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Re: Manor Lords

Posted: Sun Apr 28, 2024 10:20 pm
by Cheet_Always_A_Cheet
BabyGroot wrote:
Sun Apr 28, 2024 4:28 pm
CT NEW ADDED:

+SCRIPT+
_Unit Stats

+ POINTER+
_Master Attr
_Current Regions > Resources

BabyGroot wrote:
Fri Apr 26, 2024 9:39 pm
Saucison78 wrote:
Sun Apr 28, 2024 12:48 pm
1. Copy [4] Type And Paste
2. Click Address [4] Type Chance To [5] Type
3. Chance Pointer Type 48 To from (Progress 6 Steps To Become) To 60
4. Chance Pointer Amount 4C To from (Progress 6 Steps To Become) 64
5. Done

Do this step until you reach slot 20
Spoiler
Image
Thankyou BabyGroot. Exactly what is needed. Although it seems like moderator for this site deleted my comment discussing how having this would be great? If so then that's sad.

As a side note, I usually visit sites like this for years, but never register, although recently decided to so because I wanted to contribute. But it seems like all of these sites are controlled by a select few, and people can't really comment or do anything without being banned or silenced. People hide themselves from being censored or silenced by their own countries, but do the same to others on the internet. What a strange place this internet thing is.

Re: Manor Lords

Posted: Sun Apr 28, 2024 11:50 pm
by matt1713
I noticed the new resource part where I can manipulate the berries, but both resources seem to only be for the berries. Are these supposed to be for both stone and berries (or the other resources like iron, animals, and clay) like it states?

For example, both resource 1 & 2 are for type 171 (berries). Changing the 171 in "resource 2" section to 15 (stone) doesn't change/update to the stone deposit in the region. Am I just not getting how this is supposed to work?

I'm also not entirely sure what the new soldier script is supposed to do. Selecting military units with the script active doesn't appear to do anything. Can anyone elaborate what's supposed to be going on with it?

Re: Manor Lords

Posted: Mon Apr 29, 2024 2:31 am
by vgoy1082
any chance someone can make this work for the game pass version..that would be much appreciated.

Re: Manor Lords

Posted: Mon Apr 29, 2024 12:16 pm
by okinabe
thanks for the table, can you make code for unlimited building ?

like unlimited manor and garrison tower, so we can make more retinue unit

thx

Re: Manor Lords

Posted: Mon Apr 29, 2024 12:31 pm
by BabyGroot
okinabe wrote:
Mon Apr 29, 2024 12:16 pm
To be honest, I haven't played this game further, so I can't see the buildings/troops yet.

Re: Manor Lords

Posted: Mon Apr 29, 2024 12:35 pm
by matt1713
In case anyone notices and tries, DO NOT change the resource size option. I noticed it seems to be for the overall fertility of the land for farming, but changing it to be something ~60 (the high fertility regions are around 60-70) will result in a CTD.

Re: Manor Lords

Posted: Mon Apr 29, 2024 2:39 pm
by icon
BabyGroot wrote:
Sun Apr 28, 2024 8:37 pm
icon wrote:
Sun Apr 28, 2024 6:29 pm
Thanks BabyGroot got it working.

Re: Manor Lords

Posted: Mon Apr 29, 2024 2:55 pm
by Nightcat
vgoy1082 wrote:
Mon Apr 29, 2024 2:31 am
any chance someone can make this work for the game pass version..that would be much appreciated.
Buy the steam version! I played ~10 hours in gamepass, and then i bought it in steam. This one man MUST supported in any way. Manor Lords :wub:

Re: Manor Lords

Posted: Mon Apr 29, 2024 4:39 pm
by tingocr
matt1713 wrote:
Sun Apr 28, 2024 11:50 pm
I noticed the new resource part where I can manipulate the berries, but both resources seem to only be for the berries. Are these supposed to be for both stone and berries (or the other resources like iron, animals, and clay) like it states?

For example, both resource 1 & 2 are for type 171 (berries). Changing the 171 in "resource 2" section to 15 (stone) doesn't change/update to the stone deposit in the region. Am I just not getting how this is supposed to work?

I'm also not entirely sure what the new soldier script is supposed to do. Selecting military units with the script active doesn't appear to do anything. Can anyone elaborate what's supposed to be going on with it?
When you activate the soldiers option, it automatically gives a buff, not only to the units, but to all people in the region linked to you. You can change the buff values ​​by clicking on the script and changing the values, just like in notepad, it's very simple.

Re: Manor Lords

Posted: Mon Apr 29, 2024 4:47 pm
by tingocr
Thanks for the trainer. A tip, if you activate the buff for units, if you increase the game speed, the oxen will stop in the middle of the road, preventing the transport of materials that depend on them. (explanation about this, the buff also gives movement speed, any value above 80 (8x the standard value) makes the oxen stand still when increased to speed 3 in the game. The option buff gives 120 movement speed. Change it to 80 and be happy)

Re: Manor Lords

Posted: Mon Apr 29, 2024 5:37 pm
by BabyGroot
Can workers become troops?
Do I have to create a data family like resources?
1 per 1 family stat data
Like this
Image
In this picture there are 5 families, 1 family 2 peoples/members.
So this picture shows only 1 family (I have to make pointers for 4 more families).

And to be honest, this will make you confused (especially for lay people) every time you get a family you have to add your own pointers like resources.

Re: Manor Lords

Posted: Mon Apr 29, 2024 6:24 pm
by Rausch0r
Great Table! Would be cool if you'd expand the "Current Region/Resource" Option to include all resources :)

Re: Manor Lords

Posted: Mon Apr 29, 2024 7:42 pm
by BabyGroot
Rausch0r wrote:
Mon Apr 29, 2024 6:24 pm
I will add pointers for Iron ore & Clay deposits
Spoiler
( For all regions that have iron & clay )

Image
And sorry I didn't find any for wild animals resources


matt1713 wrote:
Sun Apr 28, 2024 11:50 pm
For Resources these 3 images are when I changed to another region (see the black name circle image).
Resources include 2 resources berries & stone, but I'm confused about why each region has lots of berries & stone resources (see the red circle Resources Size).
Spoiler
Image
So the only way is to change the pointer to get the correct pointer (I mean resources [1] are berries and resources [2] are also berries, so you only need to change the pointer number in resources [2] to become stone).
To change the address pointer
Image
I suggest you change resources [2] the TYPE first.
The number type (171) is berries, so you press the right arrow until you get the number type (15) which is stone.
After you get the pointer number 15, replace all resources [2] with that number.

This way might be better and faster than having to copy and paste 100 resource data and change all the pointers. (please if you are not busy) :D

Re: Manor Lords

Posted: Mon Apr 29, 2024 8:12 pm
by Rausch0r
I suggest you change resources [2] the TYPE first.
The number type (171) is berries, so you press the right arrow until you get the number type (15) which is stone.
After you get the pointer number 15, replace all resources [2] with that number.

This way might be better and faster than having to copy and paste 100 resource data and change all the pointers. (please if you are not busy) :D
Yes, that works. Wouldnt that work for all other resources aswell? if you know the number type (which I dont). But I just saw that all changes you make (for example setting the Common Amt or the Common Capacity) other than setting it to a rich deposit aren't persistent if you save and then reload :( any fix for this?

Re: Manor Lords

Posted: Mon Apr 29, 2024 8:17 pm
by tingocr
BabyGroot wrote:
Mon Apr 29, 2024 5:37 pm
Can workers become troops?
Do I have to create a data family like resources?
1 per 1 family stat data
Like this
Image
In this picture there are 5 families, 1 family 2 peoples/members.
So this picture shows only 1 family (I have to make pointers for 4 more families).

And to be honest, this will make you confused (especially for lay people) every time you get a family you have to add your own pointers like resources.
Yes, all villagers can be part of the units, that is, all families can have people who will form the army