Page 313 of 377

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 6:20 pm
by kyoski
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 6:33 pm
by Squall8
Just a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.

Here is an update for the Invul and 1 Jewel scripts in the meantime:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19287</ID>
      <Description>"Invulnerable"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-09
  Author : Squall8
}

[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)

invul1:
  db 90 90 90 90 90

//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)

invul2:
  db 90 90 90 90 90

//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)

invul3:
  db 90 90 90 90 90

[DISABLE]

invul1:
  db E8 6B 85 5B E3

unregistersymbol(invul1)

invul2:
  db E8 5E 14 93 E7

unregistersymbol(invul2)

invul3:
  db E8 B0 37 65 E8

unregistersymbol(invul3)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19111</ID>
      <Description>"1 Jewel Maxes Skill Level"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-14
  Author : Squall8
}

[ENABLE]

assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)

label(code)
label(return)

assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)

label(code2)
label(return2)

assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)

label(code3)
label(return3)

assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)

label(code4)
label(return4)

newmem:

code:
  add [rdi+rdx*8+00000080],7
  jmp return

newmem2:

code2:
  add [rdi+rdx*8+00000080],7
  jmp return2

newmem3:

code3:
  add [rdi+rcx*8+00000080],7
  jmp return3

newmem4:

code4:
  add [rdi+rcx*8+00000080],7
  jmp return4

MonsterHunterWorld.exe+12110E4:
  jmp newmem
  nop 2
return:

MonsterHunterWorld.exe+121119F:
  jmp newmem2
  nop 2
return2:

MonsterHunterWorld.exe+12110FC:
  jmp newmem3
  nop 2
return3:

MonsterHunterWorld.exe+12111B7:
  jmp newmem4
  nop 2
return4:

[DISABLE]

MonsterHunterWorld.exe+12110E4:
  db 00 8C D7 80 00 00 00

dealloc(newmem)

MonsterHunterWorld.exe+121119F:
  db 00 8C D7 80 00 00 00

dealloc(newmem2)

MonsterHunterWorld.exe+12110FC:
  db 00 84 CF 80 00 00 00

dealloc(newmem3)

MonsterHunterWorld.exe+12111B7:
  db 00 84 CF 80 00 00 00

dealloc(newmem4)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 6:59 pm
by onetwosix
Squall8 wrote:
Thu Mar 12, 2020 6:33 pm
Just a heads up, I have to work today through Sunday. I've gone through already to see what broke. I'll try to work on stuff when I have some down time, shouldn't take long at all to fix. But expect an update after this weekend at the latest.

Here is an update for the Invul and 1 Jewel scripts in the meantime:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19287</ID>
      <Description>"Invulnerable"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-09
  Author : Squall8
}

[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)

invul1:
  db 90 90 90 90 90

//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)

invul2:
  db 90 90 90 90 90

//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)

invul3:
  db 90 90 90 90 90

[DISABLE]

invul1:
  db E8 6B 85 5B E3

unregistersymbol(invul1)

invul2:
  db E8 5E 14 93 E7

unregistersymbol(invul2)

invul3:
  db E8 B0 37 65 E8

unregistersymbol(invul3)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>19111</ID>
      <Description>"1 Jewel Maxes Skill Level"</Description>
      <LastState/>
      <Color>000000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version: 
  Date   : 2020-01-14
  Author : Squall8
}

[ENABLE]

assert(MonsterHunterWorld.exe+12110E4,00 8C D7 80 00 00 00) //3,4/5
alloc(newmem,$1000,MonsterHunterWorld.exe+12110E4)

label(code)
label(return)

assert(MonsterHunterWorld.exe+121119F,00 8C D7 80 00 00 00)
alloc(newmem2,$1000,MonsterHunterWorld.exe+121119F)

label(code2)
label(return2)

assert(MonsterHunterWorld.exe+12110FC,00 84 CF 80 00 00 00) //4,5/6
alloc(newmem3,$1000,MonsterHunterWorld.exe+12110FC)

label(code3)
label(return3)

assert(MonsterHunterWorld.exe+12111B7,00 84 CF 80 00 00 00)
alloc(newmem4,$1000,MonsterHunterWorld.exe+12111B7)

label(code4)
label(return4)

newmem:

code:
  add [rdi+rdx*8+00000080],7
  jmp return

newmem2:

code2:
  add [rdi+rdx*8+00000080],7
  jmp return2

newmem3:

code3:
  add [rdi+rcx*8+00000080],7
  jmp return3

newmem4:

code4:
  add [rdi+rcx*8+00000080],7
  jmp return4

MonsterHunterWorld.exe+12110E4:
  jmp newmem
  nop 2
return:

MonsterHunterWorld.exe+121119F:
  jmp newmem2
  nop 2
return2:

MonsterHunterWorld.exe+12110FC:
  jmp newmem3
  nop 2
return3:

MonsterHunterWorld.exe+12111B7:
  jmp newmem4
  nop 2
return4:

[DISABLE]

MonsterHunterWorld.exe+12110E4:
  db 00 8C D7 80 00 00 00

dealloc(newmem)

MonsterHunterWorld.exe+121119F:
  db 00 8C D7 80 00 00 00

dealloc(newmem2)

MonsterHunterWorld.exe+12110FC:
  db 00 84 CF 80 00 00 00

dealloc(newmem3)

MonsterHunterWorld.exe+12111B7:
  db 00 84 CF 80 00 00 00

dealloc(newmem4)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
kyoski wrote:
Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog
Thank you & good to know about this... :D

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 7:25 pm
by onetwosix
"Additional Information"

The script that I use still working (without CRC)

+Cake Script:
  • -All Elemental/Status Atk/Effect(Sequential)
    -Stamina Thief
    -Part Breaker
    -Slugger
+Marcus Script:
  • -Updated, all Marcus Script´s should be able work properly now.(mhw_ib_ver_12.11.00_406510)

+Squall8 Script:
  • -Inf. item use
    -Inf. slinger ammo(not working when doing Flinch Shot, need to pick-up the ammo again)
    -Inf. mantle duration
    -No mantle cd
    -Inf. damage for vit. mantle
    -Easily break monster parts (works on styg zino and safi)
    -Meal editor
    -Guiding lands level editor (tundra missing)
    -Get bowgun ammo data [clip size, recoil, reload]
    -Steam gauge multiplier
    -All Monster Shown on Map
    -Inf. Lucky Voucher
    -Highlighted Armor Editor
    -Highlighted Weapon Editor
    -Ignore Crafting Requirements
    -Frostcraft Recharge Rate
    -HR/MR Exp Multiplier
    -Inf. Stamina
    -Inf. Special Track Tickets. (work well with Styg. Zinogre Special Ticket, as long as you have a little amount of it)
    -No Palico Gadget CD
    -Slinger Ammo Pick-up Modifier
+pox911 Scripts:
  • -Inf. Gathering
+Toolsmax Scripts:
  • -Add Special Tracks(the optional script doesn't work)

That's all folks. :mrgreen:

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 8:05 pm
by elijahthered
kyoski wrote:
Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog
How do you allow it to edit the numbers as this current table only allows presets

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 9:33 pm
by ranonadg
elijahthered wrote:
Thu Mar 12, 2020 8:05 pm
kyoski wrote:
Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog
How do you allow it to edit the numbers as this current table only allows presets
Use the Transmog mod at Nexus, it updated today.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 10:00 pm
by bigdonk
How can I get safi's weapons/armors?

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 10:29 pm
by thoduo
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?
bro you cannot be fucking serious. read the last 5 posts before you. holy fuck, man.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 10:57 pm
by Moop236
I edited an item in my box to be one of Safi's weapons and now loading my save gives me an error about incorrect value any ideas on how i can fix this? steams allready backed up this borked save so that's a no go.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 11:15 pm
by bigdonk
thoduo wrote:
Thu Mar 12, 2020 10:29 pm
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?
bro you cannot be fucking serious. read the last 5 posts before you. holy fuck, man.
Where in those last 5 posts does it mention how to get the actual armor/weapons and NOT the transmog? holy fuck, man.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 11:33 pm
by Sapphire
Moop236 wrote:
Thu Mar 12, 2020 10:57 pm
I edited an item in my box to be one of Safi's weapons and now loading my save gives me an error about incorrect value any ideas on how i can fix this? steams allready backed up this borked save so that's a no go.
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?

It would seem currently Safi weapons corrupt your save, if you try to awaken them it crashes the game, I don't imagine they have some sort of "cheat" lock on the weapons that would just be odd.

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 11:36 pm
by elijahthered
ranonadg wrote:
Thu Mar 12, 2020 9:33 pm
elijahthered wrote:
Thu Mar 12, 2020 8:05 pm
kyoski wrote:
Thu Mar 12, 2020 6:20 pm
434:Safi A
435:Safi B
422:Stygian A
423:Stygian B

for transmog
How do you allow it to edit the numbers as this current table only allows presets
Use the Transmog mod at Nexus, it updated today.
Did that right after i saw it updated

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 11:36 pm
by elijahthered
Sapphire wrote:
Thu Mar 12, 2020 11:33 pm
Moop236 wrote:
Thu Mar 12, 2020 10:57 pm
I edited an item in my box to be one of Safi's weapons and now loading my save gives me an error about incorrect value any ideas on how i can fix this? steams allready backed up this borked save so that's a no go.
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?

It would seem currently Safi weapons corrupt your save, if you try to awaken them it crashes the game, I don't imagine they have some sort of "cheat" lock on the weapons that would just be odd.
i think it is due to the fact the weapons are earnt from the event not crafted

Re: Monster Hunter World (Steam)

Posted: Thu Mar 12, 2020 11:59 pm
by TheTreeThatGrows
What about armor? Is it possible to get the safi armor? (Not transmog). Cant seem to find the ID (For armor, not transmog)

Re: Monster Hunter World (Steam)

Posted: Fri Mar 13, 2020 12:06 am
by Sapphire
elijahthered wrote:
Thu Mar 12, 2020 11:36 pm
Sapphire wrote:
Thu Mar 12, 2020 11:33 pm
Moop236 wrote:
Thu Mar 12, 2020 10:57 pm
I edited an item in my box to be one of Safi's weapons and now loading my save gives me an error about incorrect value any ideas on how i can fix this? steams allready backed up this borked save so that's a no go.
bigdonk wrote:
Thu Mar 12, 2020 10:00 pm
How can I get safi's weapons/armors?

It would seem currently Safi weapons corrupt your save, if you try to awaken them it crashes the game, I don't imagine they have some sort of "cheat" lock on the weapons that would just be odd.
i think it is due to the fact the weapons are earnt from the event not crafted
Yes but if its just edited to be the weapon from another in your inventory it shouldn't be an issue like that