Re: z Evil Genius 2 [DX12]
Posted: Fri Jun 17, 2022 8:26 am
Instant Research not work
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
greyknighta wrote: ↑Mon Mar 14, 2022 4:41 pmAh, there's working versions of those options farther down. Thanks again for the new table.HeathenGator wrote: ↑Mon Mar 14, 2022 7:54 amWhat do you mean? The table I provided works just fine. I'm not gonna fix Drain Gold, if it bothers you, you can simply use Player Pointer and just freeze your current gold at whatever value you want and be done with it. The rest of the options work.
Assuming you have the correct version of the game of course. This table and earlier version of it are for the legit Steam versions.
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{ Game : evilgenius_dx12.exe
Version:
Date : 2022-07-10
Author : ShaRose
This script revamps full durability to jump to max, not just stop decreasing.
}
define(address,"evilgenius_dx12.exe"+5CD5D3)
define(bytes,F3 0F 11 8B 58 01 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"evilgenius_dx12.exe"+5CD5D3)
label(code)
label(return)
newmem:
code:
movss xmm1,[rbx+00000154]
movss [rbx+00000158],xmm1
jmp return
address:
jmp newmem
nop 3
return:
[DISABLE]
address:
db bytes
// movss [rbx+00000158],xmm1
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: evilgenius_dx12.exe+5CD5D3
evilgenius_dx12.exe+5CD5AA: 80 BA B4 00 00 00 00 - cmp byte ptr [rdx+000000B4],00
evilgenius_dx12.exe+5CD5B1: 7D 0A - jnl evilgenius_dx12.exe+5CD5BD
evilgenius_dx12.exe+5CD5B3: F3 0F 10 05 29 8A 57 00 - movss xmm0,[evilgenius_dx12.exe+B45FE4]
evilgenius_dx12.exe+5CD5BB: EB 03 - jmp evilgenius_dx12.exe+5CD5C0
evilgenius_dx12.exe+5CD5BD: 0F 57 C0 - xorps xmm0,xmm0
evilgenius_dx12.exe+5CD5C0: 0F 28 CA - movaps xmm1,xmm2
evilgenius_dx12.exe+5CD5C3: F3 41 0F 58 C8 - addss xmm1,xmm8
evilgenius_dx12.exe+5CD5C8: F3 0F 5F C8 - maxss xmm1,xmm0
evilgenius_dx12.exe+5CD5CC: F3 0F 5D CE - minss xmm1,xmm6
evilgenius_dx12.exe+5CD5D0: 0F 2E CA - ucomiss xmm1,xmm2
// ---------- INJECTING HERE ----------
evilgenius_dx12.exe+5CD5D3: F3 0F 11 8B 58 01 00 00 - movss [rbx+00000158],xmm1
// ---------- DONE INJECTING ----------
evilgenius_dx12.exe+5CD5DB: 0F 84 02 02 00 00 - je evilgenius_dx12.exe+5CD7E3
evilgenius_dx12.exe+5CD5E1: 8B 83 38 01 00 00 - mov eax,[rbx+00000138]
evilgenius_dx12.exe+5CD5E7: 33 FF - xor edi,edi
evilgenius_dx12.exe+5CD5E9: 0F 2F F7 - comiss xmm6,xmm7
evilgenius_dx12.exe+5CD5EC: 89 45 03 - mov [rbp+03],eax
evilgenius_dx12.exe+5CD5EF: 48 8B 43 08 - mov rax,[rbx+08]
evilgenius_dx12.exe+5CD5F3: 48 C7 45 F7 01 00 00 00 - mov qword ptr [rbp-09],00000001
evilgenius_dx12.exe+5CD5FB: 89 7D FF - mov [rbp-01],edi
evilgenius_dx12.exe+5CD5FE: 48 63 48 04 - movsxd rcx,dword ptr [rax+04]
evilgenius_dx12.exe+5CD602: 8B 44 19 18 - mov eax,[rcx+rbx+18]
}
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{ Game : evilgenius_dx12.exe
Version:
Date : 2022-07-10
Author : ShaRose
This script forces any signal update to return 999
}
[ENABLE]
aobscanmodule(SIGNALJACK,evilgenius_dx12.exe,89 0D 12 FC 7B 01) // should be unique
alloc(newmem,$1000,SIGNALJACK)
label(code)
label(return)
newmem:
code:
mov ecx,3E7
mov [evilgenius_dx12.exe+1D6DE1C],ecx
jmp return
SIGNALJACK:
jmp newmem
nop
return:
registersymbol(SIGNALJACK)
[DISABLE]
SIGNALJACK:
db 89 0D 12 FC 7B 01
unregistersymbol(SIGNALJACK)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: evilgenius_dx12.exe+5AE204
evilgenius_dx12.exe+5AE1E1: B0 01 - mov al,01
evilgenius_dx12.exe+5AE1E3: E9 3B 0D 00 00 - jmp evilgenius_dx12.exe+5AEF23
evilgenius_dx12.exe+5AE1E8: 81 EF 4E 80 00 00 - sub edi,0000804E
evilgenius_dx12.exe+5AE1EE: 74 34 - je evilgenius_dx12.exe+5AE224
evilgenius_dx12.exe+5AE1F0: 83 FF 01 - cmp edi,01
evilgenius_dx12.exe+5AE1F3: 0F 85 28 0D 00 00 - jne evilgenius_dx12.exe+5AEF21
evilgenius_dx12.exe+5AE1F9: 49 8B 46 18 - mov rax,[r14+18]
evilgenius_dx12.exe+5AE1FD: 48 85 C0 - test rax,rax
evilgenius_dx12.exe+5AE200: 74 49 - je evilgenius_dx12.exe+5AE24B
evilgenius_dx12.exe+5AE202: 8B 08 - mov ecx,[rax]
// ---------- INJECTING HERE ----------
evilgenius_dx12.exe+5AE204: 89 0D 12 FC 7B 01 - mov [evilgenius_dx12.exe+1D6DE1C],ecx
// ---------- DONE INJECTING ----------
evilgenius_dx12.exe+5AE20A: 8B 40 04 - mov eax,[rax+04]
evilgenius_dx12.exe+5AE20D: 2B C8 - sub ecx,eax
evilgenius_dx12.exe+5AE20F: 89 05 03 FC 7B 01 - mov [evilgenius_dx12.exe+1D6DE18],eax
evilgenius_dx12.exe+5AE215: 40 0F B6 C7 - movzx eax,dil
evilgenius_dx12.exe+5AE219: 89 0D F5 FB 7B 01 - mov [evilgenius_dx12.exe+1D6DE14],ecx
evilgenius_dx12.exe+5AE21F: E9 FF 0C 00 00 - jmp evilgenius_dx12.exe+5AEF23
evilgenius_dx12.exe+5AE224: 49 8B 7E 18 - mov rdi,[r14+18]
evilgenius_dx12.exe+5AE228: 48 85 FF - test rdi,rdi
evilgenius_dx12.exe+5AE22B: 74 1E - je evilgenius_dx12.exe+5AE24B
evilgenius_dx12.exe+5AE22D: 8B 17 - mov edx,[rdi]
}
Code: Select all
{ Game : evilgenius_dx12.exe
Version:
Date : 2022-07-10
Author : ShaRose
This script makes it so turrets don't use ammo (They can still reload)
}
[ENABLE]
evilgenius_dx12.exe+61D55F:
db 90 90 90
[DISABLE]
evilgenius_dx12.exe+61D55F:
db 41 2B C1
{
// ORIGINAL CODE: evilgenius_dx12.exe+61D55F
evilgenius_dx12.exe+61D53D: EB 03 - jmp evilgenius_dx12.exe+61D542
evilgenius_dx12.exe+61D53F: 44 8B CB - mov r9d,ebx
evilgenius_dx12.exe+61D542: 41 8B 90 A4 01 00 00 - mov edx,[r8+000001A4]
evilgenius_dx12.exe+61D549: 03 D1 - add edx,ecx
evilgenius_dx12.exe+61D54B: 41 3B D1 - cmp edx,r9d
evilgenius_dx12.exe+61D54E: 41 0F 43 D1 - cmovae edx,r9d
evilgenius_dx12.exe+61D552: EB 14 - jmp evilgenius_dx12.exe+61D568
evilgenius_dx12.exe+61D554: 41 8B 88 A4 01 00 00 - mov ecx,[r8+000001A4]
evilgenius_dx12.exe+61D55B: 8B D3 - mov edx,ebx
evilgenius_dx12.exe+61D55D: 8B C1 - mov eax,ecx
// ---------- NOP HERE ----------
evilgenius_dx12.exe+61D55F: 41 2B C1 - sub eax,r9d
// ---------- DONE NOPPING ----------
evilgenius_dx12.exe+61D562: 41 3B C9 - cmp ecx,r9d
evilgenius_dx12.exe+61D565: 0F 47 D0 - cmova edx,eax
evilgenius_dx12.exe+61D568: 41 89 90 A4 01 00 00 - mov [r8+000001A4],edx
evilgenius_dx12.exe+61D56F: 83 BF 98 02 00 00 00 - cmp dword ptr [rdi+00000298],00
evilgenius_dx12.exe+61D576: 0F 86 64 01 00 00 - jbe evilgenius_dx12.exe+61D6E0
evilgenius_dx12.exe+61D57C: 48 8B 17 - mov rdx,[rdi]
evilgenius_dx12.exe+61D57F: 83 BA A4 01 00 00 00 - cmp dword ptr [rdx+000001A4],00
evilgenius_dx12.exe+61D586: 0F 85 54 01 00 00 - jne evilgenius_dx12.exe+61D6E0
evilgenius_dx12.exe+61D58C: 8B 87 18 01 00 00 - mov eax,[rdi+00000118]
evilgenius_dx12.exe+61D592: 48 89 6C 24 40 - mov [rsp+40],rbp
}
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╔═══════════╦════════════════╦═══════════════╦════════════╗
║ New Value ║ Original Value ║ Description ║ Difference ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BAB08 ║ F8E984C8 ║ Heavy Bubbler ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BAEF8 ║ F8E988B8 ║ Heavy Chiller ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BAD70 ║ F8E98730 ║ Heavy Laser ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BBB70 ║ F8E99530 ║ Heavy MG ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9B9988 ║ F8E97348 ║ Heavy Raygun ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BB550 ║ F8E98F10 ║ Heavy Roaster ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BA5C8 ║ F8E97F88 ║ Heavy Rocket ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BBF28 ║ F8E998E8 ║ Light Raygun ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BB588 ║ F8E98F48 ║ Science Sub ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ EF9BA948 ║ F8E98308 ║ Worker Sub ║ -156096960 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE2FB8 ║ F8E948C8 ║ Deception Sub ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE3098 ║ F8E949A8 ║ Light Bubbler ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE3488 ║ F8E94D98 ║ Light Chiller ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE3300 ║ F8E94C10 ║ Light Laser ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE31E8 ║ F8E94AF8 ║ Light MG ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE2F80 ║ F8E94890 ║ Light Roaster ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE2AB0 ║ F8E943C0 ║ Light Rocket ║ 214230768 ║
╠═══════════╬════════════════╬═══════════════╬════════════╣
║ 105AE17E0 ║ F8E930F0 ║ Muscle Sub ║ 214230768 ║
╚═══════════╩════════════════╩═══════════════╩════════════╝