Search found 128 matches
- Thu Jan 30, 2020 5:24 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
guess i should have checked my room that they were added. I'll have to double check if the area of code accessing the data is accessed by another function as well
- Thu Jan 30, 2020 5:26 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>19403</ID> <Description>"Endemic Capture Editor"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript> [ENABLE] aobscanmodule(End...
- Sun Jan 19, 2020 5:39 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
Ive been doing some testing and made a botanical research editor to hopefully help those affected by my folly https://i.imgur.com/Biqr2Gz.png https://i.imgur.com/eL8TJY4.png This code will allow you to manually edit the item id of what you are cultivating and the ID/quantity of the items you have st...
- Fri Jan 17, 2020 6:29 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
yeah, hence why i limited it to 10 pages. When reading the code it does a check for if the number of entries goes over a certain amount and based my entry count on that and didnt realize the side effects. I have an idea to fix it but im not sure if it will have other side effects.
- Fri Jan 17, 2020 5:38 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
Do you think there is anything that can be done for those already affected or should we just start with trying to get back to where we were on an older save? https://i.imgur.com/PmkvAgL.png without fully understanding what this section of memory that i bled into does, there might not be an easy way...
- Fri Jan 17, 2020 7:26 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
guess i should double check to make sure i didnt make the chunk too big. If it is and its poking into another memory area, i might just need to reduce it from 23 pages to a few less. If it's caused by buying something into the box that you shouldnt have, modding the box to remove the item should be ...
- Fri Jan 17, 2020 7:13 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
are you leaving the script on when you started doing a quest? wonder if the code region is used for tracking rewards or something as well
- Fri Jan 17, 2020 7:01 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
I tested it. It work almost perfectly fine it is somehow broken in someplace. Some items label unavailable but are able to purchase (a lot of them are in index 3 onward. It seems like unknown item IDs were add in between the items from when I check in Ezekial711 item IDs list). Some of them are gre...
- Fri Jan 17, 2020 4:11 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
yeah, just copy all the text and then hit control+v in the code area where you have the rest of your codes
- Fri Jan 17, 2020 3:47 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
I haven't tested this on the new update yet but here is the code for the shop filler. It's pretty basic in function. Enable code, enter shop, browse wares, if item isn't in one of the 23 pages the increase the chunk index by 1, re enter shop. It was done this way due to an entry limit in the area of...
- Thu Jan 16, 2020 10:18 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
It's still a WIP but im making a basic code to fill the shop with almost everything. there is a size limit on the number of entries so im trying to do a basic chunk system where in the code itself you just put a "use set #" and put the chunk you need.
- Thu Jan 16, 2020 4:21 am
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5645
- Views: 3841825
Re: Monster Hunter World (Steam)
https://i.imgur.com/f83JBL1.png It's still a work in progress but since i was failing at finding a good non crashing entry point for ignoring the crafting requirements, i have everything costing a single potion instead. It's still work in progress since there are a few items it still fails to let m...
- Sat Dec 28, 2019 9:10 pm
- Forum: Tables
- Topic: Dragon Quest Builders 2 Release (Steam)
- Replies: 101
- Views: 64209
Re: Dragon Quest Builders 2 Release (Steam)
I wonder if it's possible to change the radius of Worm Food or perhaps your hammer smash. I have the hammer smash edited. I'm still working on finding all the shenanigans though. I also have the trowel replace changed. It's all a matter of making a solid pointer to it though. There is a block limit...
Re: Code Vein
How does one make it so the effect of a gift/skill buff lasts forever? Can't figure it out. Or maybe I'm retarded. I see: Base Cost Delay Cooldown Buff length hasn't been quite figured out. The reason for this is the way that skills work. Each skill has a series of functions that are called. Ive be...
Re: Code Vein
Welp, both CH and fearlessrevolution said they couldn't figure out weight or buff duration. Oh well. i planned on looking into buff duration and weight after work. I have an idea where the buff length info might be in the base skill info. I just need to poke it and test that theory. weight may or m...