Eiyuden Chronicle Hundred Heroes [+116]

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makotech222
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Re: Eiyuden Chronicle Hundred Heroes [+74]

Post by makotech222 »

gunbalde60 wrote:
Sat Apr 27, 2024 5:50 pm
makotech222 wrote:
Sat Apr 27, 2024 5:28 pm
Check out my new version of my mod https://www.fearlessrevolution.com/eiyu ... escription

Added
- Set all rune slots to 'Any'
- Set all runes slots to allow 'Epic' runes.
If I click on the link there's nothing there.
fearless doesn't like external links for some reason. Just google search MakoMod on fearlessrevolution

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+77]

Post by DrummerIX »

Pachmiitoo wrote:
Sat Apr 27, 2024 10:11 pm
Hey bro I am not found option for [*]Exclude Material From Infinite Item in table 9.0 where to activate table?
It's under Infinite Item Outside Battle as that is the only time it's needed if you want to use it

DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by DrummerIX »

EDIT 9.25:

I added some fishing options:

[*Modify Cool Down Time Between Fish Respawn (Default 2 Minutes)
[*]Fish Respawn Time (in seconds)

DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by DrummerIX »

EDIT 9.50:

Found an issue with the Normally Random Support Skills Always Activate (Perrielle, etc.)

It would freeze the game if you didn't have a support unit with a battle command skill, so I have put in a fix for this in this update.

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BlackMonster
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by BlackMonster »

DrummerIX wrote:
Sun Apr 28, 2024 12:05 am
EDIT 9.50:

Found an issue with the Normally Random Support Skills Always Activate (Perrielle, etc.)

It would freeze the game if you didn't have a support unit with a battle command skill, so I have put in a fix for this in this update.
Damn u are fast, i was just about to say this.

ty

Pachmiitoo
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by Pachmiitoo »

DrummerIX wrote:
Sun Apr 28, 2024 12:05 am
EDIT 9.50:

Found an issue with the Normally Random Support Skills Always Activate (Perrielle, etc.)

It would freeze the game if you didn't have a support unit with a battle command skill, so I have put in a fix for this in this update.
Hmm I already get this freeze and have to Alt + F4 to force close game 🤣

acecel
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by acecel »

BlackMonster wrote:
Sun Apr 28, 2024 12:12 am
DrummerIX wrote:
Sun Apr 28, 2024 12:05 am
EDIT 9.50:

Found an issue with the Normally Random Support Skills Always Activate (Perrielle, etc.)

It would freeze the game if you didn't have a support unit with a battle command skill, so I have put in a fix for this in this update.
Damn u are fast, i was just about to say this.

ty
Yeah he must have activated the "Faster Fire Rate" script by mistake or something :mrgreen:

I was wondering if it would be possible to create a script that allow to unlock all runes slots for each character. The issue is to unlock rune's slots you need to play the character, but when you have 100+ characters it become quite difficult to play everyone to unlock all slots so that you can equip runes in them so that the character become effective. As by default the game put "randoms" runes in slots when they are unlocked.

TLDR : it would be cool to have a script to unlock all characters slots, even better if the script ignore the required level and even better better if it unlock all 8 possibles slots even if the character have less than that. :wub:

Just saying :mrgreen:

In any case it's one of the best table i have ever seen, period. Awesome job DrummerIX. Please give him reputation points (vote on each of his posts) and even better if you can donate to him if you are able to do so.

acecel
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by acecel »

A small script that allow to craft items at the workshop in the HQ for free.

You still need to have the required resources though even if they are not used.
Only activate the script when you are buying/crafting decorations at the workshop, the script may crash the game otherwise (if you try to upgrade your weapon at the forge it will freeze the game for example).
The script may allow you to buy/craft for free from other shops/npc too, but it may also crash so save your game and backup your save before and be careful :mrgreen:
It's a stupidly basic script but it's only what i can do, sorry :D


Free Workshop Craft

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217931</ID>
      <Description>"Free Workshop Craft"</Description>
      <Options moAlwaysHideChildren="1"/>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_craft_workshop,GameAssembly.dll,49 C2 89 41 14 C3 CC CC CC CC) // should be unique
alloc(newmem,$1000,aob_craft_workshop)

label(code)
label(return)

newmem:

code:
 // mov [rcx+14],eax
  ret 
  int 3 
  jmp return

aob_craft_workshop+02:
  jmp newmem
return:
registersymbol(aob_craft_workshop)






aobscanmodule(aob_craft_workshop_cash1,GameAssembly.dll,89 7B 10 48 8B 0D 89 EB 1C 04) // should be unique
alloc(newmem1,$1000,aob_craft_workshop_cash1)

label(code1)
label(return1)

newmem1:

code1:
//  mov [rbx+10],edi
  mov rcx,[GameAssembly.dll.data+2228E0]
  jmp return1

aob_craft_workshop_cash1:
  jmp newmem1
  nop 5
return1:
registersymbol(aob_craft_workshop_cash1)







aobscanmodule(aob_craft_workshop_cash2,GameAssembly.dll,4C C7 89 43 10 48 8B 5C 24 30) // should be unique
alloc(newmem2,$1000,aob_craft_workshop_cash2)

label(code2)
label(return2)

newmem2:

code2:
 // mov [rbx+10],eax
  mov rbx,[rsp+30]
  jmp return2

aob_craft_workshop_cash2+02:
  jmp newmem2
  nop 3
return2:
registersymbol(aob_craft_workshop_cash2)







[DISABLE]

aob_craft_workshop+02:
  db 89 41 14 C3 CC

unregistersymbol(aob_craft_workshop)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+BE79E

GameAssembly.dll.il2cpp+BE78C: CC        - int 3 
GameAssembly.dll.il2cpp+BE78D: CC        - int 3 
GameAssembly.dll.il2cpp+BE78E: CC        - int 3 
GameAssembly.dll.il2cpp+BE78F: CC        - int 3 
ItemData.set_Count: 8B 41 18  - mov eax,[rcx+18]
GameAssembly.dll.il2cpp+BE793: 3B C2     - cmp eax,edx
GameAssembly.dll.il2cpp+BE795: 7C 07     - jl GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE797: 33 C0     - xor eax,eax
GameAssembly.dll.il2cpp+BE799: 85 D2     - test edx,edx
GameAssembly.dll.il2cpp+BE79B: 0F 49 C2  - cmovns eax,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+BE79E: 89 41 14  - mov [rcx+14],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+BE7A1: C3        - ret 
GameAssembly.dll.il2cpp+BE7A2: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A3: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A4: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A5: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A6: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A7: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A8: CC        - int 3 
GameAssembly.dll.il2cpp+BE7A9: CC        - int 3 
GameAssembly.dll.il2cpp+BE7AA: CC        - int 3 
}








aob_craft_workshop_cash1:
  db 89 7B 10 48 8B 0D 89 EB 1C 04

unregistersymbol(aob_craft_workshop_cash1)
dealloc(newmem1)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485D4D

GameAssembly.dll.il2cpp+485D12: 48 8D 0D 7F B0 13 04  - lea rcx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D19: E8 82 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D1E: 48 8D 0D 23 F6 1A 04  - lea rcx,[GameAssembly.dll.data+203348]
GameAssembly.dll.il2cpp+485D25: E8 76 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D2A: 48 8D 0D AF A5 12 04  - lea rcx,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D31: E8 6A 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D36: 48 8D 0D A3 EB 1C 04  - lea rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D3D: E8 5E 36 A8 FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D42: C6 05 BF E9 44 04 01  - mov byte ptr [GameAssembly.dll+4E23708],01
GameAssembly.dll.il2cpp+485D49: 48 8B 6B 30           - mov rbp,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485D4D: 89 7B 10              - mov [rbx+10],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485D50: 48 8B 0D 89 EB 1C 04  - mov rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D57: E8 94 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+40
GameAssembly.dll.il2cpp+485D5C: 48 8B F0              - mov rsi,rax
GameAssembly.dll.il2cpp+485D5F: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D62: 74 5B                 - je GameAssembly.dll.il2cpp+485DBF
GameAssembly.dll.il2cpp+485D64: 4C 8B 05 75 A5 12 04  - mov r8,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D6B: 45 33 C9              - xor r9d,r9d
GameAssembly.dll.il2cpp+485D6E: 48 8B D3              - mov rdx,rbx
GameAssembly.dll.il2cpp+485D71: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D74: E8 07 FF D5 00        - call GameAssembly.dll.il2cpp+11E5C80
}










aob_craft_workshop_cash2+02:
  db 89 43 10 48 8B 5C 24 30

unregistersymbol(aob_craft_workshop_cash2)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485DA7

GameAssembly.dll.il2cpp+485D83: 48 8B CD              - mov rcx,rbp
GameAssembly.dll.il2cpp+485D86: E8 05 FD AF 00        - call GameAssembly.dll.il2cpp+F85A90
GameAssembly.dll.il2cpp+485D8B: 48 8B 15 06 B0 13 04  - mov rdx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D92: 48 8B C8              - mov rcx,rax
GameAssembly.dll.il2cpp+485D95: E8 96 5A AD 00        - call GameAssembly.dll.il2cpp+F5B830
GameAssembly.dll.il2cpp+485D9A: 48 85 C0              - test rax,rax
GameAssembly.dll.il2cpp+485D9D: 74 0B                 - je GameAssembly.dll.il2cpp+485DAA
GameAssembly.dll.il2cpp+485D9F: 8B 40 1C              - mov eax,[rax+1C]
GameAssembly.dll.il2cpp+485DA2: 3B F8                 - cmp edi,eax
GameAssembly.dll.il2cpp+485DA4: 0F 4C C7              - cmovl eax,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485DA7: 89 43 10              - mov [rbx+10],eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+485DAA: 48 8B 5C 24 30        - mov rbx,[rsp+30]
GameAssembly.dll.il2cpp+485DAF: 48 8B 6C 24 38        - mov rbp,[rsp+38]
GameAssembly.dll.il2cpp+485DB4: 48 8B 74 24 40        - mov rsi,[rsp+40]
GameAssembly.dll.il2cpp+485DB9: 48 83 C4 20           - add rsp,20
GameAssembly.dll.il2cpp+485DBD: 5F                    - pop rdi
GameAssembly.dll.il2cpp+485DBE: C3                    - ret
GameAssembly.dll.il2cpp+485DBF: E8 7C 37 A8 FF        - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+485DC4: CC                    - int 3
GameAssembly.dll.il2cpp+485DC5: CC                    - int 3
GameAssembly.dll.il2cpp+485DC6: CC                    - int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217933</ID>
          <Description>" Only activate when crafting items via the Workshop, will crash game otherwise"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217934</ID>
          <Description>"You still need the resources for the craft even if they are not used"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


acecel
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by acecel »

Another script that allow to upgrade your weapon for free at the forge.
Only activate when upgrading and you still need to have enough money even if it's free.

Use it in conjunction with the "Can Always Improve Weapon At Blacksmith" script in OP's table so that you can upgrade all your character weapons to max.



Free Forge Weapon Upgrade

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217936</ID>
      <Description>"Free Forge Weapon Upgrade"</Description>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_forge_improve,GameAssembly.dll,89 7E 74 85 DB) // should be unique
alloc(newmem,$1000,aob_forge_improve)

label(code)
label(return)

newmem:

code:
//  mov [rsi+74],edi
  test ebx,ebx
  jmp return

aob_forge_improve:
  jmp newmem
return:
registersymbol(aob_forge_improve)

[DISABLE]

aob_forge_improve:
  db 89 7E 74 85 DB

unregistersymbol(aob_forge_improve)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+214807

GameAssembly.dll.il2cpp+2147D9: 48 8D 0D D0 8B 3E 04  - lea rcx,[GameAssembly.dll.data+1CB3B0]
GameAssembly.dll.il2cpp+2147E0: E8 BB 4B CF FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+2147E5: 48 8D 0D 64 62 3B 04  - lea rcx,[GameAssembly.dll.data+198A50]
GameAssembly.dll.il2cpp+2147EC: E8 AF 4B CF FF        - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+2147F1: C6 05 4A E8 6B 04 01  - mov byte ptr [GameAssembly.dll+4E22042],01
GameAssembly.dll.il2cpp+2147F8: B8 FF E0 F5 05        - mov eax,05F5E0FF
GameAssembly.dll.il2cpp+2147FD: 3B F8                 - cmp edi,eax
GameAssembly.dll.il2cpp+2147FF: 0F 4D F8              - cmovge edi,eax
GameAssembly.dll.il2cpp+214802: 8B DF                 - mov ebx,edi
GameAssembly.dll.il2cpp+214804: 2B 5E 74              - sub ebx,[rsi+74]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+214807: 89 7E 74              - mov [rsi+74],edi
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+21480A: 85 DB                 - test ebx,ebx
GameAssembly.dll.il2cpp+21480C: 0F 8F 1B 01 00 00     - jg GameAssembly.dll.il2cpp+21492D
GameAssembly.dll.il2cpp+214812: 0F 89 05 01 00 00     - jns GameAssembly.dll.il2cpp+21491D
GameAssembly.dll.il2cpp+214818: 48 8B 0D 91 8B 3E 04  - mov rcx,[GameAssembly.dll.data+1CB3B0]
GameAssembly.dll.il2cpp+21481F: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll.il2cpp+214826: 75 05                 - jne GameAssembly.dll.il2cpp+21482D
GameAssembly.dll.il2cpp+214828: E8 B3 4D CF FF        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll.il2cpp+21482D: 48 8B 0D A4 E2 40 04  - mov rcx,[GameAssembly.dll.data+1F0AD8]
GameAssembly.dll.il2cpp+214834: E8 D7 80 47 01        - call GameAssembly.dll.il2cpp+168C910
GameAssembly.dll.il2cpp+214839: 80 3D F4 E3 6B 04 00  - cmp byte ptr [GameAssembly.dll+4E21C34],00
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Cloover
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by Cloover »

Would it be possible to somehow to be able to delete key items? a guy I need to recruit seems to be bugged and instead of seeing the play he needs to be recruited with sees the other ones I have found (or at least that's what I assume is happening as per the guides I have the correct theater play in my inventory)

I would easily be able to replace them with the shop override item after if it works or not

acecel
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by acecel »

Another script that allow to upgrade your weapon directly to level 15.
Activate the script, go to the blacksmith, upgrade any weapon and it will immediately reach the max level.

It was so slow to upgrade any weapon, even more so when you have 120 of them to upgrade :mrgreen:


Upgrade Weapon directly to level 15

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217938</ID>
      <Description>"Upgrade Weapon directly to level 15"</Description>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : EiyudenChronicle.exe
  Version: 
  Date   : 2024-04-28
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_weapon_upgrade,GameAssembly.dll,89 51 20 48 83 C4 28 C3 E8 5F) // should be unique
alloc(newmem,$1000,aob_weapon_upgrade)

label(code)
label(return)

newmem:

code:
 // mov [rcx+20],edx
  mov [rcx+20],#15
  add rsp,28
  jmp return

aob_weapon_upgrade:
  jmp newmem
  nop 2
return:
registersymbol(aob_weapon_upgrade)

[DISABLE]

aob_weapon_upgrade:
  db 89 51 20 48 83 C4 28

unregistersymbol(aob_weapon_upgrade)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+4C67D4

GameAssembly.dll.il2cpp+4C67BA: 41 3B D2        - cmp edx,r10d
GameAssembly.dll.il2cpp+4C67BD: 7C 12           - jl GameAssembly.dll.il2cpp+4C67D1
GameAssembly.dll.il2cpp+4C67BF: 41 8B 41 20     - mov eax,[r9+20]
GameAssembly.dll.il2cpp+4C67C3: 3B D0           - cmp edx,eax
GameAssembly.dll.il2cpp+4C67C5: 7E 0D           - jle GameAssembly.dll.il2cpp+4C67D4
GameAssembly.dll.il2cpp+4C67C7: 8B D0           - mov edx,eax
GameAssembly.dll.il2cpp+4C67C9: 89 41 20        - mov [rcx+20],eax
GameAssembly.dll.il2cpp+4C67CC: 48 83 C4 28     - add rsp,28
GameAssembly.dll.il2cpp+4C67D0: C3              - ret 
GameAssembly.dll.il2cpp+4C67D1: 41 8B D2        - mov edx,r10d
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+4C67D4: 89 51 20        - mov [rcx+20],edx
// ---------- DONE INJECTING  ----------
GameAssembly.dll.il2cpp+4C67D7: 48 83 C4 28     - add rsp,28
GameAssembly.dll.il2cpp+4C67DB: C3              - ret 
GameAssembly.dll.il2cpp+4C67DC: E8 5F 2D A4 FF  - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+4C67E1: CC              - int 3 
GameAssembly.dll.il2cpp+4C67E2: E8 49 2D A4 FF  - call GameAssembly.il2cpp_method_get_class+80
GameAssembly.dll.il2cpp+4C67E7: CC              - int 3 
GameAssembly.dll.il2cpp+4C67E8: CC              - int 3 
GameAssembly.dll.il2cpp+4C67E9: CC              - int 3 
GameAssembly.dll.il2cpp+4C67EA: CC              - int 3 
GameAssembly.dll.il2cpp+4C67EB: CC              - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+79]

Post by DrummerIX »

Cloover wrote:
Sun Apr 28, 2024 1:48 am
Would it be possible to somehow to be able to delete key items? a guy I need to recruit seems to be bugged and instead of seeing the play he needs to be recruited with sees the other ones I have found (or at least that's what I assume is happening as per the guides I have the correct theater play in my inventory)

I would easily be able to replace them with the shop override item after if it works or not
Not easily that I know of.

DrummerIX
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Re: Eiyuden Chronicle Hundred Heroes [+80]

Post by DrummerIX »

EDIT 9.75:

I decided to start over to test all the new options I've been making. I found an issue with the Support options I have made. They don't work if your support unit is blank, so I made this option to fix it:

[*]Make Support Unit Perrielle If Nothing Set (Support Options Above Don't Work With Blank Support Unit)

This works from beginning of the game and also lets you get's Perrielle's buffs from start of game. Your support unit is still blank in the party, but in battle it shows Perrielle and the support options like Rohan's and others work. Enjoy!

sparda_ce
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Re: Eiyuden Chronicle Hundred Heroes [+80]

Post by sparda_ce »

Any chance for the ability to set which units are in your party? So you could have endgame units at the start, etc?

matt09
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Re: Eiyuden Chronicle Hundred Heroes [+80]

Post by matt09 »

First of all great table by the way. It made the whole experience bearable especially for people like me who can only spare a few hours a day to play the game. I don't know if it was asked already, however do you think it's possible to add an option to freeze the timer during the Shi'arcraft race? Thank you in advance!
Last edited by matt09 on Sun Apr 28, 2024 5:31 am, edited 1 time in total.

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