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Re: z Wartales - table for fun

Posted: Mon Dec 25, 2023 6:16 am
by Jaxtes
sanitka wrote:
Sun May 14, 2023 1:17 pm
Original table was Made by Zanzer, I slightly modified it to fit my needs / fun:
- suspicion
- one hit kill / combat cheat
- paths
- xp multiplier
- research speedup
- rouste score

- couple of "dissected" objects to have fun with (mostly based on the table)

Lazy guy script ;) added for all those struggling with regions.
Manual region setting
What values to use for regionStart and regionEnd
a/ use one of predefined options

b/ use CE Memory regions
Memory view > menu > View > Memory regions (Ctrl + R)
Scroll down until you find Wartales.exe on the right and next line starting with 7 or 76
Those should be your values
Image

c/ use CE Memory Scan Options
- regionStart = $1
- regionEnd bases on CE
Image
in Memory Scan Options select Wartales.exe
then select All and you should value like on image
copy that value and paste it to regionEnd

(you can not use 0 as regionStart as 0 is treated as undefined value)
How to use CheatEngine (CE)
- run CE
- run game
- switch to CE
-- select game process
-- load table
-- turn on any options you want
- switch to the game
-- load save game
-- play

If you enjoy the table - let me know by liking it ;).
Thank you for this table, Can use some of the new character customization on old repeating characters.

Re: z Wartales

Posted: Tue Dec 26, 2023 8:02 pm
by sanitka
sanitka wrote:
Sun May 14, 2023 1:17 pm
updated to v 1.0.31946

no changes found, fixed couple of typos only

It would be nice if at least couple of you learned CE, so you can maintain the table if you like the game ;), as I probably would not maintain it forever.

good luck

Re: z Wartales

Posted: Fri Dec 29, 2023 6:13 am
by Imnus
Zanzer wrote:
Sun Sep 25, 2022 5:43 am

Be sure to also check out tfigment's table here
Also check out sanitka's table here

*Please find some useful instructions at the bottom of the post.

Unlimited Resources
Ignore Level Requirement
No Fatigue
Cursor Pointer
- Item Quantity
- Equipment Data
Increase Movement Speed
No Carry Weight
No Camp Weight
Increase Carrying Capacity
Combat Pointer
- Health
- Armor
- Movement
Companion Pointer
- Level
- Experience
- Aptitude Points
- Profession Experience
- Attribute Increases
- Class Base Attributes
Resource Pointers
- Krowns
- Influence
- Happiness
- Valour Points
- Knowledge Experience (no effect?)
- Knowledge Points

How to Change Companion Class:
Within the Companion Pointer script, there is an entry for Copy Class Pointer from Another Companion.
Select a companion that is the class you want and copy the pointer address of that entry.
Select the other companion you wish to change and paste the pointer value over that entry.
Save and reload the game for the changes to take effect.

How to Add Extra Traits:
Be extra careful with this one. Backup your saves!
Activate the Companion Pointer and select one of your units.
Click Replace Traits Address With Larger Array and it will copy your traits into a new array.
The Size of Array field should now be showing a size of 100.
Open up memory view to the Trait 1 Pointer address.
Paste the trait addresses you want into the empty spaces.
When done, update the Number of Traits value to match the number of trait addresses you now have.
For extra safety, save and quit the game entirely before trying to play normally.

Modify the encrypted value when it is not zero in order to update the in-game value.
As of version v.1.18519, some common encrypted values are as follows:

Code: Select all

5B62DB72 == 1
5B62DA5B == 10
5B62D901 == 20
5B62D771 == 100
5B62E7E1 == 500
5B62A275 == 1,000
5B66619D == 10,000
5B4D960D == 100,000
Old Tables
Wartales.CTWartales.CTWartales.CTWartales.CTWartales.CTWartales.CTWartales.CTWartales.CTWartales.CTWartales.CT

sanitka wrote:
Sun May 14, 2023 1:17 pm
Original table was Made by Zanzer, I slightly modified it to fit my needs / fun:
- suspicion
- one hit kill / combat cheat
- paths
- xp multiplier
- research speedup
- rouste score

- couple of "dissected" objects to have fun with (mostly based on the table)

Lazy guy script ;) added for all those struggling with regions.
Manual region setting
What values to use for regionStart and regionEnd
a/ use one of predefined options

b/ use CE Memory regions
Memory view > menu > View > Memory regions (Ctrl + R)
Scroll down until you find Wartales.exe on the right and next line starting with 7 or 76
Those should be your values
Image

c/ use CE Memory Scan Options
- regionStart = $1
- regionEnd bases on CE
Image
in Memory Scan Options select Wartales.exe
then select All and you should value like on image
copy that value and paste it to regionEnd

(you can not use 0 as regionStart as 0 is treated as undefined value)
How to use CheatEngine (CE)
- run CE
- run game
- switch to CE
-- select game process
-- load table
-- turn on any options you want
- switch to the game
-- load save game
-- play

If you enjoy the table - let me know by liking it ;).


Thanks a lot Zanzer and sanitka, you guys are great!

Re: z Wartales - table for fun

Posted: Thu Jan 04, 2024 1:14 am
by smymer
sanitka wrote:
Sun May 14, 2023 1:17 pm
Original table was Made by Zanzer, I slightly modified it to fit my needs / fun:
- suspicion
- one hit kill / combat cheat
- paths
- xp multiplier
- research speedup
- rouste score

- couple of "dissected" objects to have fun with (mostly based on the table)

Lazy guy script ;) added for all those struggling with regions.
Manual region setting
What values to use for regionStart and regionEnd
a/ use one of predefined options

b/ use CE Memory regions
Memory view > menu > View > Memory regions (Ctrl + R)
Scroll down until you find Wartales.exe on the right and next line starting with 7 or 76
Those should be your values
Image

c/ use CE Memory Scan Options
- regionStart = $1
- regionEnd bases on CE
Image
in Memory Scan Options select Wartales.exe
then select All and you should value like on image
copy that value and paste it to regionEnd

(you can not use 0 as regionStart as 0 is treated as undefined value)
How to use CheatEngine (CE)
- run CE
- run game
- switch to CE
-- select game process
-- load table
-- turn on any options you want
- switch to the game
-- load save game
-- play

If you enjoy the table - let me know by liking it ;).
Amazing Table, but I have a question, are the "xNo Camp Weight" function not working in the latest version available?

Re: z Wartales

Posted: Thu Jan 04, 2024 4:03 am
by sleymje
"No backpack" does not work, why?

Re: z Wartales

Posted: Thu Jan 04, 2024 4:04 am
by sleymje
sanitka wrote:
Tue Dec 26, 2023 8:02 pm
sanitka wrote:
Sun May 14, 2023 1:17 pm
updated to v 1.0.31946

no changes found, fixed couple of typos only

It would be nice if at least couple of you learned CE, so you can maintain the table if you like the game ;), as I probably would not maintain it forever.

good luck
"No backpack" function does not work in newest version of the game

Re: z Wartales

Posted: Thu Jan 04, 2024 1:58 pm
by ocj422
Question how do you manipulate the traits i would love to get someone time for a step by step please

Re: z Wartales - table for fun

Posted: Thu Jan 04, 2024 3:57 pm
by sanitka
smymer wrote:
Thu Jan 04, 2024 1:14 am
sanitka wrote:
Sun May 14, 2023 1:17 pm
Amazing Table, but I have a question, are the "xNo Camp Weight" function not working in the latest version available?
Thank you, unfortunately anything starting with "x" is currently not working (developers changed the code).

Re: z Wartales

Posted: Thu Jan 04, 2024 4:00 pm
by sanitka
sleymje wrote:
Thu Jan 04, 2024 4:03 am
"No backpack" does not work, why?
Developers changed the code in one of the latest versions.

If you have spare time feel free to find the right code and "fix" the table.

Re: z Wartales

Posted: Thu Jan 04, 2024 5:41 pm
by sleymje
sanitka wrote:
Thu Jan 04, 2024 4:00 pm
sleymje wrote:
Thu Jan 04, 2024 4:03 am
"No backpack" does not work, why?
Developers changed the code in one of the latest versions.

If you have spare time feel free to find the right code and "fix" the table.
Thanks for the answer, I thought you'd fix it.

Re: z Wartales

Posted: Thu Jan 04, 2024 7:40 pm
by ocj422
im linux expert i know nothing about code lol , barely pass hello world lol

Re: z Wartales

Posted: Thu Jan 04, 2024 11:31 pm
by sanitka
ocj422 wrote:
Thu Jan 04, 2024 7:40 pm
im linux expert i know nothing about code lol , barely pass hello world lol
Game uses the same "philosophy" as linux, if you change core/kernel, you have to change/rebuild related code :), if you can not rebuild ... :P

Re: z Wartales

Posted: Sun Jan 21, 2024 8:55 pm
by SIDIL
has anyone figured out editing faces/appearances again, and doing face swaps? i remember that being possible in early access tables, can't say i know how to figure it out

update: nvm, i see santika's table has it! not sure how well it works but trying it out now on Game Pass version

Re: z Wartales

Posted: Fri Jan 26, 2024 10:33 pm
by IceLancer
Traits edit works quite nicely, Thanks!

Question, does anyone knows value for Valiant trait?

Re: z Wartales

Posted: Thu Feb 15, 2024 2:36 pm
by HakuyaNiji
game version 1.0.32279
the Companion Pointer doesn't seem to work. i opened a companion, changed his equipments, but pointer addresses are still empty, am i missing something?