Re: Monster Hunter World (Steam)
Posted: Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B
for transmog
435:Safi B
422:Stygian A
423:Stygian B
for transmog
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19287</ID>
<Description>"Invulnerable"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-09
Author : Squall8
}
[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)
invul1:
db 90 90 90 90 90
//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)
invul2:
db 90 90 90 90 90
//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)
invul3:
db 90 90 90 90 90
[DISABLE]
invul1:
db E8 6B 85 5B E3
unregistersymbol(invul1)
invul2:
db E8 5E 14 93 E7
unregistersymbol(invul2)
invul3:
db E8 B0 37 65 E8
unregistersymbol(invul3)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19111</ID>
<Description>"1 Jewel Maxes Skill Level"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-14
Author : Squall8
}
[ENABLE]
assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)
label(code)
label(return)
assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)
label(code2)
label(return2)
assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)
label(code3)
label(return3)
assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)
label(code4)
label(return4)
newmem:
code:
add [rdi+rdx*8+00000080],7
jmp return
newmem2:
code2:
add [rdi+rdx*8+00000080],7
jmp return2
newmem3:
code3:
add [rdi+rcx*8+00000080],7
jmp return3
newmem4:
code4:
add [rdi+rcx*8+00000080],7
jmp return4
MonsterHunterWorld.exe+12110E4:
jmp newmem
nop 2
return:
MonsterHunterWorld.exe+121119F:
jmp newmem2
nop 2
return2:
MonsterHunterWorld.exe+12110FC:
jmp newmem3
nop 2
return3:
MonsterHunterWorld.exe+12111B7:
jmp newmem4
nop 2
return4:
[DISABLE]
MonsterHunterWorld.exe+12110E4:
db 00 8C D7 80 00 00 00
dealloc(newmem)
MonsterHunterWorld.exe+121119F:
db 00 8C D7 80 00 00 00
dealloc(newmem2)
MonsterHunterWorld.exe+12110FC:
db 00 84 CF 80 00 00 00
dealloc(newmem3)
MonsterHunterWorld.exe+12111B7:
db 00 84 CF 80 00 00 00
dealloc(newmem4)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Squall8 wrote: ↑Thu Mar 12, 2020 6:33 pmJust a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.
Here is an update for the Invul and 1 Jewel scripts in the meantime:
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<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19287</ID> <Description>"Invulnerable"</Description> <LastState/> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : MonsterHunterWorld.exe Version: Date : 2020-01-09 Author : Squall8 } [ENABLE] //48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28 aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3) registersymbol(invul1) invul1: db 90 90 90 90 90 //48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00 aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7) registersymbol(invul2) invul2: db 90 90 90 90 90 //41 0F 28 C8 E8 ** ** ** ** EB 08 aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8) registersymbol(invul3) invul3: db 90 90 90 90 90 [DISABLE] invul1: db E8 6B 85 5B E3 unregistersymbol(invul1) invul2: db E8 5E 14 93 E7 unregistersymbol(invul2) invul3: db E8 B0 37 65 E8 unregistersymbol(invul3) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19111</ID> <Description>"1 Jewel Maxes Skill Level"</Description> <LastState/> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : MonsterHunterWorld.exe Version: Date : 2020-01-14 Author : Squall8 } [ENABLE] assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5 alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4) label(code) label(return) assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00) alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F) label(code2) label(return2) assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6 alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC) label(code3) label(return3) assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00) alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7) label(code4) label(return4) newmem: code: add [rdi+rdx*8+00000080],7 jmp return newmem2: code2: add [rdi+rdx*8+00000080],7 jmp return2 newmem3: code3: add [rdi+rcx*8+00000080],7 jmp return3 newmem4: code4: add [rdi+rcx*8+00000080],7 jmp return4 MonsterHunterWorld.exe+12110E4: jmp newmem nop 2 return: MonsterHunterWorld.exe+121119F: jmp newmem2 nop 2 return2: MonsterHunterWorld.exe+12110FC: jmp newmem3 nop 2 return3: MonsterHunterWorld.exe+12111B7: jmp newmem4 nop 2 return4: [DISABLE] MonsterHunterWorld.exe+12110E4: db 00 8C D7 80 00 00 00 dealloc(newmem) MonsterHunterWorld.exe+121119F: db 00 8C D7 80 00 00 00 dealloc(newmem2) MonsterHunterWorld.exe+12110FC: db 00 84 CF 80 00 00 00 dealloc(newmem3) MonsterHunterWorld.exe+12111B7: db 00 84 CF 80 00 00 00 dealloc(newmem4) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
Thank you & good to know about this...
Use the Transmog mod at Nexus, it updated today.elijahthered wrote: ↑Thu Mar 12, 2020 8:05 pmHow do you allow it to edit the numbers as this current table only allows presets
Where in those last 5 posts does it mention how to get the actual armor/weapons and NOT the transmog? holy fuck, man.
Did that right after i saw it updatedranonadg wrote: ↑Thu Mar 12, 2020 9:33 pmUse the Transmog mod at Nexus, it updated today.elijahthered wrote: ↑Thu Mar 12, 2020 8:05 pmHow do you allow it to edit the numbers as this current table only allows presets
i think it is due to the fact the weapons are earnt from the event not crafted
Yes but if its just edited to be the weapon from another in your inventory it shouldn't be an issue like thatelijahthered wrote: ↑Thu Mar 12, 2020 11:36 pmi think it is due to the fact the weapons are earnt from the event not crafted