more playable for me. Thanks a lot

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 7:01 pm
by daniman
Akira wrote:
Sat Dec 03, 2022 3:01 pm
Kroco wrote:
Sat Dec 03, 2022 2:35 pm
only inf ammo and world timer working..same as in steam version of table
daniman wrote:
Sat Dec 03, 2022 2:39 pm
hp and god mode doesn´t work in both tables
No clue what ya guys doing buut steam table works 100% fine for me in steam
And the epic games table, at least God Mode, Inf. Ammo & pointer are working for a guy who's testing it with the epic games version atm.

So it's somehow either different for everyone or you guys are doing something wrong which seems more likely.
Maybe re-start everything?

Feel free to gift me the epic games version and I'll make all or at least most scripts work for it :P
i fixed tried to activate clicking on the cheat doesn´t work, press space and works sorry :D

Re: The Callisto Protocol

Posted: Sat Dec 03, 2022 10:37 pm
by uncertaincompass
Hi,


Can you please add noclip, time stop, invisible, and first person? I'm willing to give tips. Need for a music project.


Thank You!

Re: The Callisto Protocol

Posted: Sun Dec 04, 2022 1:06 am
by cfemen
Table to create the UE4 Console:

Default Key to open the console is ^ Tilde .
If Tilde does not work coz of your keyboard layout use my Set Console-Key To F1 script!

Commands(Global Pointers) you can use anytime:

Code: Select all

Phx.InstaKill <bool>
Phx.InfiniteAmmoInReserve <bool>
Phx.InfiniteAmmoInClip <bool>
Phx.InstaDismember  <bool>
Phx.OverrideRangedDamage <Damage>
Phx.OverrideStoppingPowerDamage <Damage>
fov <scale>
Some examples:
Inf. Ammo Clip = Phx.InfiniteAmmoInClip 1
One Hit Kills = Phx.InstaKill 1
Set Stopping Power To 10 = Phx.OverrideStoppingPowerDamage 10
Default Stopping Power = Phx.OverrideStoppingPowerDamage 0

Commands that can only be used if the cheat manager is constructed:

Code: Select all

god
slomo <scale>
playersonly
toggledebugcamera
Note: you need to enable Construct Cheat Manager again if a new level/savegame is loaded, or if you use a command that is spawning a actor ( e.g toggledebugcamera )
Warning: Constructing a cheat manager CAN cause a infinite loading screen if you reload to a checkpoint/savegame!
If you just want to use the God command you can use my Toggle God Mode script, so you don't have to construct a cheat manager!

Note: activating Toggle God Mode while you are at the main menu is useless, activate it if a savegame is loaded.

Commands that can be used if the Allow Spawn Commands script is active:

Code: Select all

AddItemDataByName <name> <amount>
Contraband
"GRP Battery"
Credits
"Flashlight Battery"
"Health Gel"
"Health Pack"
"Assault Rifle Ammo"
"Stubby Shotgun Ammo"
"Shotgun Ammo"
"Tactical Pistol Ammo"
"Hand Cannon Ammo"
"Schematic Tactical Pistol"
"Schematic Shotgun"
"Schematic Stubby Shotgun"
"Schematic Assault Rifle"
"Schematic Stun Gun Exotic"
"Upgrade Schematic Hand Cannon Stability"
Some examples:
Add 100 Credits: AddItemDataByName Credits 100
Spawn Assault Rifle schematic directly into the inventory: "Schematic Assault Rifle"
Spawn HealthPack Pickup: "Health Pack"
Spawn 1 HealthPack directly into the inventory: AddItemDataByName Healthpack 1
Spawn a GRP -Battery Pickup: "GRP Battery"

You need to have atleast 1 free slot in the inventory for commands that are directly spawning into the inventory!

Screenshot examples:
Image

Image

Some more item names for the AddItemDataByName command:

Code: Select all

Contraband_1_1 
Contraband_1_2 
Contraband_2_1 
Contraband_2_2 
Contraband_3_1 
Contraband_3_2 
Contraband_1_1_PSX 
Contraband_2_1_PSX 
Contraband_3_1_PSX 
Contraband_Pack_PSX 
Note: you may have to drop and pick up a item first before you can use it if you spawned something with the AddItemDataByName command!

My table also contains a Range Weapons Editor script, this script generates pointers to all your equipped weapons and you can tweak some stats ( Power,Recoil,Speed,Shotgun-Spread etc)

Thats, it :)
Have fun with the console!

Edit: uploaded a table with a Auto QTE script, no more keyboard smashing! :lol:
Note : it can be that it does not always work with all QTE events, or that you have atleast 1 quicktime event before they get auto. done.

Re: The Callisto Protocol

Posted: Sun Dec 04, 2022 6:34 am
by Razapudroshko
cfemen wrote:
Sun Dec 04, 2022 1:06 am
Table to create the UE4 Console:

If you want to use the default cheatmanager commands ( God | Slomo | FOV etc ) you need to activate the Construct Cheat Manager script ( you may have to activate it again after a level load)

useful non-cheatmanager commands:

Code: Select all

Phx.InstaKill <bool>
Phx.InfiniteAmmoInReserve <bool>
Phx.InfiniteAmmoInClip <bool>
Phx.InstaDismember  <bool>
AddItemDataByName <name> <amount>
some examples:
inf. clip ammo: Phx.InfiniteAmmoInClip 1
spawn 100 credits: AddItemDataByName Credits 100
spawn a healthpack: AddItemDataByName Healthpack 1
(you need to drop and pick up the healthpack first if you want to use it)

I Couldnt find a reliable way yet to spawn weapons, also I didn't find any way to open the devmenu ... will look later again!

There is also a Range Weapons Editor script, it creates some pointers to the weapons in your inventory ( recoil, pierce, rpm ) so yeah can be used to tweak the weapons a bit.

Have fun with the console!
Table is tested with current Steam version!

not works with EPIC. The same as Akira`s