Search found 694 matches

by gir489
Wed May 29, 2024 1:52 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I need people to test it and report back if the shuttle still leaves when it shouldn't. I tried it in one game. The shuttle left before everybody else got in. Details: I called the shuttle and waited for a random to join, when they landed and walked around a little, I jumped on the shuttle and it l...
by gir489
Tue May 28, 2024 11:26 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I'm trying to launch Helldivers 2 bypass table, but it doesn't open anything up. Make sure your Cheat Engine settings looks like this: https://i.imgur.com/m05gTUc.png When you open the table it should give you a dialog like this: https://i.imgur.com/NXtDPtp.png Hit Yes, then you will either hear a ...
by gir489
Tue May 28, 2024 6:50 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I made a new open vault with left button only script. // Game Executable : helldivers2.exe // Author : gir489 // Executable Version: 1.8.19279.0 // MD5 Signature : 94CE72E11EB1E8E8CA9D1201B779444F // EXE Compile Date : May 08, 2024 11:48 AM // Script Date : May 28, 2024 02:48 PM [ENABLE] aobscanmodu...
by gir489
Mon May 27, 2024 3:02 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I noticed the damage script in helldivers2.CT is missing the following weapons and stratagems: PLAS-101 PURIFIER ARC-12 BLITZER ARC-3 ARC THROWER FAF-14 SPEAR ORBITAL GATLING BARRAGE ORBITAL 380MM HE BARRAGE ORBITAL WALKING BARRAGE EAGLE NAPALM STRIKE MACHINEGUN SENTRY HMG EMPLACEMENT AUTOCANNON SE...
by gir489
Sun May 26, 2024 7:24 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

MonitorAnon wrote:
Sun May 26, 2024 7:17 pm
At this point, can vehicles still be added? If yes, may I ask for the latest tutorial?
Yeah, but I recommend not using them, they suck fucking ass. My table on Page 1 will unlock all strategems in the game (including unreleased ones).
by gir489
Sun May 26, 2024 6:51 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I think it's this one? Looted it from one of saixlast's table. Obviously I can't really test it now. Laser rifle "Sickle" does not overheat [ENABLE] aobscanmodule(Sickle_Rifle_Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35) registersymbol(Sickle_Rifle_Overheating) Sickle_R...
by gir489
Sun May 26, 2024 1:52 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

I updated it to its current position, but it wouldn't work against the Quasar no matter what I did. It must have some kind of timer-based cooldown for it, and the overheat value is purely visual, don't know, don't care. As I recalled, back then there were 2 No Overheat scripts, one for the Las Cann...
by gir489
Sat May 25, 2024 7:37 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

"overheat" probably means these weapons: LAS-5 Scythe (Primary) LAS-7 Dagger (Secondary) LAS-98 Laser Cannon (Support) LAS-99 Quasar Cannon (Support) Thanks for all the great work so far. The game is a lot more fun with these mods. Gir489, you had a "no overhead laser cannon" script back in March t...
by gir489
Fri May 24, 2024 3:11 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

renarduwu wrote:
Thu May 23, 2024 5:27 pm
Can someone fix the overheat script? Ive seem a lot of people asking it here, so pls pls? Or at least fix the magazines not being infinite on the primaries and secondary.
IDK what you're talking about, my No Reload script works fine.
by gir489
Fri May 24, 2024 4:34 am
Forum: Tables
Topic: Bioshock 2 AoBScan +1
Replies: 4
Views: 8340

Re: Bioshock 2 AoBScan +1

Hey @STN. I know this thread is from a million years ago, and this table probably doesn't even work anymore, but I was the one who actually made this table. If the cheatengine.org archives still existed, there was also a trainer released with it as well. https://imgur.com/a/lW1DCJM This is the only ...
by gir489
Thu May 23, 2024 3:02 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

For some reason, the damage script's IDs for a lot of the oribtals were wrong, it was quite frustrating when I dropped a railcannon on a bile titan only for him to not even care. I manually logged and updated both tables on the 1st page, so it should be fixed. Here's a video of a bird. https://youtu...
by gir489
Tue May 21, 2024 9:52 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

Allow Vaults To Work In Solo seems to have unintended side effects of causing the pellican to extract if you open a vault then get into the pellican. It will leave without waiting for the other X number of players left, because it thinks X = total from the JMP scenario I overrided it with the vault....
by gir489
Mon May 20, 2024 2:18 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

Been noticing that sometimes when trying to use the Lua script included with the helldivers2_GameGuardActive script, Game Guard will kill the game with 1013. I've investigated why this is, and it was very hard to pin down, because it would only happen the first time I start the game. The 2nd/3rd/4th...
by gir489
Sat May 18, 2024 4:34 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

Maybe that will fix things like the illegal broadcast tower not exploding properly? If you mean broadcast towers (and other structures, like Fabber) evaporating when shot at instead of doing the sequential "blowing up" animation, try lowering the demo value of whatever weapon you are Supering to 40...
by gir489
Sat May 18, 2024 3:00 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2854
Views: 435273

Re: HELLDIVERS 2

UPDATE: added weapon ID's // AX/LAS-5 "Guard Dog" Rover One of the things I noticed with making the Guard Dog a jmp_Super is that if a teammate hits you with it, you die instantly. Kinda sucks. I updated my table to use the damage stats for a hellbomb as the stats for all jmp_Super weapons. Maybe t...