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Re: MechWarrior 5: Mercenaries
Posted: Wed Apr 19, 2023 12:15 pm
by tako_muro
Update please, I'm beggin' ye.
I just need goddamn 0 tonnage in mechlab option.
Re: MechWarrior 5: Mercenaries
Posted: Tue Jul 04, 2023 2:24 am
by chefez
Im using the 335 version but I just dont know how to activate this table.
I read the instruction but no clue what make work
Re: MechWarrior 5: Mercenaries
Posted: Mon Jul 10, 2023 5:20 pm
by crashfinger
Update for 1.1.338 would be very nice
Re: MechWarrior 5: Mercenaries
Posted: Thu Jul 27, 2023 3:21 am
by dfff00
The F ling trainer for 1.323 still works perfectly, as a stopgap until whenever this gets updated.
Re: MechWarrior 5: Mercenaries
Posted: Mon Jul 31, 2023 1:36 am
by acecel
Csimbi wrote: ↑Tue Jan 31, 2023 11:02 pm
Thanks to
Kessem, here's an update to v1.1.335.
Same stuff as
before, plus pointers to faction standings.
There are more faction pointers there than needed, ignore those that do not show a valid faction name.
The
Pilot Patcher crashed a few times when I tried patching all pilots in the barracks. If that happens to you, just patch the ones you want, one by one.
Enjoy!
Hello, thanks for the table's update.
Sadly i can't activate it on my fresh install of V.1.1.335, i have no idea what i can try ? I use last version of CE, at first i thought it was maybe the mods i added so i removed all of them and same issue.
Do i need to load a save to be able to activate the table ?
Re: MechWarrior 5: Mercenaries
Posted: Wed Aug 23, 2023 10:57 am
by Dvarf
Update, pls to v1.1.338.
Re: MechWarrior 5: Mercenaries
Posted: Thu Aug 31, 2023 6:29 am
by Csimbi
There's a new DLC coming, not before that.
Edit
So, the new DLC is out.
I am willing to do an update, but I'd like to do it only once.
What do you guys want?
Update it asap and risk that it breaks at the next update or wait a few weeks for possible patches?
Thoughts either way?
Cheers!
Re: MechWarrior 5: Mercenaries
Posted: Sun Oct 01, 2023 7:16 am
by TreborSP
maybe wait for a few weeks? before updating ^^
Re: MechWarrior 5: Mercenaries
Posted: Sun Oct 01, 2023 8:52 am
by xspeed
I agree, wait for a possible patch and then update the table
Re: MechWarrior 5: Mercenaries
Posted: Fri Oct 06, 2023 3:18 am
by MrDarkShadow
Small update today that patched most of the game. Definitely Wait a week for any more fixes coming.
Re: MechWarrior 5: Mercenaries
Posted: Wed Oct 18, 2023 12:43 am
by TreborSP
time to update?!
Re: MechWarrior 5: Mercenaries
Posted: Thu Oct 26, 2023 8:59 pm
by Csimbi
This is soooo typical... I start updating and then a patch drops in the middle...
Re: MechWarrior 5: Mercenaries
Posted: Thu Oct 26, 2023 10:50 pm
by Lord Blade
Csimbi wrote: ↑Thu Oct 26, 2023 8:59 pm
This is soooo typical... I start updating and then a patch drops in the middle...
Clearly they're spying on you.
Re: MechWarrior 5: Mercenaries
Posted: Sun Oct 29, 2023 11:56 am
by Csimbi
Here's an update for 1.1.351 on Steam, based on my
previous table.
Please try it and let me know if there are issues.
I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.
Good luck!
Re: MechWarrior 5: Mercenaries
Posted: Tue Oct 31, 2023 4:06 am
by TreborSP
ok will do. and thanks for updating ^^