Update 1
#Fix script that crash game during generating dup, eg: add "Set Dup skills to 100 on Generate" script (don't use "Dup On Generate" script)
#Add "SelectedEntity" script, now you can select a living things & change their conditions.( some are not populating & I don't know why)
#Add "Immune to some negative status" script
#Known issue "Immune to some negative status" script crash the game when "No Hunger" is enabled (don't know why).
#workaround - enabled "No Hunger" then, unpaused the game, then you can activate "Immune to some negative status" script.
Update 2
#Fixed exp script
#Removed Dup on Generate script
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.
Condition scripts can be messy sometimes like after half an hour of game duplicants start to get in "make a mess" cycle just freezing in place and giving warning text. PLus when dupe gets a severe wound it instantly incapacitates him/her preventing heal at triage cot/. Wound heal bug stops when turning off/ Bladder script deactivated releases duplicant with mess made .
Yeah I just Restarted a world for fun, and the Empty bladder caused one of my guys to bug out and make over 400 mess, before I quit.
#Added "Immune to some negative status", game has some checks & "Condition" script's injection point's function is not fast enough,maybe ?
One question though how do you populate values on generate dup once you load a colony that has been around for a few cycles?
#Made a "Set skill on show skill" script but the skills will not save because the data is read-only (Script locate in hidden part of table.)
Ofcourse, I'm not yet found the permanent way .
Update for latest patch pls and/or CheatEngine 7.0?
Seconded.
Cake-san's table in specific: Exp toggle no longer works, Dup on generate crashes the game a lot (even when used correctly)
100 stats still works, but many features do not.