Search found 103 matches

by bluepanda
Mon Jun 03, 2024 3:58 am
Forum: Tables
Topic: Soulmask
Replies: 100
Views: 14227

Re: Soulmask

Would it be possible to give the main PC profession stats upto 120 instead of being locked to 50 - 60 with mask upgrades? and Traits?. While I get the deal about using and raising other tribesmen to those levels and finding them, them not reviving and permanently being lost means finding and grindi...
by bluepanda
Mon Jun 03, 2024 3:49 am
Forum: Tables
Topic: Soulmask
Replies: 100
Views: 14227

Re: Soulmask

No clue the reason you had to make the tech point stuff like that , since that one is easily breakable. Use this instead: [ENABLE] aobscanmodule(TechPointPool,WS-Win64-Shipping.exe,89 81 BC 04 00 00 48) alloc(newmem,$1000,TechPointPool) label(code) label(return) newmem: code: mov [rcx+000004BC],#0 j...
by bluepanda
Mon May 27, 2024 1:38 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] Nightingale (Steam) (OFFLINE MODE WILL BE HERE IN A FEW DAYS!)
Replies: 9
Views: 1037

Re: [REQUEST] Nightingale (Steam) (OFFLINE MODE WILL BE HERE IN A FEW DAYS!)

For people like me simply wanting infinite stamina, here you go: [ENABLE] aobscanmodule(StaminaPool,NWXClient-Win64-Shipping.exe,CC F3 0F 11 49 08 C3) alloc(newmem,$1000,StaminaPool) label(code) label(return) alloc(StaminaValue,4) StaminaValue: dd (float)100 newmem: cmp [rcx+18],2 cmp [rcx+C8],1 jne...
by bluepanda
Wed May 01, 2024 3:51 am
Forum: Single Player Cheat Requests
Topic: [REQ] Mind over Magic
Replies: 12
Views: 4088

Re: [REQ] Mind over Magic

Quilt Timer, 180 Days (instead of 3 1/2 days): [ENABLE] aobscan(QuiltTimer,F3 41 0F 11 6E 28 41) // should be unique alloc(newmem,$1000,QuiltTimer) label(code) label(return) newmem: code: mov [r14+28],(float)259214 jmp return QuiltTimer: jmp newmem nop return: registersymbol(QuiltTimer) [DISABLE] Qu...
by bluepanda
Thu Feb 22, 2024 5:35 am
Forum: Specific Game Discussions
Topic: Nightingale (Steam)
Replies: 93
Views: 36995

Re: Nightingale (Steam)

WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME. It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version. Too bad I don't use epic games. The context is not about which store version you use. No one c...
by bluepanda
Wed Feb 21, 2024 10:50 am
Forum: Specific Game Discussions
Topic: Nightingale (Steam)
Replies: 93
Views: 36995

Re: Nightingale (Steam)

litrpg wrote:
Wed Feb 21, 2024 12:37 am
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME.
It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version.
by bluepanda
Thu Jan 25, 2024 3:49 pm
Forum: Tables
Topic: Palworld STEAM v.0.1.2.0
Replies: 33
Views: 33263

Re: Palworld STEAM v.0.1.2.0

Is there a way to add in Lifmunk Effigies? I want to skip that grind if that's possible. Thank you! Lifmunk Effigies are easily cheatable. They are nothing else but countable items in your Key Items' inventory spot. Just open your inventory, look at the top of your tabs, switch to key items, look a...
by bluepanda
Wed Jan 24, 2024 5:45 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Palworld - 1 simple feature, willing to pay
Replies: 50
Views: 25515

Re: [REQUEST] Palworld - 1 simple feature, willing to pay

Im trying to remove fog of war have anyone successfully done it? There's a mod on Nexus that reveals the whole map and the markers. That's the best I've seen so far. Legend: atk +20% def +20% speed +15% Where did you find Legend? I've never seen that on anyone. Was it a specific Pal like the 20% el...
by bluepanda
Sun Jan 21, 2024 9:11 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Palworld - 1 simple feature, willing to pay
Replies: 50
Views: 25515

Re: [REQUEST] Palworld - 1 simple feature, willing to pay

Keep in mind guys, only fresh spawned entities, AFTER your script activation and forced passive skill setup, will apply to Pal's passives! Not those who already are spawned and roaming around!!!
by bluepanda
Sun Jan 21, 2024 1:22 pm
Forum: Tables
Topic: Palworld STEAM v.0.1.2.0
Replies: 33
Views: 33263

Re: Palworld STEAM v.0.1.2.0

YoloRomeO wrote:
Sun Jan 21, 2024 7:19 am
can i use in multiplayer?
Even if you wanted to, you cannot, as you (if you are the client, I presume) are not able to attach the cheat table directly to the "PalSever-Win64-Test-Cmd.exe", which is handling the server instance.
And more often do cheats not work due to different offset values.
by bluepanda
Sat Jan 20, 2024 12:49 pm
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 127372

Re: Palworld

Nothing works on multiplayer Because you are, with high probability, pointing towards the client's exe, not the server's exe. Other than that, if this is not the case, than the client may have totally different offsets (programmed a lot differently than the client executable - non stock unreal engi...
by bluepanda
Mon Jun 05, 2023 6:38 pm
Forum: Tables
Topic: Big Ambitions
Replies: 78
Views: 37813

Re: Big Ambitions

Would be great having camera handler, if possible. I figured out that zoom is incremental by 0.5 points per step on zoom in/out. Starting at float 15 (min) and 35 (max). There also seems to be a limiter. Pushing that to 100 will revert the changes. So something is there behind that value messing aro...
by bluepanda
Sat Oct 15, 2022 6:30 pm
Forum: Tables
Topic: Maneater
Replies: 14
Views: 25003

Re: Maneater

shikonne wrote:
Sat Aug 13, 2022 2:09 am
Infinite health doesn't fully work. Torpedoes still kill you.
This cheat table is from early 2020. What do you expect? Each update, patch, hotfix will shift opcodes on the executable and this will break the table.
by bluepanda
Sat Sep 03, 2022 12:45 pm
Forum: Tables
Topic: z Farthest Frontier
Replies: 65
Views: 44260

Re: z Farthest Frontier

Venus, searching values in the trading post is really quick, and then I have the value available to edit as I need. Laborers don't have extra work. Though, I used to do exactly what you recommended for gold, so I respect that method. As far as how the cheats work, my experience is exactly the same....
by bluepanda
Tue Aug 30, 2022 8:45 pm
Forum: Tables
Topic: z Farthest Frontier
Replies: 65
Views: 44260

Re: z Farthest Frontier

Movement option is working, tested on v0.7.5f.