Search found 103 matches
Re: Soulmask
Would it be possible to give the main PC profession stats upto 120 instead of being locked to 50 - 60 with mask upgrades? and Traits?. While I get the deal about using and raising other tribesmen to those levels and finding them, them not reviving and permanently being lost means finding and grindi...
Re: Soulmask
No clue the reason you had to make the tech point stuff like that , since that one is easily breakable. Use this instead: [ENABLE] aobscanmodule(TechPointPool,WS-Win64-Shipping.exe,89 81 BC 04 00 00 48) alloc(newmem,$1000,TechPointPool) label(code) label(return) newmem: code: mov [rcx+000004BC],#0 j...
- Mon May 27, 2024 1:38 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Nightingale (Steam) (OFFLINE MODE WILL BE HERE IN A FEW DAYS!)
- Replies: 9
- Views: 1037
Re: [REQUEST] Nightingale (Steam) (OFFLINE MODE WILL BE HERE IN A FEW DAYS!)
For people like me simply wanting infinite stamina, here you go: [ENABLE] aobscanmodule(StaminaPool,NWXClient-Win64-Shipping.exe,CC F3 0F 11 49 08 C3) alloc(newmem,$1000,StaminaPool) label(code) label(return) alloc(StaminaValue,4) StaminaValue: dd (float)100 newmem: cmp [rcx+18],2 cmp [rcx+C8],1 jne...
- Wed May 01, 2024 3:51 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Mind over Magic
- Replies: 12
- Views: 4088
Re: [REQ] Mind over Magic
Quilt Timer, 180 Days (instead of 3 1/2 days): [ENABLE] aobscan(QuiltTimer,F3 41 0F 11 6E 28 41) // should be unique alloc(newmem,$1000,QuiltTimer) label(code) label(return) newmem: code: mov [r14+28],(float)259214 jmp return QuiltTimer: jmp newmem nop return: registersymbol(QuiltTimer) [DISABLE] Qu...
- Thu Feb 22, 2024 5:35 am
- Forum: Specific Game Discussions
- Topic: Nightingale (Steam)
- Replies: 93
- Views: 36995
Re: Nightingale (Steam)
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME. It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version. Too bad I don't use epic games. The context is not about which store version you use. No one c...
- Wed Feb 21, 2024 10:50 am
- Forum: Specific Game Discussions
- Topic: Nightingale (Steam)
- Replies: 93
- Views: 36995
- Thu Jan 25, 2024 3:49 pm
- Forum: Tables
- Topic: Palworld STEAM v.0.1.2.0
- Replies: 33
- Views: 33263
Re: Palworld STEAM v.0.1.2.0
Is there a way to add in Lifmunk Effigies? I want to skip that grind if that's possible. Thank you! Lifmunk Effigies are easily cheatable. They are nothing else but countable items in your Key Items' inventory spot. Just open your inventory, look at the top of your tabs, switch to key items, look a...
- Wed Jan 24, 2024 5:45 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Palworld - 1 simple feature, willing to pay
- Replies: 50
- Views: 25515
Re: [REQUEST] Palworld - 1 simple feature, willing to pay
Im trying to remove fog of war have anyone successfully done it? There's a mod on Nexus that reveals the whole map and the markers. That's the best I've seen so far. Legend: atk +20% def +20% speed +15% Where did you find Legend? I've never seen that on anyone. Was it a specific Pal like the 20% el...
- Sun Jan 21, 2024 9:11 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Palworld - 1 simple feature, willing to pay
- Replies: 50
- Views: 25515
Re: [REQUEST] Palworld - 1 simple feature, willing to pay
Keep in mind guys, only fresh spawned entities, AFTER your script activation and forced passive skill setup, will apply to Pal's passives! Not those who already are spawned and roaming around!!!
- Sun Jan 21, 2024 1:22 pm
- Forum: Tables
- Topic: Palworld STEAM v.0.1.2.0
- Replies: 33
- Views: 33263
Re: Palworld STEAM v.0.1.2.0
Even if you wanted to, you cannot, as you (if you are the client, I presume) are not able to attach the cheat table directly to the "PalSever-Win64-Test-Cmd.exe", which is handling the server instance.
And more often do cheats not work due to different offset values.
- Sat Jan 20, 2024 12:49 pm
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 127372
Re: Palworld
Nothing works on multiplayer Because you are, with high probability, pointing towards the client's exe, not the server's exe. Other than that, if this is not the case, than the client may have totally different offsets (programmed a lot differently than the client executable - non stock unreal engi...
- Mon Jun 05, 2023 6:38 pm
- Forum: Tables
- Topic: Big Ambitions
- Replies: 78
- Views: 37813
Re: Big Ambitions
Would be great having camera handler, if possible. I figured out that zoom is incremental by 0.5 points per step on zoom in/out. Starting at float 15 (min) and 35 (max). There also seems to be a limiter. Pushing that to 100 will revert the changes. So something is there behind that value messing aro...
- Sat Sep 03, 2022 12:45 pm
- Forum: Tables
- Topic: z Farthest Frontier
- Replies: 65
- Views: 44260
Re: z Farthest Frontier
Venus, searching values in the trading post is really quick, and then I have the value available to edit as I need. Laborers don't have extra work. Though, I used to do exactly what you recommended for gold, so I respect that method. As far as how the cheats work, my experience is exactly the same....
- Tue Aug 30, 2022 8:45 pm
- Forum: Tables
- Topic: z Farthest Frontier
- Replies: 65
- Views: 44260
Re: z Farthest Frontier
Movement option is working, tested on v0.7.5f.