Search found 8 matches
- Wed Mar 20, 2024 9:20 am
- Forum: Tables
- Topic: Prince of Persia: The Lost Crown +9 (table Update3)
- Replies: 10
- Views: 3437
Re: Prince of Persia: The Lost Crown +9 (table Update3)
On further investigation I think the crash to desktop is likely caused by the mono disection, as I've successfully tested a patch for infinite health without it crashing. There's a new patch today which I haven't taken but in the previous version, the place that decrements health is: GameAssembly.dl...
- Tue Mar 19, 2024 4:19 pm
- Forum: Tables
- Topic: Prince of Persia: The Lost Crown +9 (table Update3)
- Replies: 10
- Views: 3437
Re: Prince of Persia: The Lost Crown +9 (table Update3)
Thanks for the work on this. I am running a more recent version of TLC and but activation fails when it first references: Alkawa.Gameplay.PlayerHealthStateInfo.get_m_CurrentHP I have attempted to investigate to see if I could get a simple patch working but once I apply my patch, a little while later...
- Mon Mar 04, 2024 8:16 am
- Forum: Tables
- Topic: The Mobius Machine [Engine:Unity]
- Replies: 4
- Views: 778
Re: The Mobius Machine [Engine:Unity]
Great script, thank-you. Definitely going to extend the enjoyment I get out of this game. One issue, when you intiialise the script the ability to change alternate fire mode stops working until you re-enable it. Also, is there any way to provide access to the raw jump effects like for the underwater...
- Sun Mar 03, 2024 9:21 am
- Forum: Tables
- Topic: The Mobius Machine
- Replies: 1
- Views: 788
Re: The Mobius Machine
This is great, thank-you. I was finding this game really hard and am enjoying it more.
One thing to note is that during a boss fight, the health script grabs the boss health/max health sometimes, so if you try to fix your health to max you can end up setting the boss health instead of your own.
One thing to note is that during a boss fight, the health script grabs the boss health/max health sometimes, so if you try to fix your health to max you can end up setting the boss health instead of your own.
- Sun Jun 26, 2022 5:59 pm
- Forum: Tables
- Topic: Deathloop [Engine:VoidEngine]
- Replies: 26
- Views: 33642
Re: Deathloop [Engine:VoidEngine]
@sunbeam Regarding the dinput8.dll in the zip. When I download it, it says I need a password and won't unpack it. Is that intentional?
Thanks
Jules
Thanks
Jules
- Wed Jun 30, 2021 7:01 pm
- Forum: App Discussions
- Topic: Introducing FearlessRevolution app!
- Replies: 181
- Views: 244630
Re: Introducing FearlessRevolution app!
What does one do when a cheat is out of date / doesn't work? With normal CE scripts I can often fix it myself, but with the app there doesn't seem to be a way to do it. Is that correct? In my case I am trying to use the Marvel Avengers cheat but it seems to be out of date with the latest Steam versi...
- Thu Jun 24, 2021 3:41 pm
- Forum: Single Player Cheat Requests
- Topic: Ghost of a Tale
- Replies: 10
- Views: 7957
Re: Ghost of a Tale
I took the script at the beginning of this thread and reworked for the 64 bit version shipped with Game Pass (and presumably Microsoft Store). I changed the stamina/health so that they take the current maximum and added something to find the number of gold pieces. The primary difference with this ve...
- Fri Apr 17, 2020 8:12 am
- Forum: Tables
- Topic: Dying Light
- Replies: 95
- Views: 227963
Re: Dying Light
Thanks for all the work on these cheats, I've had great fun playing the game using them. I found that the instant LVL cheat did not attach. My version of DyingLight appears to be 1.25.0. I changed the script as follows and it worked for me. [ENABLE] //aobscanmodule(XP,gamedll_x64_rwdi.dll,39 44 3A 0...