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[Request] Rotwood

Posted: Sat Apr 27, 2024 7:33 am
by yeyuhe2846
Game Name: Rotwood
Game Engine:
Game Version: EA REV.605129
Options Required:God mode, Unlimited Materials, Unlimited Corestones, Unlimited Teffra
Steam Website:[Link]

Re: [Request] Rotwood

Posted: Sat Apr 27, 2024 9:08 pm
by Ninomae Tako'nis
Most things are simple enough with a 4 byte scan, including materials, money and stones.

The one thing I'd like to see is a combo modifier. There are a lot of challenges that are tied to having certain combo counts while doing different moves. The combo count itself is also a 4 byte scan but I haven't been able to get it to stick without resetting before I could get the challenge or crashing the game haha.

Re: [Request] Rotwood

Posted: Sun Apr 28, 2024 4:55 am
by yeyuhe2846
Yeah, I managed to change corestones, money and materials, but I can't always find player health. Even if I found it in a room, it would not work in next room. If I locked the health, it might not work and crash the game.

Re: [Request] Rotwood

Posted: Sun Apr 28, 2024 3:12 pm
by mjikop1231
But actually, why you need a cheat table? This game is so welcome to mod makers, and all the logical is written under lua.

You can just simply explore the files under game main folder and your save location, you can find out how to open this imgui window. And I don't wanna share this method so quickly now. (Maybe latter)

Just have fun, for now.

Image

Re: [Request] Rotwood

Posted: Sun Apr 28, 2024 6:25 pm
by vincentwaffle
mjikop1231 wrote:
Sun Apr 28, 2024 3:12 pm
-snip-
do you mean this popular post on steam?

"Go to your Rotwood installed folder (...\Rotwood Demo\data)
Read the file call scripts_readme and do as it tell you how to Unzip the data_scripts.
after that you find the file call main.lua open it with Notepad++
There is a line, like this:
DEV_MODE = RELEASE_CHANNEL == "dev" or IS_QA_BUILD -- For now, QA gets debug tools everywhere.
Put -- in front of that line, so it look like this:
--DEV_MODE = RELEASE_CHANNEL == "dev" ....
Add this line right below that line: DEV_MODE = true
so it look like this:
--DEV_MODE = RELEASE_CHANNEL == "dev" ....
DEV_MODE = true
Then Save.
Open the game, Now when you back in town there will be a [Debug Menu] button on the top right of your screen."

still works for the early access of the game

Re: [Request] Rotwood

Posted: Mon Apr 29, 2024 12:07 am
by Ninomae Tako'nis
mjikop1231 wrote:
Sun Apr 28, 2024 3:12 pm
...
Yes, this is all written out plainly on their Discord, it isn't a secret. This obviously offers a lot of nice stuff but it's all basically "I win" buttons. Not everyone wants to cheat to that extreme, so a table is still useful here.

I for one don't want to spend all this time grinding for upgrade materials...but I also don't want to have every material in the game instantly, even ones I can't get yet. So I use CE to modify the amount of the items I have instead.

Re: [Request] Rotwood

Posted: Wed May 01, 2024 12:07 pm
by vicke
+1

Core stone, money, and materials not found in 4 byte scan.

Re: [Request] Rotwood

Posted: Thu May 02, 2024 1:42 am
by 濒危物种猫咪
Ninomae Tako'nis wrote:
Mon Apr 29, 2024 12:07 am
mjikop1231 wrote:
Sun Apr 28, 2024 3:12 pm
...
Yes, this is all written out plainly on their Discord, it isn't a secret. This obviously offers a lot of nice stuff but it's all basically "I win" buttons. Not everyone wants to cheat to that extreme, so a table is still useful here.

I for one don't want to spend all this time grinding for upgrade materials...but I also don't want to have every material in the game instantly, even ones I can't get yet. So I use CE to modify the amount of the items I have instead.
Maybe health is hashed and sotred by Float.After finding the correct value, it can be converted to 4byte
But it is very difficult to disassemble or find pointers

Re: [Request] Rotwood

Posted: Tue May 07, 2024 3:58 am
by Shotgunace
+1