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Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 9:18 am
by Hellangel98
Someone on Steam forums posted this photo taken by author has said that a chinese dude modded in Safi's weapons
[Armor is craftable when obtain materials] without crashing his game whatsoever

Image

Is it possible to cheat engine in it? I can't seem to find any other way around it

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 11:05 am
by Sapphire
Hellangel98 wrote:
Wed Mar 18, 2020 9:18 am
Someone on Steam forums posted this photo taken by author has said that a chinese dude modded in Safi's weapons
[Armor is craftable when obtain materials] without crashing his game whatsoever

Image

Is it possible to cheat engine in it? I can't seem to find any other way around it
it can be possible to use at run time but save will not be able to be loaded again.
Idk how they managed to awaken without crashing.

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 11:33 am
by gearspoon4
Hellangel98 wrote:
Wed Mar 18, 2020 9:18 am
Someone on Steam forums posted this photo taken by author has said that a chinese dude modded in Safi's weapons
[Armor is craftable when obtain materials] without crashing his game whatsoever

Image

Is it possible to cheat engine in it? I can't seem to find any other way around it
Right now i have way to use safi weapon with out "Incorrect Value Detected"

!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!

First you must download Macus101RR's table that i just add Awakening Abilities Edit slot. Then you must find your Safi jiva weapons you want to use

Example i use a Safi jiva Fire bow Value is 01 00 00 00 00 00 00 00 0B 00 00 00 F2 00 00 00

When you get safi weapon in your inventory go to "change equipment" and equip it

Open Macus101RR's table (vv Download Below vv)

Go to Equipment Data Editor (Equipment Info)

Set Level and Points Value to 2

Open Custom Upgrades Awakening Abilities 1 Should not be (0) or (empty)

In my case Awakening Abilities 1 use value 113 it a silver rathalos essence

[Link]

All issue because safi weapons that you obtain in real safi jiva siege it must random Awakening slot 1 for you but if you use cheat engine spawn it up it doesn't have random Awakening slot 1 !! "This is why you got a incorrect value detected !!!!"

Don't fogot to backup your save file and Have Fun :wub:

[Link]

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 11:53 am
by Sapphire
gearspoon4 wrote:
Wed Mar 18, 2020 11:33 am
Hellangel98 wrote:
Wed Mar 18, 2020 9:18 am
Someone on Steam forums posted this photo taken by author has said that a chinese dude modded in Safi's weapons
[Armor is craftable when obtain materials] without crashing his game whatsoever

Image

Is it possible to cheat engine in it? I can't seem to find any other way around it
Right now i have way to use safi weapon with out "Incorrect Value Detected"

!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!

First you must download Macus101RR's table that i just add Awakening Abilities Edit slot. Then you must find your Safi jiva weapons you want to use

Example i use a Safi jiva Fire bow Value is 01 00 00 00 00 00 00 00 0B 00 00 00 F2 00 00 00

When you get safi weapon in your inventory go to "change equipment" and equip it

Open Macus101RR's table (vv Download Below vv)

Go to Equipment Data Editor (Equipment Info)

Set Level and Points Value to 2

Open Custom Upgrades Awakening Abilities 1 Should not be (0) or (empty)

In my case Awakening Abilities 1 use value 113 it a silver rathalos essence

[Link]

All issue because safi weapons that you obtain in real safi jiva siege it must random Awakening slot 1 for you but if you use cheat engine spawn it up it doesn't have random Awakening slot 1 !! "This is why you got a incorrect value detected !!!!"

Don't fogot to backup your save file and Have Fun :wub:

[Link]
ah nice thanks, see that makes much more sense to me xD

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 12:46 pm
by Cake-san

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092286</ID>
      <Description>"Unlock Armor/Weapons For Current Tier Level"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(unlockarmorweapon,"MonsterHunterWorld.exe",48 89 5C 24 20 55 56 41 54 41 55 41 56 48 83 EC 20 48 89 CD 48 85 C9)
unlockarmorweapon:
xor rax,rax
mov al,01
ret
registersymbol(unlockarmorweapon)

[DISABLE]
unlockarmorweapon:
db 48 89 5C 24 20 55
//mov [rsp+20],rbx
//push rbp
unregistersymbol(unlockarmorweapon)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B44F0C0

"MonsterHunterWorld.exe"+1B44F092: 4C 8B 04 24                                   -  mov r8,[rsp]
"MonsterHunterWorld.exe"+1B44F096: 48 8D 64 24 08                                -  lea rsp,[rsp+08]
"MonsterHunterWorld.exe"+1B44F09B: 48 8B 04 24                                   -  mov rax,[rsp]
"MonsterHunterWorld.exe"+1B44F09F: 48 83 EC F8                                   -  sub rsp,-08
"MonsterHunterWorld.exe"+1B44F0A3: 9D                                            -  popfq
"MonsterHunterWorld.exe"+1B44F0A4: 51                                            -  push rcx
"MonsterHunterWorld.exe"+1B44F0A5: 48 8D 0D B0 C2 68 FD                          -  lea rcx,[MonsterHunterWorld.exe+18ADB35C]
"MonsterHunterWorld.exe"+1B44F0AC: 48 87 0C 24                                   -  xchg [rsp],rcx
"MonsterHunterWorld.exe"+1B44F0B0: C3                                            -  ret
"MonsterHunterWorld.exe"+1B44F0B1: 66 66 66 66 66 66 2E 0F 1F 84 00 00 00 00 00  -  nop cs:[rax+rax+00000000]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B44F0C0: 48 89 5C 24 20                                -  mov [rsp+20],rbx
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1B44F0C5: 55                                            -  push rbp
"MonsterHunterWorld.exe"+1B44F0C6: 56                                            -  push rsi
"MonsterHunterWorld.exe"+1B44F0C7: 41 54                                         -  push r12
"MonsterHunterWorld.exe"+1B44F0C9: 41 55                                         -  push r13
"MonsterHunterWorld.exe"+1B44F0CB: 41 56                                         -  push r14
"MonsterHunterWorld.exe"+1B44F0CD: 48 83 EC 20                                   -  sub rsp,20
"MonsterHunterWorld.exe"+1B44F0D1: 48 89 CD                                      -  mov rbp,rcx
"MonsterHunterWorld.exe"+1B44F0D4: 48 85 C9                                      -  test rcx,rcx
"MonsterHunterWorld.exe"+1B44F0D7: 0F 84 D9 01 00 00                             -  je MonsterHunterWorld.exe+1B44F2B6
"MonsterHunterWorld.exe"+1B44F0DD: 8B 59 10                                      -  mov ebx,[rcx+10]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 12:59 pm
by karickbmt147
Cake-san wrote:
Wed Mar 18, 2020 12:46 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092286</ID>
      <Description>"Unlock Armor/Weapons For Current Tier Level"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(unlockarmorweapon,"MonsterHunterWorld.exe",48 89 5C 24 20 55 56 41 54 41 55 41 56 48 83 EC 20 48 89 CD 48 85 C9)
unlockarmorweapon:
xor rax,rax
mov al,01
ret
registersymbol(unlockarmorweapon)

[DISABLE]
unlockarmorweapon:
db 48 89 5C 24 20 55
//mov [rsp+20],rbx
//push rbp
unregistersymbol(unlockarmorweapon)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1B44F0C0

"MonsterHunterWorld.exe"+1B44F092: 4C 8B 04 24                                   -  mov r8,[rsp]
"MonsterHunterWorld.exe"+1B44F096: 48 8D 64 24 08                                -  lea rsp,[rsp+08]
"MonsterHunterWorld.exe"+1B44F09B: 48 8B 04 24                                   -  mov rax,[rsp]
"MonsterHunterWorld.exe"+1B44F09F: 48 83 EC F8                                   -  sub rsp,-08
"MonsterHunterWorld.exe"+1B44F0A3: 9D                                            -  popfq
"MonsterHunterWorld.exe"+1B44F0A4: 51                                            -  push rcx
"MonsterHunterWorld.exe"+1B44F0A5: 48 8D 0D B0 C2 68 FD                          -  lea rcx,[MonsterHunterWorld.exe+18ADB35C]
"MonsterHunterWorld.exe"+1B44F0AC: 48 87 0C 24                                   -  xchg [rsp],rcx
"MonsterHunterWorld.exe"+1B44F0B0: C3                                            -  ret
"MonsterHunterWorld.exe"+1B44F0B1: 66 66 66 66 66 66 2E 0F 1F 84 00 00 00 00 00  -  nop cs:[rax+rax+00000000]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1B44F0C0: 48 89 5C 24 20                                -  mov [rsp+20],rbx
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1B44F0C5: 55                                            -  push rbp
"MonsterHunterWorld.exe"+1B44F0C6: 56                                            -  push rsi
"MonsterHunterWorld.exe"+1B44F0C7: 41 54                                         -  push r12
"MonsterHunterWorld.exe"+1B44F0C9: 41 55                                         -  push r13
"MonsterHunterWorld.exe"+1B44F0CB: 41 56                                         -  push r14
"MonsterHunterWorld.exe"+1B44F0CD: 48 83 EC 20                                   -  sub rsp,20
"MonsterHunterWorld.exe"+1B44F0D1: 48 89 CD                                      -  mov rbp,rcx
"MonsterHunterWorld.exe"+1B44F0D4: 48 85 C9                                      -  test rcx,rcx
"MonsterHunterWorld.exe"+1B44F0D7: 0F 84 D9 01 00 00                             -  je MonsterHunterWorld.exe+1B44F2B6
"MonsterHunterWorld.exe"+1B44F0DD: 8B 59 10                                      -  mov ebx,[rcx+10]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
how to using it ? thanks you

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 6:58 pm
by jonplumb
Any word on an updated table since the recent patch? I thought it was going to be updated on Sunday, but here we are on Wednesday with no update yet.

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 7:07 pm
by kyoski
just wait till safi drops tomorrow or update it yourself

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 8:49 pm
by ThatBenderGuy
Is there a table with a working Highlighted Item Pointer script? Or does that require the CRC bypass?

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 9:15 pm
by Sapphire
ThatBenderGuy wrote:
Wed Mar 18, 2020 8:49 pm
Is there a table with a working Highlighted Item Pointer script? Or does that require the CRC bypass?
it doesn't work even with CRC bypass the latest (from CH)

Re: Monster Hunter World (Steam)

Posted: Wed Mar 18, 2020 9:21 pm
by caliber1942
latest bypass

406510

password frf

Re: Monster Hunter World (Steam)

Posted: Thu Mar 19, 2020 12:40 am
by IceBlazeWinters
IceBlazeWinters wrote:
Tue Mar 17, 2020 12:21 pm
ThatBenderGuy wrote:
Tue Mar 17, 2020 4:05 am
IceBlazeWinters wrote:
Mon Mar 16, 2020 8:24 pm


Value Type: Array of Byte:
FF FF FF FF A6 6D 7A EE ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 64 79 0E 03 00 ??

Change it to:
FF FF FF FF A6 6D 7A EE 00 00 00 00 00 00 4E 20 00 00 00 64 79 0E 03 00 00

^ i was given this coding and inforned it would unfuck my save file where the steamworks multiplier broke my save.

how do i use this and what is it for?
I believe you would do an Array of Byte scan with the first set of bytes in cheat engine then when you get a result add it to the cheat table and change its value to the second array of bytes
how does that work exactly? cause i have no idea what the fuck i am doing and the person who gave the coding did not give any instructions past: change to array of byte, paste code, hit scan.
is there anyone who can help me with this problem here? the person who gave me the coding takes forever to reply on fearlessrevolution and has been giving the WORST instructions possible on how to use the bottom coding to reset the steamworks to get my jackpots and bonus time events working properlly.

i have no idea what the fuck i am and without proper instructions, i won't be able to get the problem fixed cause capcom ain't in no hurry and i REALLY don't want to restart my primary save file.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 19, 2020 3:53 am
by Messiah
gearspoon4 wrote:
Wed Mar 18, 2020 11:33 am
Hellangel98 wrote:
Wed Mar 18, 2020 9:18 am
Someone on Steam forums posted this photo taken by author has said that a chinese dude modded in Safi's weapons
[Armor is craftable when obtain materials] without crashing his game whatsoever

Image

Is it possible to cheat engine in it? I can't seem to find any other way around it
Right now i have way to use safi weapon with out "Incorrect Value Detected"

!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!
!! Before you doing this you need to backup your save game !!

First you must download Macus101RR's table that i just add Awakening Abilities Edit slot. Then you must find your Safi jiva weapons you want to use

Example i use a Safi jiva Fire bow Value is 01 00 00 00 00 00 00 00 0B 00 00 00 F2 00 00 00

When you get safi weapon in your inventory go to "change equipment" and equip it

Open Macus101RR's table (vv Download Below vv)

Go to Equipment Data Editor (Equipment Info)

Set Level and Points Value to 2

Open Custom Upgrades Awakening Abilities 1 Should not be (0) or (empty)

In my case Awakening Abilities 1 use value 113 it a silver rathalos essence

[Link]

All issue because safi weapons that you obtain in real safi jiva siege it must random Awakening slot 1 for you but if you use cheat engine spawn it up it doesn't have random Awakening slot 1 !! "This is why you got a incorrect value detected !!!!"

Don't fogot to backup your save file and Have Fun :wub:

[Link]
How can i set all 5 awakened abilities like you in the image? 1 Awakened abilities is working. But the moment I add the 2nd ability, it returned to incorrect data value.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 19, 2020 4:50 am
by Gadget
Any word on when this table will be receiving update 81? I know Squall had to work through Sunday, and I'm in no rush, I'm just curious when its expected to be out?

Re: Monster Hunter World (Steam)

Posted: Thu Mar 19, 2020 5:01 am
by Viceroy
Gadget wrote:
Thu Mar 19, 2020 4:50 am
Any word on when this table will be receiving update 81? I know Squall had to work through Sunday, and I'm in no rush, I'm just curious when its expected to be out?
On 20th Safi siege will released. Squall must be waiting for that patch. Use other tables or trainer for a while.