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Re: The Slormancer

Posted: Sun Dec 11, 2022 8:56 pm
by chrisreddot3
Zuladii wrote:
Sun Dec 11, 2022 7:50 pm
Any update incoming? or this post is abandoned
abandoned

Re: The Slormancer

Posted: Sat Feb 25, 2023 5:27 am
by aSwedishMagyar
Table has been updated to 0.5.01e. I have included some tools so if you want to add anything to it just use them. I will help you understand if show you are willing to put in the effort.

Re: The Slormancer

Posted: Tue Feb 28, 2023 11:40 am
by blaHbluBB
aSwedishMagyar wrote:
Sat Feb 25, 2023 5:27 am
Table has been updated to 0.5.01e.
Thank You very much for the Update :wub:
i hope that You have a Good Day/Evening/Night, wherever You might be on our Planet!!! 8-) :-D

Re: The Slormancer

Posted: Wed Apr 26, 2023 5:25 pm
by Chindopopito
Thank you for coming back and update your table, you outdid yourself with this one, you structured it way better, you kept it clean and simple :)
Even though the old one had ways to increase what mobs dropped per mob basis and other options like adding the chance for items to drop with pure stats and modifying NPC stores directly, I like this updated one more.

Again, thank you for putting in the time to improve your table and yourself as a scripter, I've been following your tables and they keep getting better and better.

Now, I wanna add a little warning for anyone that use this table, don't go crazy and add insane numbers to the "mf_find" Pointer or else, your game will crash as soon as you kill 1 mob because all of the stuff it will drop. I suggest leaving this pointer at 200 max and raise the "mf_quality" to 100K so you still can get Epic Gear and most fragments. If you go crazy like 1M+ you will only get legendary rank drops.

Oh, and don't forget to keep the pointers checkboxes checked or else the pointers will go back to 0 every time you go into a new expedition/slorm tower floor.

P.S. Don't forget that POINTERS= BASE VALUES in the game not MULTIPLIERS. The old cheat table had options to alter multipliers too (IIRC) the only ones that this updated table have are the ones from the scripts and those are only reflected in the numbers shown in your bottom left and bottom right corners (goldus/slorm counters) and all the amount you get from those numbers won't be taken into account in the global scores shown in the Profile screen (when you press "P" in game).

Re: The Slormancer

Posted: Sun Jul 16, 2023 4:36 am
by josemarcio
game got a new update.

Re: The Slormancer

Posted: Mon Jul 17, 2023 12:55 pm
by Impala
josemarcio wrote:
Sun Jul 16, 2023 4:36 am
game got a new update.
Did you even test the table? It still works

Re: The Slormancer

Posted: Wed Jul 19, 2023 12:14 am
by josemarcio
Impala wrote:
Mon Jul 17, 2023 12:55 pm
josemarcio wrote:
Sun Jul 16, 2023 4:36 am
game got a new update.
Did you even test the table? It still works
Yeah a bunch of stuff is still working. i haven't tested everything.

Re: The Slormancer

Posted: Tue Nov 14, 2023 9:50 pm
by ImDrgoN
Anyone found a way to modify a weapon killcount ? Thx in advance, great work

Re: The Slormancer

Posted: Thu Nov 16, 2023 6:03 am
by Chindopopito
ImDrgoN wrote:
Tue Nov 14, 2023 9:50 pm
Anyone found a way to modify a weapon kill count ? Thx in advance, great work
Just use the regular search. I think it's on double. Just type the current kill count, do a first search, kill something, next search until you get 1 or 2 results, then you just need to change it to 43000.

P.S. There are a couple of pointers you can get using the tools included in the table, but I don't suggest that unless you know what you are doing.

Re: The Slormancer

Posted: Thu Nov 16, 2023 4:41 pm
by ImDrgoN
Chindopopito wrote:
Thu Nov 16, 2023 6:03 am
ImDrgoN wrote:
Tue Nov 14, 2023 9:50 pm
Anyone found a way to modify a weapon kill count ? Thx in advance, great work
Just use the regular search. I think it's on double. Just type the current kill count, do a first search, kill something, next search until you get 1 or 2 results, then you just need to change it to 43000.

P.S. There are a couple of pointers you can get using the tools included in the table, but I don't suggest that unless you know what you are doing.
Ho ! Thx you i found it, didn't thought about the killcount being in double. Thx you !

Re: The Slormancer

Posted: Thu Nov 16, 2023 6:32 pm
by Chindopopito
ImDrgoN wrote:
Thu Nov 16, 2023 4:41 pm
Chindopopito wrote:
Thu Nov 16, 2023 6:03 am
ImDrgoN wrote:
Tue Nov 14, 2023 9:50 pm
Anyone found a way to modify a weapon kill count ? Thx in advance, great work
Just use the regular search. I think it's on double. Just type the current kill count, do a first search, kill something, next search until you get 1 or 2 results, then you just need to change it to 43000.

P.S. There are a couple of pointers you can get using the tools included in the table, but I don't suggest that unless you know what you are doing.
Ho ! Thx you i found it, didn't thought about the killcount being in double. Thx you !
You're welcome :)

Re: The Slormancer

Posted: Fri Jan 19, 2024 3:19 pm
by apollo1
VirgilSouth wrote:
Tue Oct 04, 2022 12:14 am
Found out that you can easily find all your attributes wia groupscan command. Each attribute in groupscan should have value type "Double" and then two 4 bytes zeros.
So groupscan command for any hero with 1 point in toughness will look like

Code: Select all

dp:1 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0
1 point of dexterity

Code: Select all

dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:0 4:0 4:0 dp:1 4:0 4:0 dp:0 4:0 4:0
and etc

Have fun

I tried this, turn all my stats to max, but when I leave the game and return the stats dont stick.

Re: The Slormancer

Posted: Tue Feb 06, 2024 10:07 pm
by josemarcio
pls update v0.7.5!

Re: The Slormancer

Posted: Wed Feb 07, 2024 11:30 am
by ravi372
Could you please update this to work with the latest version? Appreciate the great work!

Re: The Slormancer

Posted: Sat Mar 30, 2024 11:07 am
by Heidmall
No news ? too bad :/