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Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 2:10 pm
by tw1st31337
recoilless rifle is buggin with infinite support weapon on

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 5:55 pm
by ndrynih
tw1st31337 wrote:
Sat Mar 16, 2024 2:10 pm
recoilless rifle is buggin with infinite support weapon on
just use arc thrower with no charging :roll:

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 6:10 pm
by tw1st31337
ndrynih wrote:
Sat Mar 16, 2024 5:55 pm
tw1st31337 wrote:
Sat Mar 16, 2024 2:10 pm
recoilless rifle is buggin with infinite support weapon on
just use arc thrower with no charging :roll:
i can also use an EAT but that is not my point, im pointing out the recoilless rifle is tweakin

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 6:45 pm
by franck65963
No One hit kill mod atm ?

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 10:09 pm
by EchoWhisky
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 10:20 pm
by dark1024
EchoWhisky wrote:
Sat Mar 16, 2024 10:09 pm
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it :( , at least I could never make any script work

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 10:25 pm
by ReakSum
Having the same issue with the scripts not working with DMA, but it might be possible to turn the game.dll into an address? I saw that you were meant to find "0x180000000" in the memory region before opening the game, is this maybe the "game.dll" address start?

Edit: I'm not good fully up to date and competent with CE, sorry if I'm talking gibberish!

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 10:28 pm
by EchoWhisky
dark1024 wrote:
Sat Mar 16, 2024 10:20 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:09 pm
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it :( , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 10:32 pm
by ReakSum
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm
dark1024 wrote:
Sat Mar 16, 2024 10:20 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:09 pm
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it :( , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 11:01 pm
by EchoWhisky
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm
dark1024 wrote:
Sat Mar 16, 2024 10:20 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:09 pm
Anyone using a DMA card with cheat engine? I just got the cheat engine plugin working and Im seeing the processes from my second computer in cheat engine. Can someone help me get started?
I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it :( , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
I'm so green I barely just installed CE last night and I've only done the first two steps of the tutorial. ReakSum do you think we can get a table to work for us with DMA?

Re: HELLDIVERS 2

Posted: Sat Mar 16, 2024 11:07 pm
by ZoDDeL
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm
dark1024 wrote:
Sat Mar 16, 2024 10:20 pm


I was doing the same for ammo and grenades, but had to search every time as none of the scripts works. Takes around 10-15 min before you can start enjoying it :( , at least I could never make any script work
Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]

Re: HELLDIVERS 2

Posted: Sun Mar 17, 2024 1:34 am
by phaysed
Sairex wrote:
Sat Mar 16, 2024 10:20 am
raiden101 wrote:
Sat Mar 16, 2024 12:52 am
Sairex wrote:
Fri Mar 15, 2024 9:53 pm
The table is fully working. All functions work properly
Thanks RJW for the Sickle
it don't work
its detected
Setting CE:
Image

Video Tutorial:
[Link]
been trying this but it does not work at all.

Re: HELLDIVERS 2

Posted: Sun Mar 17, 2024 3:44 am
by hcrowman
ZoDDeL wrote:
Sat Mar 16, 2024 11:07 pm
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm

Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]
Hey mate. Using your latest CT and running flawlessly. Any chance you could add a few of the infinite consumables i.e. grenades, stims? Makes clearing terminid nests a bit easier.

Re: HELLDIVERS 2

Posted: Sun Mar 17, 2024 7:12 am
by omega3k
infinite ammo auto shoots still ;-;

Re: HELLDIVERS 2

Posted: Sun Mar 17, 2024 9:12 am
by goujinku
so whats the new method