I believe that the other seed types will appear in the currencies once you have at least one of them.TechnoJacker wrote: ↑Sat May 14, 2022 5:59 pmIt does, but a little later in the game, there's like 5-6 different seed resources and it only points to one.
Search found 4 matches
- Sun May 15, 2022 2:22 pm
- Forum: Tables
- Topic: z Warhammer 40,000 Chaos Gate - Daemonhunters
- Replies: 135
- Views: 43388
Re: z Warhammer 40,000 Chaos Gate - Daemonhunters
- Wed May 11, 2022 9:11 am
- Forum: Tables
- Topic: Warhammer 40,000: Chaos Gate - Daemonhunters
- Replies: 42
- Views: 18291
Re: Warhammer 40,000: Chaos Gate - Daemonhunters
Here's an AOB script for no bloom rising. The Morgician, don't know if you have the time / inclination, but I'm entirely happy for you to include any of my AOB scripts into your published table in this thread. I'm rusty on my auto-assembly, is there a convenient way to iterate over multiple aobscanm...
- Tue May 10, 2022 8:32 am
- Forum: Tables
- Topic: Warhammer 40,000: Chaos Gate - Daemonhunters
- Replies: 42
- Views: 18291
Re: Warhammer 40,000: Chaos Gate - Daemonhunters
Weird but I can't seem to paste neither of your codes into cheat engine, it does not even show it self. Did I do it wrong? Brief instructions would be: Start and attach CE as usual Open Memory View Under the Tools menu, pick Auto assemble Paste one of our codes into the Auto assemble window. :!: Do...
- Mon May 09, 2022 5:04 pm
- Forum: Tables
- Topic: Warhammer 40,000: Chaos Gate - Daemonhunters
- Replies: 42
- Views: 18291
Re: Warhammer 40,000: Chaos Gate - Daemonhunters
Hah, Rhark.. I just signed up to post the same thing, slightly differently. { Game : ChaosGate.exe Version: 1.0 Date : 2022-05-09 Author : Granon This script is intended to change the "Days Left" to 0 for construction projects. } [ENABLE] // AOB from the JNE with the static addresses wild-carded. Ho...