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Re: MechWarrior 5: Mercenaries

Posted: Fri Nov 17, 2023 1:44 am
by masaigu1
Csimbi wrote:
Sun Oct 29, 2023 11:56 am
Here's an update for 1.1.351 on Steam, based on my previous table.
Please try it and let me know if there are issues.

I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.

Good luck!
does not seem to be working for either option, keep getting
<<Error in line 64 (LuaCall(find_Nth_Result_AOB('aobWeaponCountReader',2,[=[ 7FF646C065FD]=],"41 8B 46 ?? 49 83 C4 ?? 89 41 ?? 49"))) :Undefined lua error>>

Re: MechWarrior 5: Mercenaries

Posted: Fri Nov 17, 2023 10:50 am
by Csimbi
masaigu1 wrote:
Fri Nov 17, 2023 1:44 am
does not seem to be working for either option, keep getting
Undefined lua error>>
Do you have findNthAOBResult.lua installed?

Re: MechWarrior 5: Mercenaries

Posted: Sat Nov 18, 2023 5:24 pm
by masaigu1
Csimbi wrote:
Fri Nov 17, 2023 10:50 am
masaigu1 wrote:
Fri Nov 17, 2023 1:44 am
does not seem to be working for either option, keep getting
Undefined lua error>>
Do you have findNthAOBResult.lua installed?
hahaha i should have checked the 1st page, didnt realize i needed to install 2 files :P thanks!!!!

Re: MechWarrior 5: Mercenaries

Posted: Sat Nov 18, 2023 8:32 pm
by Csimbi
This was the last time I helped a noob, thanks to you.

Re: MechWarrior 5: Mercenaries

Posted: Sun Nov 19, 2023 1:47 pm
by CaesarCzech
Csimbi wrote:
Sat Nov 18, 2023 8:32 pm
This was the last time I helped a noob, thanks to you.
Noobs are kinda like chiquaha to be honest :D

Re: MechWarrior 5: Mercenaries

Posted: Thu Nov 23, 2023 9:47 am
by Nelson2011
I put in the lua file in a folder I created C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Cheat Engine 7.5\autorun

I still get aob errors trying to run the table. I did remove the .ct off the file. Is there way to check if the lua script is running.

Ok I'm dumb and found out that's it's in program files, I was just right clicking the shortcut and it would take me to that folder. So I put the lua file in the autorun folder. C:\Program Files\Cheat Engine 7.5\autorun It still says the same error lol.

Re: MechWarrior 5: Mercenaries

Posted: Fri Nov 24, 2023 1:44 am
by masaigu1
Nelson2011 wrote:
Thu Nov 23, 2023 9:47 am
I put in the lua file in a folder I created C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Cheat Engine 7.5\autorun

I still get aob errors trying to run the table. I did remove the .ct off the file. Is there way to check if the lua script is running.

Ok I'm dumb and found out that's it's in program files, I was just right clicking the shortcut and it would take me to that folder. So I put the lua file in the autorun folder. C:\Program Files\Cheat Engine 7.5\autorun It still says the same error lol.
ive had the same problem

Re: MechWarrior 5: Mercenaries

Posted: Fri Nov 24, 2023 2:57 pm
by SpiritNRW
Csimbi wrote:
Sat Nov 18, 2023 8:32 pm
This was the last time I helped a noob, thanks to you.
Hey Csimbi, thank you for the Table Update. Really appreciate that. Works like a charm with die .lua-File installed. No problems on my side.

Have a nice Weekend pal.

BR

Re: MechWarrior 5: Mercenaries

Posted: Thu Dec 21, 2023 4:15 am
by acecel
Csimbi wrote:
Sat Nov 18, 2023 8:32 pm
This was the last time I helped a noob, thanks to you.
Thank you for your table, always features rich tables that works very well, one of the best table makers around. :mrgreen:

Re: MechWarrior 5: Mercenaries

Posted: Thu Dec 21, 2023 5:54 am
by acecel
I have one issue though, the feature "bEnableSalvageMaxer" doesn't work perfectly in case you use mods like "YetAnotherWeapon" and its variants you have case where some items in the salvage list cost more than '1' salvage point.
For example there is mech parts that can cost from 3 to 6 or something points (i don't know the max value), so the number of salvage points you gave is not enough to select everything.

So if you could tell me what to do in the code to multiply the number of salvage points by 10 for example, that would be awesome ! :wub:

The code that does the "bEnableSalvageMaxer" thing :

Code: Select all

lblSalvageMaxer:
readmem(aobSalvageMaxer,2)
reassemble(aobSalvageMaxer+02)
cmp dword ptr [bEnableSalvageMaxer],1
jne short lblSalvageMaxerSkip
cmp eax,ebx
jge short lblSalvageMaxerSkip
movsxd r11,[iPMMSalvageOffset]
lea rdi,[rdi+r11]
mov r11d,eax
sub r11d,ebx
neg r11d
add eax,r11d
add dword ptr [rdi],r11d
lblSalvageMaxerSkip:
readmem(aobSalvageMaxer+07,7)
jmp lblSalvageMaxerRet
aobSalvageMaxer_i:
readmem(aobSalvageMaxer,14)
align 8 CC
iPMMSalvageOffset:
readmem(aobPMMSalvageOffset+02,4)
dd 0
Thanks in advance

Re: MechWarrior 5: Mercenaries

Posted: Thu Dec 28, 2023 7:46 am
by Eric14
Csimbi wrote:
Sun Oct 29, 2023 11:56 am
Here's an update for 1.1.351 on Steam, based on my previous table.
Please try it and let me know if there are issues.

I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.

Good luck!

Not working.... Thanks

Re: MechWarrior 5: Mercenaries

Posted: Thu Feb 01, 2024 7:34 pm
by RobiCali
No luck on my end for 1.1.351. Can check the first option, but the AOB just quickly unchecks itself.

Perhaps this isn't made to work with the GOG version?

Re: MechWarrior 5: Mercenaries

Posted: Sun Feb 11, 2024 11:46 am
by BraiQ
for anyone interested, it does not work

Re: MechWarrior 5: Mercenaries

Posted: Tue Feb 13, 2024 8:23 pm
by HappyGamer
BraiQ wrote:
Sun Feb 11, 2024 11:46 am
for anyone interested, it does not work
It does work, I currently use it with Steam version and all DLC on.
Game is also modded with Yet another ... mods and some more (15 mods).

Re: MechWarrior 5: Mercenaries

Posted: Tue Feb 27, 2024 2:15 pm
by Dvarf
Hello. This table does not work on the Epic Games Store version. Is it possible to fix it or make a new one? Thanks