Ghost of Tsushima

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killerkrok555
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Re: Ghost of Tsushima

Post by killerkrok555 »

Malig wrote:
Mon May 20, 2024 8:55 pm

what does parry window do exactly
play dark souls :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Ghost of Tsushima

Post by SunBeam »

bluemoon27112 wrote:
Mon May 20, 2024 10:38 am
no more going to map menu when alt-tab
Yeah.. and no more TAB either while in-game T_T..

DemonSp3ed
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Re: Ghost of Tsushima

Post by DemonSp3ed »

Malig wrote:
Mon May 20, 2024 8:55 pm
DemonSp3ed wrote:
Mon May 20, 2024 4:43 pm
Can't use parry window on legends because I think cheat engine is detected, if I try to use it it will put me in offline mode saying your are logged out of playstation network when pressing shift f1...
what does parry window do exactly


For example setting perfect parry window to 80% will almost always result in a perfect parry.

Siwargos
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Re: Ghost of Tsushima

Post by Siwargos »

Hi thanks for the great tables everyone made. This one feels the best imho, had 0 problem running it so nice job !

If i may ask : do you think we'd be able to add Cosmetics in any way ? I know some cosmetics are locked behind NG+ or even Legend Mode, and i'm probably not going to play those. So if we find some way to add those cosmectics permanently to a NG it'd be really cool for the fashion players like me :)

But if i'm correct, it'd require a Save Editor more than a Cheat Table to unlock them permanently ? Anyway if anyone takes time to check this, even if it isn't possible, thanks for your time !

Tempered Agito
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Re: Ghost of Tsushima

Post by Tempered Agito »

Destinate wrote:
Mon May 20, 2024 7:53 am
bluemoon27112 wrote:
Mon May 20, 2024 7:47 am
Destinate wrote:
Mon May 20, 2024 7:37 am


What do you mean it doesn't stick? Do you mean it not working? They are all working for me and I confirmed it.
doesn't stick means doesn't save to current save file
Ah yes, they are all temporary stats. It doesn't save to the save game because I think the save itself doesn't store any stats. All the stats will get refreshed and calculated based on your unlocked tech, equipment, gear, etc...
Yea, what he said, sorry for the confusion.

Ghost2921
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Re: Ghost of Tsushima

Post by Ghost2921 »

Could somebody explain how the Charm Unlock works exactly?

Im enabling it and changing the value to 1 but nothing happens. ELI5 please :D

Thanks so much

sumakelenzi
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Re: Ghost of Tsushima

Post by sumakelenzi »

Destinate wrote:
Sun May 19, 2024 12:31 am
[Link]

Image



Features
  • Player
    • Health
    • Max Health
    • Show Outline/Hearing
    • Resolve
    • Exp
    • Total Technique Point Earned
    • Current Stance Progress
    • Unlock Special (Skill/Charm/Special stuff)
    • Stats (Additional player stats. This isn't complete because too many stats)
    • Location (Current player location)
    • Teleport to waypoint/marker (Enable it then put down a waypoint on the map then close the map then you will teleport there. You can keep this enabled all the time.)
    • Scripts
      • No Detection (Made by impushingp)
      • Unlock All (Temporary so it won't affect save game)
  • Game Resource
    • Game Time (This is just visual for me)
    • Arrow
    • Dart
    • Throwable
    • Wood
    • Metal
    • Cloth
    • Goods
  • Legend Mode
    • Gear Resource
    • Resource


All the stats with a percentage label are a multiplier please refrain from putting in a huge value for those stats.


How to use it?
Set the value then freeze the value.
For example, if you want god mode then freeze the health.
If you want more damage then change the damage stats and freeze it.
Everything in the stats category will not be saved in your savegame. So you don't have to worry about breaking your saved file.


I do not take requests.

Also, thank @impushingp for finding some stats.
If you want auto block, auto parry, or free cam then check out @cfemen table viewtopic.php?p=353086#p353086

If you would like to contribute to the table, feel free to share the other stats offset you found.


Hi! Thanks for the awesome table btw i just have a question.
Is there an option to save scripts and values whenever you exit the table? I just dont want to do it again if i reopen the game and the table. :D

Drippy
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Re: Ghost of Tsushima

Post by Drippy »

Is anyone able to covert the "Unlock All" lua script into C# or C++ in the Player, Scripts Tab

Drippy
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Re: Ghost of Tsushima

Post by Drippy »

Is anyone able to convert the unlock all script into C# or C++

jomoroon
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Re: Ghost of Tsushima

Post by jomoroon »

Strangely the chain assassin kunai stat does not seem to work similar to the nekomata charm. May need to find a specific "nekomata" script that we can turn on off as per the special category because chain assassin kunai stat does not do anything.

FuckCH
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Re: Ghost of Tsushima

Post by FuckCH »

Thank you @Destinate for a great table!

Tempered Agito
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Re: Ghost of Tsushima

Post by Tempered Agito »

sumakelenzi wrote:
Tue May 21, 2024 3:53 pm
Destinate wrote:
Sun May 19, 2024 12:31 am


Image



Features
  • Player
    • Health
    • Max Health
    • Show Outline/Hearing
    • Resolve
    • Exp
    • Total Technique Point Earned
    • Current Stance Progress
    • Unlock Special (Skill/Charm/Special stuff)
    • Stats (Additional player stats. This isn't complete because too many stats)
    • Location (Current player location)
    • Teleport to waypoint/marker (Enable it then put down a waypoint on the map then close the map then you will teleport there. You can keep this enabled all the time.)
    • Scripts
      • No Detection (Made by impushingp)
      • Unlock All (Temporary so it won't affect save game)
  • Game Resource
    • Game Time (This is just visual for me)
    • Arrow
    • Dart
    • Throwable
    • Wood
    • Metal
    • Cloth
    • Goods
  • Legend Mode
    • Gear Resource
    • Resource


All the stats with a percentage label are a multiplier please refrain from putting in a huge value for those stats.


How to use it?
Set the value then freeze the value.
For example, if you want god mode then freeze the health.
If you want more damage then change the damage stats and freeze it.
Everything in the stats category will not be saved in your savegame. So you don't have to worry about breaking your saved file.


I do not take requests.

Also, thank @impushingp for finding some stats.
If you want auto block, auto parry, or free cam then check out @cfemen table viewtopic.php?p=353086#p353086

If you would like to contribute to the table, feel free to share the other stats offset you found.


Hi! Thanks for the awesome table btw i just have a question.
Is there an option to save scripts and values whenever you exit the table? I just dont want to do it again if i reopen the game and the table. :D
The answer to that question lies in the same msg you quoted and more information on that is just a few messages above yours.

Siggymas
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Re: Ghost of Tsushima

Post by Siggymas »

Impala wrote:
Mon May 20, 2024 5:21 pm
Fog of War / Full Map Reveal with sunbeams enchancements

I made a quick script to reveal the map, enable and switch to traveller's attire and then switch back to the armor you were wearing

Copy script and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>686</ID>
      <Description>"Fog of War (Switch to and from traveller's armor)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//GhostOfTsushima.exe+923B04 - F3 42 0F11 B4 A3 A8430000  - movss [rbx+r12*4+000043A8],xmm6
aobscanmodule(fogofwar,GhostOfTsushima.exe,F3 42 0F 11 B4 A3 A8 43 00 00) // should be unique
alloc(newmem,$1000,fogofwar)

label(code)
label(return)

newmem:
  cmp r12,41
  je FogAddy
  jmp code

FogAddy:
  movss xmm6,[fValue]
  movss [rbx+r12*4+000043A8],xmm6
  jmp return

fValue:
  dd (float)550.0

code:
  movss [rbx+r12*4+000043A8],xmm6
  jmp return

fogofwar:
  jmp newmem
  nop 5
return:
registersymbol(fogofwar)
[DISABLE]
fogofwar:
  db F3 42 0F 11 B4 A3 A8 43 00 00

unregistersymbol(fogofwar)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
thank you for this cheat, been looking for clear fog. thank you so much

tampy
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Posts: 52
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Reputation: 4

Re: Ghost of Tsushima

Post by tampy »

Amazing table! Thanks for sharing this.

RogueTech
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Re: Ghost of Tsushima

Post by RogueTech »

Okay, I'll ask. Was the table removed or taken down?

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